Depends on what kind of coding you want for the .material file. There's lots of codes that do different things.
This is the basic coding for a .material file:
material materialname
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture picturename.jpg
}
}
}
}
1. Copy all of that, paste it into a blank notepad file.
2. Replace the "materialname" with whatever you want your material to be called. It's case-sensitive, just keep that in mind.
3. Replace the "picturename.jpg" with your picture's name and extention. Materials can be a .jpg or a .png.
4. Save the file in Feral Heart's Objects folder somewhere, preferably in my_objects.
5. Open the place where you saved it, click on it so you can rename it. Get rid of .txt extention, and put .material instead.
6. You have a basic .material file! ^.^