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Messages - Spiritwolf223

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1
Request a Preset/Marking / 3 Preset Requests for 3 People
« on: March 31, 2014, 09:52:32 pm »
Hey there! I have a band of friends who like to rp warriors, well, they dragged me to rp with them.

We like to use our OC's;

Thunderhowl

Fawnspirit

Shimmerflight.

And yes, they're shared OC's.
These will also be shared presets. (Maybe not.)

I'm asking for them because, well, i'm nice like that. XD
Anyway, here are the ref sheets for a preset;



Realistic textures please, if you have more free time than normal (This is OPTIONAL)
glowing eyes maybe?
Anymore info just reply and i'll get back to yah. ;)

2
Game Help / Re: Ringo and Delay's spiked collar texture problem.
« on: February 08, 2014, 08:44:49 pm »
I already put the texture, code and mesh in the items folder.

3
Game Help / --------------------SOLVED-------------
« on: February 08, 2014, 08:35:30 pm »
It's not working, it's just all white.. >_<



Solved, can an admin or mod delete this?

4
Other Games / Ninth World IMPRESSIVE TITLE (Accepting staff!)
« on: February 03, 2014, 07:00:12 pm »
Here is some possibly asked questions.

What is Ninth World?
An Impressive Title server with nine main maps. (More than just 9)

Will the game be Online/Multiplayer?
Yes of course, there will also be Campaign.

When will Ninth World come out?
... 2053. No, not really. I can't say an official release date we didn't even start yet.

Where's the download?
Not out yet.

Is it going to be like Feral-Heart?
Sort of, you can do so much more than you can here in Feral-Heart.

It has always been my dream to host an Impressive Title, although millions have been created, most unsuccessful, most taken down by hackers. But I am trying my best to figure out some good security to keep hackers away, like Centello. But I am not sure if you can keep her out. Anyway! I need members, staff and game designers. You MUST be 13+ Before you jump in!

http://ninthworldimproved.proboards.com/  <------ Brand new forum.

5
Game Help / Re: Two things... (Sorry about all these posts >_>)
« on: January 26, 2014, 03:12:51 am »
Thanks guys! You are really helpful. :3

6
Not really a request, but you could probably make a prey particle that 'runs' around on the ground. Perhaps like mice, voles, etc. That would get a lot of downloads by those Warrior Cat role players. XD

7
Game Help / Re: Two things... (Sorry about all these posts >_>)
« on: January 18, 2014, 01:08:27 pm »
Did you happen to download a shader mod recently? I experienced the blocky look after installing a shader mod but luckily there is a way to fix it (if that is the case) otherwise I'm not too sure and can only suggest re-installing/re-downloading or switching your Rendering System.

Not exactly sure what you mean by timing music to weather, could you explain with a little more detail? ^^"

There are lots of particles here that may interest you: www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=10942.0


Aah, ok. Also, I meant to actually manage to 'add' music to weather.
I'm making a realistic map and i'd actually like to make it sound like it rains when... Well, it rains in feralheart.

8
Game Help / Two things... (Sorry about all these posts >_>)
« on: January 18, 2014, 01:44:00 am »
One... All the creatures in FeralHeart are blocky like this;


Is there any way you can TIME music to weather?

Also... Is there any flying bird, rodents and insect particles that move?

9
Game Help / Re: How to have water in only some places?
« on: January 17, 2014, 11:46:39 pm »
What you do is you go to Objects > New Water (it's at the bottom), and position it with your mouse - once it's in the location you want, left click to lock it in place. After this, go to the Controls tab and adjust the scale and position values until it's pretty much how you want it. Here's a quick video that demonstrates: http://youtu.be/1lrj4aqdnCE

I hope this helps ^^

Oh my goodness thank you thank you! ^-^

10
Game Help / ----------SOLVED-----------
« on: January 17, 2014, 09:58:18 pm »
So i'm making this Feralheart map, and I tried doing that 'create a water mesh with a water collision' but it just doesn't work out for me, is there any way I can have water in just SOME places without making a 'water mesh' ?

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