From what I understand, too many people on one map caused the server to run out of bandwidth.
Well, to prevent this from happening in the future, a limit on how many people can be on a default map at a time may work. If the limit is reached, people who attempt to warp to the map will stay on the map they are already on.
So people do not log in all to the same default map, here are 2 ideas to disperse the population:
1. Choose what map we would like to join, along with the current population of that map. If it's full, we won't be able to choose it. Harder to implement, but would be easier to join friends and such.
2. Send us into a random map upon logging in. Easier to implement? But, I imagine people aren't going to like this one.
I know, this is also a bad idea, here are the pros and cons of it:
Pros:
1. Server shouldn't run out of bandwidth for the reason of too many people on one map.
2. Mods would not have to keep asking people to move to another map.
3. Performance might be better since less people = less lag for those of us with older or less powerful PCs.
Cons:
1. People won't be able to meet everyone, only those who happen to be on the map they chose.
2. Meeting up with friends in default maps can be hindered.
3. People may not get to explore certain maps due to them being full.
4. If Cape of Distant Worlds is full, you won't be able to enter your custom maps. ~ Delay
Please suggest other pros and cons.
Personally I am not for or against this idea, I just wanted to throw it out here.