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Presets & Markings Tutorials / How to make a Transparent Preset for beginners! Videos are up!
« on: September 17, 2011, 02:19:10 pm »
Hello Everyone! Tao here. today im going to show you how to make a transparent preset in Detail!
Here is the Video explaining how to do it:
Part 1: How to make a transparent preset in Feral Heart part 1
Part 2: How to make a transparent preset on feral heart part 2
TURN UP YOUR SOUND TO FULL OTHERWISE YOU WONT HEAR IT!
Here is the code: (i explain how to do it in the video )
I really hope this helps as i spent hours trying to figure this out a while ago and i dont want people to have to do that either. Enjoy you guys and like i said before i hope it helps!
~Tao
PS. this is my first time talking in a video so i say Umm and and just EH? alot [/color]
Here is the Video explaining how to do it:
Part 1: How to make a transparent preset in Feral Heart part 1
Part 2: How to make a transparent preset on feral heart part 2
TURN UP YOUR SOUND TO FULL OTHERWISE YOU WONT HEAR IT!
Here is the code: (i explain how to do it in the video )
Quote
material preset_8_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8body.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_8body.png
}
}
}
}
material preset_8_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8body.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8body.png
}
}
}
}
material preset_8_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8head.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8head.png
}
}
}
}
material preset_8_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8head.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8head.png
}
}
}
}
material preset_8_eyeMatL
{ receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8eye.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8eye.png
}
}
}
}
material preset_8_eyeMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8eye.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8eye.png
}
}
}
}
material preset_8_tailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8tail.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8tail.png
}
}
}
}
material preset_8_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_8mane.png
}
}
}
}
I really hope this helps as i spent hours trying to figure this out a while ago and i dont want people to have to do that either. Enjoy you guys and like i said before i hope it helps!
~Tao
PS. this is my first time talking in a video so i say Umm and and just EH? alot [/color]