Author Topic: Whats Up With WaterMill?  (Read 1470 times)

Offline Jango_Fett

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Whats Up With WaterMill?
« on: October 01, 2013, 09:35:58 pm »
I am with you now, looking at the part of the screen that sees the population in the maps of our fine FH< and there are TWO People in WaterMill.
What have I missed? I Thought it was just a map you customized! D:

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Offline Morqque

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Re: Whats Up With WaterMill?
« Reply #1 on: October 01, 2013, 09:40:16 pm »
I'm not really sure but I think you could export it and it'll become the one
you see on the log in screen. But I don't know .3.

Offline rustheart

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Re: Whats Up With WaterMill?
« Reply #2 on: October 01, 2013, 09:43:40 pm »
You could go to watermill in FH+ before it when taken down.  You had to go through Ficho Tunnel, which was changed into a confusing maze.  Watermill was changed to look like winter.
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Offline Jango_Fett

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Re: Whats Up With WaterMill?
« Reply #3 on: October 01, 2013, 09:48:28 pm »
Oh Fudge, i MAY have ruined that for me ;-;


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Offline Silhouette

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Re: Whats Up With WaterMill?
« Reply #4 on: October 02, 2013, 12:10:07 am »
There is a way to get into Watermill without exporting it (and without altering it and making it "Tree-less") AND without using Feral Heart + but its a very round-about way using map maker carefully. You simply make a map of your own, seperate from watermill. Include a gate/portal to "watermill" as the destination and if you do it correctly, (And I am not to be blamed if you do it wrong and I am not providing detailed instructions here) you can enter Watermill. You spawn in the corner of the map and can roam as you please, you just do not have a portal out. You have to homepoint.


Offline Jango_Fett

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Re: Whats Up With WaterMill?
« Reply #5 on: October 02, 2013, 05:00:12 pm »
OH NUUUUUUUUUU!

i don't know nothing about mopeds
feral_cast.fhm
have a question? just ask - Rubricae#6972