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Messages - Pumpkin.Lynx_

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11
Game Help / Re: Mythical Items download (help me)
« on: February 01, 2020, 07:55:20 pm »
I can put it on mediafire for you rq <3
That'd be wonderful qwq
honestly, it kept getting stuck on Google Drive at a certain spot always so I appreciate it.

12
Game Help / Re: Mythical Items download (help me)
« on: February 01, 2020, 07:23:34 pm »
I can put it on mediafire for you rq <3
That'd be wonderful qwq

13
Meshes / Re: Want to make some custom animations?
« on: February 01, 2020, 07:14:53 pm »
welp my comments gone okay then lol

14
Request Other Mods/Creations / Re: Custom Animation Request
« on: February 01, 2020, 07:13:30 pm »
The game's animations files are .skeleton files, not .xml files, but Blender exports .xml files that need converting;
The Cbody.skeleton.xml files can be converted into skeleton via OgreXMLConverter, before the game can use the file. The .skeleton after converting will end up in the same folder that the .xml is in, and that .skeleton file should be dropped into "FeralHeart/media/models" where it'll replace the previous .skeleton(Keep a backup of the previous .skeleton!).
I know that but I think the meow/bark blend files are pretty outdated because their coding is different from Feralhearts(as in the listing order and such)

15
Game Help / Mythical Items download (help me)
« on: February 01, 2020, 07:10:58 pm »
The zip for the mod pack isn't zipping/downloading and I wonder if there's a way to have it by mediafire? I'd like to have it like that, since I cannot seem to download. I just need it or some other download platform, and not on Google Drive. Thank ;-;

16
Meshes / Re: Want to make some custom animations?
« on: February 01, 2020, 07:06:09 pm »
I don't trust adfly since, adware and stuff... malware, haha do you have a direct link to the download..?
ty <3

17
Request Other Mods/Creations / OGRE/Mesh and Skeleton files to BLENDER
« on: January 31, 2020, 09:51:57 pm »
So like for me, I made a custom animation but like, the Skeleton.xml/skeleton was different from the Skeleton.xml /skeleton currently used. The coding is different on both, as in word placement. I used the Bark and Meow Blend files and they seem to have issues, if anyone has a fixed coded blend model of both Feline and Canine please let me know. (using the normal blender plugin, blender to Ogre. Also the XML to, ya know without the XML thingy lol)

It'd be REALLY appreciated to have some help... <3
The XML CONVERTER THING
https://drive.google.com/file/d/1hJCLsespPWrEonfZDswEZRu30M-9OlWQ/view?usp=sharing

18
Request Other Mods/Creations / Re: Custom Animation Request
« on: January 31, 2020, 09:25:22 pm »
I dunno how. xD The skeleton.xml for the meow and bark .blend exported into skeleton.xml is different to the current skeleton.xml in the game files.

19
Other Mods/Creations / Re: CLOUD COVER -- a ReShade preset [experimental]
« on: January 17, 2020, 10:30:19 pm »
hello, that's one of the most lovely mods i've ever stumbled upon on feralheart!
i followed the tutorial and did everything i was told, but i ended up with this text in my game. any idea what could this be and/or how can i fix it? ^^'



I don't have any message regarding the shader on my screen ;-;

20
Other Mods/Creations / Re: CLOUD COVER -- a ReShade preset [experimental]
« on: January 17, 2020, 10:13:58 pm »
I dunno if there's already info on how to activate the shader in game, I downloaded it and stuff but the shader isn't on, is the f11? I need to hit FN to hit F11 so I dunno. (latop)

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