Jungle
I've been having issues with getting both eyes to glow. Does anyone have a screenshot of a succeeded preset with glowing eyes, perchance? The eye looks rather strange from a certain angle:The left side of the eye from that angle is white, which is its original color.
material preset_3_bodyMatL{ technique { pass { texture_unit { texture anger_3body.png } } }}material preset_3_bodyMatR{ technique { pass { texture_unit { texture anger_3body.png } } }}material preset_3_headMatL{ technique { pass { texture_unit { texture anger_3head.png } } }}material preset_3_headMatR{ technique { pass { texture_unit { texture anger_3head.png } } }}material preset_3_eyeMatL{ receive_shadows on technique { pass { fragment_program_ref WingModColour_PS { param_named colorMod1 float4 0.50 0.50 0.75 0.25 } texture_unit { texture anger_3eye.jpg tex_coord_set 0 } cull_hardware none cull_software none depth_write off scene_blend add } } technique 2 { pass { emissive 1.0 1.0 1.0 texture_unit { anger_3eye.jpg colour_op_ex modulate src_texture src_manual 0.105 0.175 0.135 0.25 } cull_hardware none cull_software none depth_write off scene_blend add } }}material preset_3_eyeMatR{ receive_shadows on technique { pass { fragment_program_ref WingModColour_PS { param_named colorMod1 float4 0.50 0.50 0.75 0.25 } texture_unit { texture anger_3eye.jpg tex_coord_set 0 } cull_hardware none cull_software none depth_write off scene_blend add } } technique 2 { pass { emissive 1.0 1.0 1.0 texture_unit { anger_3eye.jpg colour_op_ex modulate src_texture src_manual 0.105 0.175 0.135 0.25 } cull_hardware none cull_software none depth_write off scene_blend add } }}material preset_3_tailMat{ technique { pass { texture_unit { texture anger_3tail.png } } }}material preset_3_maneMat{ technique { pass { lighting off cull_hardware none cull_software none scene_blend alpha_blend depth_write off texture_unit { texture anger_3mane.png } } }}
material preset_3_bodyMatL{ technique { pass { ambient 0.5 0.5 0.5 texture_unit { texture anger_3body.PNG } } pass { emissive 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture anger_3bodyglow.PNG } } }}material preset_3_bodyMatR{ technique { pass { ambient 0.5 0.5 0.5 texture_unit { texture anger_3body.PNG } }pass { emissive 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture anger_3bodyglow.PNG } } }}material preset_3_headMatL{ technique { pass { ambient 0.5 0.5 0.5 texture_unit { texture anger_3head.PNG } }pass { emissive 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture anger_3headglow.PNG } } }}material preset_3_headMatR{ technique { pass { ambient 0.5 0.5 0.5 texture_unit { texture anger_3head.PNG } }pass { emissive 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture anger_3headglow.PNG } } }}material preset_3_eyeMatL{ technique { pass { cull_hardware none cull_software none texture_unit { texture anger_3eye.PNG } } }}material preset_3_eyeMatR{ technique { pass { cull_hardware none cull_software none texture_unit { texture anger_3eye.PNG } } }}material preset_3_tailMat{ technique { pass { ambient 0.5 0.5 0.5 texture_unit { texture anger_3tail.PNG } }pass { emissive 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture anger_3tailglow.PNG } } }}material preset_3_maneMat{ technique { pass { ambient 0.5 0.5 0.5 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 250 texture_unit { texture anger_3mane.PNG } } }}
That's a shame, it's my char's signature feature... Considering her eyes in demon form are the only things that don't consist of dark matter.
I used the code you provided me with, and sadly enough everything except the eyes turn out yellow and black.
material preset_7_bodyMatL{ technique { pass { texture_unit { texture body.png } } }}material preset_7_bodyMatR{ technique { pass { texture_unit { texture body.png } } }}material preset_7_headMatL{ technique { pass { texture_unit { texture head.png } } }}material preset_7_headMatR{ technique { pass { texture_unit { texture head.png } } }}material preset_7_eyeMatL{ technique { pass { cull_hardware none cull_software none texture_unit { texture eyes.png } } }}material preset_7_eyeMatR{ technique { pass { cull_hardware none cull_software none texture_unit { texture eyes.png } } }}material preset_7_tailMat{ technique { pass { texture_unit { texture tail.png } } }}material preset_7_maneMat{ technique { pass { lighting off cull_hardware none cull_software none scene_blend alpha_blend depth_write off texture_unit { texture preset_7mane.png } } }}