Author Topic: How to Convert Item Meshes and Place Them on A Charrie  (Read 1299 times)

Offline DraconisFantasy

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How to Convert Item Meshes and Place Them on A Charrie
« on: April 15, 2018, 01:43:18 am »
 Yes I know, the title says it all. So my friends on FH, how does one convert an item mesh, and place them on a character in FH. I am planning on starting up a group, and I would like to know this so I can do it myself. Mind you, if I cannot figure out I will probably ask the friendly people on the forum to assist me in my endeavors. ^^

P.S I will probably make the items public for all, because what's the use in hogging them eh?
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Offline WolfQueen

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Re: How to Convert Item Meshes and Place Them on A Charrie
« Reply #1 on: April 15, 2018, 02:26:49 am »
creating a new item requires use of blender, rigging it onto the player skeleton, exporting, scripting it's position, adding it to the .cfg file, and a lot of testing.


Offline DraconisFantasy

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Re: How to Convert Item Meshes and Place Them on A Charrie
« Reply #2 on: April 15, 2018, 02:30:47 am »
And that answers my question, and I am going on down to the friendly area where I ask people for such things. ^^' Thank you for replying.
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Offline Kuri

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Re: How to Convert Item Meshes and Place Them on A Charrie
« Reply #3 on: April 15, 2018, 07:14:34 am »
creating a new item requires use of blender, rigging it onto the player skeleton, exporting, scripting it's position, adding it to the .cfg file, and a lot of testing.
i don't do half of that.
i do a lot of testing though.

Basically model it (blender with OGRE add ons are ideal), add a bit the the item.cfg, tweak it to fit (which is the most laborious testing part)
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