Author Topic: [Parkour map] The Dunjump  (Read 1576 times)

Offline Khamelot

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[Parkour map] The Dunjump
« on: September 11, 2017, 06:02:15 pm »
Hello there, fellas !

So I recently tested and loved the parkour map "Swamp jump" made by Immature Girl. And after that I decided to give a very big try to make my own parkour map.

I want it to be challenging, but not frustrating (oh dear, could it be possible ?), and, of course, narrative. It could be a great map with choices, an adventure you could have with your friends. I call it "The Dunjump". Get it ? Dungeon... Dunjump...

That's enough talking for now. Let's see what it currently looks like :

(The entrance)


(♪ ♫ Look at my door, my door is ama-zing, give it a lea- what ? No.)

What do you think of that ? It would be really great to get advices about collisions and stuff :D !
« Last Edit: September 11, 2017, 06:10:03 pm by Khamelot »

Offline Hakumi

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Re: [Parkour map] The Dunjump
« Reply #1 on: September 11, 2017, 06:08:43 pm »
Ooo, this already looks cool just by a couple of pictures o:

As for collisions it's basically an 'object' that are in, one or simply around an object to prevent players from falling off, running through and preventing them between them and the object ( if that makes sense ) so it's basically what it is. Lol. A collision.

Keep on traveling across this road called 'Life.'

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Offline Khamelot

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Re: [Parkour map] The Dunjump
« Reply #2 on: September 11, 2017, 06:13:55 pm »
Ooo, this already looks cool just by a couple of pictures o:

As for collisions it's basically an 'object' that are in, one or simply around an object to prevent players from falling off, running through and preventing them between them and the object ( if that makes sense ) so it's basically what it is. Lol. A collision.

Thank you !
Yeah, I know what collisions are. I actually tried to use collision boxes to prevent players from crossing everything just by dashing with E. But still, sometimes they don't work for no reason. So I'm looking forward to get advices on how to make those collision boxes their job :p

Offline Hakumi

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Re: [Parkour map] The Dunjump
« Reply #3 on: September 11, 2017, 06:23:12 pm »
O o h, I didn't understand whatcha meant for advice when you put that in your original post,
 my bad c':

But anyways, as for that conundrum, sometimes some collisions don't work well with certain meshes ( if you're using a specific one ) or you have to manually put them on over the previous collision to see if it works out that way.

Keep on traveling across this road called 'Life.'

Discord: Haku - Haku#74O7

Offline Azurain

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Re: [Parkour map] The Dunjump
« Reply #4 on: September 11, 2017, 07:18:46 pm »
It's looking really good so far! Can't wait to test this one out and rage quite FH! :DD

Offline LordSuragaha

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Re: [Parkour map] The Dunjump
« Reply #5 on: September 11, 2017, 07:34:49 pm »
Wow I like the look of this map. Reminds me of some cool ancient ruins somewhere in the jungle. Don't be afraid to make it a little challenging ;) That's all the more fun! Can't wait to see the finished thing.

Offline Khamelot

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Re: [Parkour map] The Dunjump
« Reply #6 on: September 11, 2017, 11:17:05 pm »
Thanks, you two !

If you want something to wait, you can test this map I made last year. It contains an insanely hard jump, called Black Vortex. Allas, I'm absolutely not proud of it. It's way too frustating, and very unfair. Still, if you like suffering, there you go : https://feral-heart.com/smf/index.php?topic=57705.0

I'll keep you informed about what is coming next in Dunjump !