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Messages - Silvertide

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11
Game Discussion / Re: Do You Ever Bring Up FeralHeart In Real Life?
« on: July 18, 2014, 03:48:21 pm »
I sometimes bring up my characters to my little sister but that's about it.

12
Game Discussion / Re: I Do Not Know Everything
« on: July 18, 2014, 03:44:55 pm »
Of course this has happened to me. My friends bother me about it all the time, but there isn't anything I can do about it!

13
Game Discussion / Re: A Few of Tide's Thoughts
« on: June 30, 2014, 04:45:29 pm »
However, it doesn't take long before you realize the exact same people that said there was no good prides around do one of the following:

-Being situated at another place in the map with another Lion Pride group.
-Sit around in advertising areas with a yet a new lion character without a group.
-Create new King or Queen characters and try to start their own even though you already have several.
-Log on their pride character for just a few minutes, barely says "Hi", and then takes off.
(And many of these things happen when there is people online from the pride!)


No problem and thank you for the response, because you made a good point. It really is the people that decide if a RP stays or not. And from your quote you also reminded me of something else that often happens in role plays.
When there are already many role plays around, people decide to make their own, even if they are already in a role play. I understand the feeling of wanting things done your way, but usually when people do this they don't understand the actual responsibility of leading a role play and they end up failing in the end. I know this from experience with all of the failed role plays I have had in the past that I started so carelessly. If you want a role play it isn't always the best idea to start a new one, you just need to learn to compromise. And like Red said earlier, you have to be patient with both the RP and the people so that in the end everyone will have a lot of fun role playing.

14
Game Discussion / A Few of Tide's Thoughts
« on: June 30, 2014, 05:32:29 am »
Alright, so let me first tell you all a little about me. I am the leader of a RP that has been active for a little over a year. With this information, I can go on explaining. My RP is private. That means I am in a map I have made myself whenever I log on. That means I only interact with the people in my group. Sometimes I feel like a FH shut in. If you're in a map all the time, are you really part of the community? Every once in a while I'll check on what's going on, but other than that I am completely absorbed in my RP.  I feel that I'm not really a part of FH unless I go into the public maps and actually talk to people. What do you guys think about this?

Here's the next bit of my discussion. Making plots, after a while, is so incredibly taxing. My brain is fried. It is hard to be creative! Now, my RP is unrealistic, okay, so you think it'd be easy...but after making so many plots it just gets exhausting and I can almost feel the creativity being drained from my brain. When I ask my fellow staff members in my RP to help me think of ideas, it goes something like this:

Me: So, what do you think we should do about this? We need a plot that has something to do with this horrible disease, any ideas of where we should go with this?

Mod 1: Uhh, have everyone go out and try and figure out how to stop it?

Me: Well, that doesn't seem very interesting and blah blah blah, it wouldn't work.

Mod 1: idk

Mod 2: beats me

Me: Well I'll brain storm and we'll talk about it later then. *que hours of laying on my bed, trying to think about what the heck I should do next*

Like that. Pleasant right? When you have an unrealistic RP, the members get used to fun and exiting things, like killing bad guys with magic. So what you have to do is think of even more fun and exciting things, which..well, like I said, gets taxing. I'll be sitting around for weeks, thinking and thinking until I get a bit of inspiration and then I finally squeeze out another plot. But it's hard. Does anyone else struggle like this?

And my last but more trivial topic...The members. Oh the members. You can't have a role play without one, and yet they are the most exhausting aspect of it. You have to please everyone. Make sure everyone gets along. And most importantly, keep everyone in line without making them hate you. It's like juggling ten balls on your head. One member will always have an unfavorable side. And you know what you gotta do, you gotta deal with it, make sure not to get them angry, be mature and not argue with them, and you also have to make sure no one else ends up hating them. A private RP is a very tedious and exhausting thing, and yet the fun of role playing assures that I and everyone else keep coming back.
But then there's that other thing called getting more members. Let me tell you about this one. This is how it goes.

You get a new member.

They join the RP, and hang around for 1 hour before claiming that they have to either just go, or head over to another RP.

You come online the next day, and they are in another RP.

They eventually come on, hang around, and apologize as they let you know they have another RP to attend to after a few hours.

The next day they don't even come on, and you rarely see them online, and when they are, they're busy at that other RP.

Look, I understand if you have another more important RP to keep up with, but when you make the choice to join a RP, you have to make sure you stick with your decision and remain active. This scenario just happens way too many times. It happens even more times than the traditional 'the person only sticks around for one day and never comes online again' scenario, for me at least.
Before I continue to ramble on about my struggles, I'll end it here. If you can sympathize with any of this, feel free to reply below.

15
News Archives / Re: Summer News Update 2014
« on: June 30, 2014, 04:42:43 am »
Thanks for the update Alle. It's so awesome to see everything get cleaned up, and I love how the staff has been so active.

16
Other Mods/Creations / Re: Fluorite Plains in the Unreal 3 Engine
« on: January 06, 2014, 10:44:15 pm »
This is beautiful. Though, I can see what you mean with the the texturing errors and such. But it still looks awesome. *.*   *drools*

17
Game Discussion / Re: RP Ideas are Falling?
« on: January 05, 2014, 09:49:31 pm »
Well, this is an interesting topic. I'd like to consider myself very experienced with this type of thing. As said above, there are unique RPs, they just don't last. Not many RPs that I know of seem to last in general. People take up the big responsibility of making a RP without knowing what they have to do. It isn't easy. After joining a RP they like, people decide that they want to do things their way and make an awesome RP, but let me repeat and stress the most important thing here, it isn't easy. You have to prepare everything and a good plot is crucial. Even a good map helps.
I, myself, have my own fantasy RP that has been running for one year. I took four months total to prepare for it and I gathered a team of people to help devise ideas. Then, I advertised for the entire week, and people became interested in the plot and everything just went into place.
I found it very effective when I made people feel special. You know, before I go off topic here, I must say that according for a new RP idea to work, the plot and the people need to work together. That is a rare situation and so...great RPs are uncommon.

18
Game Discussion / Re: Role Play Posts That Are Too Detailed
« on: January 05, 2014, 08:53:51 pm »
Vespian took the words right out of my mouth. I don't know why they want to be so detailed, because I think it is much more enjoyable to just simply RP without getting all fancy. It doesn't take as long and things go more quickly.

19
Stories / Re: Silvertide's Short Stories
« on: December 31, 2013, 09:39:43 pm »
Oh my, thanks everyone! I haven't written any short stories in a while, though I still have ideas for some.

20
Game Help / Re: Silly Eye Masks
« on: December 31, 2013, 09:37:54 pm »
I'm pretty sure it is.

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