Author Topic: How to make textures?  (Read 1247 times)

Preach

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How to make textures?
« on: November 19, 2015, 11:07:02 pm »
It does seem simple. How do I make textures and can I get any facts about it?

Offline hugrf2

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Re: How to make textures?
« Reply #1 on: November 19, 2015, 11:09:17 pm »
To summarize, all you need to do is download an art program like GIMP 2.8 for example or PaintTool SAI and click on the thing you want to texture-ize in the FH folder or whatever you're looking at. Like, for example, if you're making a preset - ...There's a lot of tutorials for that, actually, maybe you can look into them yourself to use as an example.

What do you mean by 'texture' exactly?

Preach

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Re: How to make textures?
« Reply #2 on: November 19, 2015, 11:14:42 pm »
Textures. Water texture. Rock textures. I don't know. This is my first time so it's a bit unclear.

Offline Enoki

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Re: How to make textures?
« Reply #3 on: November 19, 2015, 11:21:51 pm »
Ah, the process of making one is quite simple. F'er water and rock textures, ye can use any picture f'er a texture, as long as they stay in the correct size of 512x512. It requires a bit of coding, which I shall provide below. Leaves f'er the bushes or trees would require them to be the PNG file type, so the places that aren't leaves will be invisible.

If ye wish to make y'er own custom texture from scratch, Hugrf has 'bout summed it up f'er ye. Using GIMP or SAI is an easy way to draw ye up a nice texture.

As f'er the coding f'er textures, here are a few.

Water Texture:
Code: [Select]
material CloudMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off

texture_unit
{
texture cloud.jpg
scale 0.4 0.4
scroll_anim -0.05 -0.05
}
texture_unit
{
texture cloud.jpg
scale 0.5 0.5
scroll_anim -0.08 0.1
}
}
}
}

Rock Texture:
Code: [Select]
material rockTex8/Material
{
technique
{
pass
{
cull_hardware none
cull_software none

texture_unit
{
texture rockTex8.jpg
}
}
}
}

Just replace the texture name with the file ye 'ave selected f'er the object or water. G'luck with those textures, deary! ;D
« Last Edit: November 19, 2015, 11:25:15 pm by ?Enoki? »

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Preach

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Re: How to make textures?
« Reply #4 on: November 19, 2015, 11:24:28 pm »
Soo, if I wanted to make a bloody rock texture, how would I do that?

Preach

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Re: How to make textures?
« Reply #5 on: November 20, 2015, 07:46:02 am »
...bump?

Offline Zophrenia

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Re: How to make textures?
« Reply #6 on: November 20, 2015, 10:30:48 am »
Hiyah! I'll try and explain it as clear as possible.
If theres something you don't understand simply ask. ^w^

Example;
If you wanted to make a bloody rock texture for lets say the normal Feralheart rocks, you'd go into where the rock texture is located.
*Feralheart>Media>Objects>Rocks.   Pick the texture you want.
*Open it up in your prefered art program. (Photoshop, Sai, Gimp)
*Add the blood splatter to your liking(You could download blood splotch brushes to make life easier, but you can just use the normal bush tool.)
*Save it as something different. Like name it "Bloodyrocks"
*Open up the rock.Material file in the same place as where you found the rock texture with notepad or what ever you feel comfortable with.
*Copy and paste the example that Enoki gave you into that Material file, waay at the bottom.
*Replace rockTex8.jpg with your Bloodyrocks.jpg (or png if thats the type you set it to,)
*Replace rockTex8/Material with what ever you think is easier to remember.

*Open Fh and go into the object maker and select a default FH rock.
*Now type what you replaced rockTex8/Material with into the box that says; "Material" Under Mesh tab.

And there you go. Brand new texture. You can do this with just about any object. Like trees, Walls. Ect.
Hope this helps!
« Last Edit: November 20, 2015, 10:36:05 am by Zophrenia »

Preach

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Re: How to make textures?
« Reply #7 on: November 20, 2015, 07:27:39 pm »
Thanks for the help! <3 Please lock

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Re: How to make textures?
« Reply #8 on: November 20, 2015, 07:34:47 pm »
I'll lock this up for you. c:

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