Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Pumpkin.Lynx_

Pages: 1 2 [3] 4
21
Other Mods/Creations / Re: Blender to OGRE
« on: January 17, 2020, 08:13:34 pm »
I might be able to help too. I need to know where to start, can you make a screenshot of the Blender window with the Ogre Exporter panel included please?
check my most recent post.

22
Okay! This is the last post regarding issues haha.
So I modded the Canine Idle for FH and it crashes when I try to use a canine playermodel. I followed tutorials to make sure the xml skeleton was updated to have the tail slider feature but I dunno what I messed up on, here I'll supply the items.

The edited animation .Blend: http://www.mediafire.com/file/yt0djo6lqwnaty0/barkedit.blend/file

Unconverted (1.16): http://www.mediafire.com/file/4l909hqs10ur5cf/oldcbody.skeleton.xml/file

The converter file (yes I do have the other needed ones, just wanted to link the one I used to convert): http://www.mediafire.com/file/s5dmnl8bfx6t1kv/OgreXMLConverter.exe/file

The converted file: http://www.mediafire.com/file/0fg0ox1pdlwmxfz/cbody.skeleton/file

*EDIT(what I used to make add a slider feature): <animation name="TailScale" length="0.16">
            <tracks>
                <track bone="tail5">
                    <keyframes>
                        <keyframe time="0">
                            <translate x="0" y="1e-006" z="-0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.04">
                            <translate x="-0" y="0" z="-1e-006" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.00946" y="1.00946" z="1.00946" />
                        </keyframe>
                        <keyframe time="0.08">
                            <translate x="0" y="1e-006" z="1e-006" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.03421" y="1.03421" z="1.03421" />
                        </keyframe>
                        <keyframe time="0.12">
                            <translate x="-0" y="-1e-006" z="1e-006" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.05895" y="1.05895" z="1.05895" />
                        </keyframe>
                        <keyframe time="0.16">
                            <translate x="-0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.06841" y="1.06841" z="1.06841" />
                        </keyframe>
                    </keyframes>
                </track>
                <track bone="tail4">
                    <keyframes>
                        <keyframe time="0">
                            <translate x="0" y="1e-006" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.04">
                            <translate x="0" y="-1e-006" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="0.993244" y="0.993244" z="0.993244" />
                        </keyframe>
                        <keyframe time="0.08">
                            <translate x="-0" y="0" z="-0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="0.975573" y="0.975573" z="0.975573" />
                        </keyframe>
                        <keyframe time="0.12">
                            <translate x="-0" y="-1e-006" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="0.957901" y="0.957901" z="0.957901" />
                        </keyframe>
                        <keyframe time="0.16">
                            <translate x="0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="0.951145" y="0.951145" z="0.951145" />
                        </keyframe>
                    </keyframes>
                </track>
                <track bone="tail3">
                    <keyframes>
                        <keyframe time="0">
                            <translate x="0" y="-1e-006" z="-1e-006" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.04">
                            <translate x="0" y="-1e-006" z="-0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.0011" y="1.0011" z="1.0011" />
                        </keyframe>
                        <keyframe time="0.08">
                            <translate x="-0" y="-0" z="1e-006" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.00398" y="1.00398" z="1.00398" />
                        </keyframe>
                        <keyframe time="0.12">
                            <translate x="-0" y="-1e-006" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.00686" y="1.00686" z="1.00686" />
                        </keyframe>
                        <keyframe time="0.16">
                            <translate x="-0" y="-0" z="1e-006" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.00796" y="1.00796" z="1.00796" />
                        </keyframe>
                    </keyframes>
                </track>
                <track bone="tail2">
                    <keyframes>
                        <keyframe time="0">
                            <translate x="0" y="0" z="-1e-006" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                        </keyframe>
                        <keyframe time="0.04">
                            <translate x="0" y="1e-006" z="-0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.00471" y="1.00471" z="1.00471" />
                        </keyframe>
                        <keyframe time="0.08">
                            <translate x="-0" y="-1e-006" z="1e-006" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.01703" y="1.01703" z="1.01703" />
                        </keyframe>
                        <keyframe time="0.12">
                            <translate x="0" y="-0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.02935" y="1.02935" z="1.02935" />
                        </keyframe>
                        <keyframe time="0.16">
                            <translate x="0" y="-0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.03406" y="1.03406" z="1.03406" />
                        </keyframe>
                    </keyframes>
                </track>
                <track bone="tail1">
                    <keyframes>
                        <keyframe time="0">
                            <translate x="0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="0.743741" y="0.743741" z="0.743741" />
                        </keyframe>
                        <keyframe time="0.04">
                            <translate x="0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="0.869157" y="0.869157" z="0.869157" />
                        </keyframe>
                        <keyframe time="0.08">
                            <translate x="0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.19721" y="1.19721" z="1.19721" />
                        </keyframe>
                        <keyframe time="0.12">
                            <translate x="0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.52527" y="1.52527" z="1.52527" />
                        </keyframe>
                        <keyframe time="0.16">
                            <translate x="0" y="0" z="0" />
                            <rotate angle="0">
                                <axis x="1" y="0" z="0" />
                            </rotate>
                            <scale x="1.65068" y="1.65068" z="1.65068" />
                        </keyframe>
                    </keyframes>
                </track>
            </tracks>
        </animation>

23
Other Mods/Creations / Re: Blender to OGRE
« on: January 16, 2020, 10:34:31 pm »
Oh yeah.   There was some good stuff back in the day but became lost over time, it's like playing internet archeology
https://feral-heart.com/smf/index.php?topic=11025.0
 
Is it me or are the files that I edited with a newer version of Blender the file size is too large for the older versions, and since I edited them and saved them, is there anything I can do?? Also is it just me or does double right clicking quit out the old blender versions? Oh and I need it to be a .Skeleton file not an .Mesh since it's custom animation.

24
Other Mods/Creations / Re: Blender to OGRE
« on: January 16, 2020, 09:21:29 pm »
 
I believe the XML converter, you drag & drop the file onto it in a documents folder, or even on desktop (don't do that though) and it spits out a converted file. (that's how i've done it)

http://www.mediafire.com/file/i8ccmilduap1cc8/OgreCommandLineTools_1.7.2.zip/file

Just in case you don't have that tool.
I used to have the ogre exporter code for blender somewhere....  if i find it i'll give it to you, if you need it.
I'd love to have the ogre exporter code, since it has to be certain version of blender, which in all honesty I don't know which version that can load the .blend without saying the files too large.

25
Other Mods/Creations / Blender to OGRE
« on: January 16, 2020, 02:31:37 am »
Another post, yippie... I'm honestly clueless on how to get my custom animations (blender) to Ogre, like to .skeleton, and when I have been trying to find info on it it needs an old version of Blender, (which is easy to find) but the thing for what you need is some sort of XMLconverter or something, which I have absolutely Zero experience with or knowledge about, since well, I've never really been into trying to make my own custom FH mods.

IF anyone wants to help and convert them for me, you're welcomed to, and so will be appreciated greatly.
 -Thank you

File - http://www.mediafire.com/file/tzxwft6q2unogkz/meowedit.blend/file

26
Request/Find Meshes / Re: Hello, I'm searching for FH models (BLENDER)
« on: January 15, 2020, 09:28:22 pm »
Thank you! I'll see if that works. ^^

27
Character & Roleplay Tutorials / Re: Monkey-Cats! And How To Create Them!
« on: January 14, 2020, 11:47:48 pm »
 Do you remember what animation mod you were using for this tutorial?

28
Presets & Markings / Re: I made a fh preset :D
« on: January 14, 2020, 11:33:02 pm »
Congrats deary!! Unfortunately, y'er images aren't showing up. Make sure to use the [*img]Insert Image URL Here[*/img] coding to share pictures on the forum. Don't f'erget to r'move the *'s from the coding.
I honestly don't remember making a preset in 2o16, and, unfortunatly can't access the link any longer ;c

29
Request/Find Meshes / Hello, I'm searching for FH models (BLENDER)
« on: January 14, 2020, 11:19:23 pm »
PLEASE HELP, SEARCHING!
 :'(
 What I inquire about is how to make custom animations in FH, the only video regarding such is very outdated and the files don't seem to work once I did find them, I would love light shed upon this topic since nobody has yet asked about it really in the way I need it. (I am quite frustrated trying to find more about this topic too) Either like a model download to both the canine and feline in some format, and/or how to put the regular FH .skeleton's and .mesh's into Blender. I prefer a simplified explanation of how to do so. If this isn't the right Poll area, please comment/DM me where I should ask this.
The more help the better...
<3

30
Presets & Markings / Re: I made a fh preset :D
« on: February 16, 2016, 11:06:41 pm »


Download to see in game here
file:///C:/FeralHeart/presets/firecat03_2.fhp

http://file:///C:/FeralHeart/screenshots/screenshot_02162016_161529593.png
file:///C:/FeralHeart/screenshots/screenshot_02162016_161531528.png
file:///C:/FeralHeart/screenshots/screenshot_02162016_161534012.png
file:///C:/FeralHeart/screenshots/screenshot_02162016_161537630.png
file:///C:/FeralHeart/screenshots/screenshot_02162016_161542681.png
file:///C:/FeralHeart/screenshots/screenshot_02162016_161545830.png

Pages: 1 2 [3] 4