Hey I'm bad at coding, what does "definition" mean? Does EVERY single .mat have to have that same layout?
Definition is the word I use to describe the material(s) named inside of the .MATERIAL file when you open them.
Not every material file will have the same structure (it's like preset codes, and sometimes people add transparency and scrolling in some areas), but what's important is making sure that whatever material is written down in the items.cfg actually exists.
For example, lets say your Ulquiorra Horns are showing up white. You could refer to my previous post and see that the material file where the code is located for them is called acosplay.material.
If you have this material file in your items folder, then open it, scroll down, and look for an entry like this:
material ulquiorra
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture ulquiorra.png
}
}
}
}
If it's there, it probably means that the material file is fine and it's the texture that was missing.
Now, if you don't see this entry, or you don't even have the acosplay.material file, then it most likely means that was the problem. You should add the entry in by copy and pasting it from the material file that is in the .zip, or just override / add the material file as a whole.
The reason you want to check first, is to make sure that you don't accidentally override a material file that didn't have anything wrong with it. Maybe my files are a different version than yours, so it could fix one item and mess others up.
TL;DR, If your items.cfg has something like material=BobWings for an item, then you have to make sure that one of the material files in your FH items folder also has this somewhere inside:
material BobWings
{
technique
{
pass
{
etc...
Did that clear things up, or did I just confuse you even more? I tend to do that sometimes.
Hmmm...
I'm a bit confused. I checked the Ulquiorra horns mat fat, under the acosplay name, everything checks out, same for the CFg, but it's still showing up white...
I checked the Sora collar mat file, adjusted it, it works fine
I tried to copy + paste the same thing into these items mat files(if they had any) or just into the CFG -double chain collar, chain collar, both chain bracelets, the skull chain necklace, both skull earrings which mentioned the same texture
But THEY show up white. Do I have to MAKE a separate mat file for each of them? How come some items seem to work when they don't appear to have a mat file? Example being the Miku(I think that's her name, the turquoise haired anime singer) hair and Miku hair 'black'. They both work fine and don't appear to have a MAT file that I could find, but the Miku hairs under these colors - blonde, red, white, pink and brown/red show up solid white, despite having the exact same CFG layout just with the texture name changed...
Another one I noticed that just doesn't have a mat file is the chainsaw, yet it worked perfectly on my other PC, but doesn't work on this one.... Is the mat file under a different name maybe?
Sorry for the dumb, thanks for taking the time to help