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Messages - Hamilton

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141
Game Help / Re: Downloaded Mesh Color Help
« on: June 21, 2011, 08:19:08 pm »
Like so:

placing the first texture:


Placing the second texture:




When you open the .material files, you can find the texture names needed to make them appear on their meshes. They are always listed first to last used. So the first one would be texture 1, and the second would be texture 2 if more than one texture was applied to the mesh.

142
Game Help / Re: Downloaded Mesh Color Help
« on: June 21, 2011, 08:05:46 pm »
This is new. o_o

1) all user created meshes, materials, and textures should be in "my_objects".
2) if the mat still stays white, while the mesh is highlighted type in "leanto/TEXFACE/firBark.jpg" exactly like that upper cased and all. Then hit the "update button". The wood should change to normal now.
3)if not, re-download. something is corrupted.
4)if so, hit the little arrow above the mat and type "leanto/TEXFACE/thatch1.png" as the second mat to get the thatch to fix.


What drek does with her mesh downloads is very different from my means and her fix cannot be applied here. Usually typing in the mat name manually fixes the issue.

143
Game Help / Re: Custom Mesh Wont Export
« on: June 19, 2011, 09:04:16 pm »
In object maker, load the objects that occur in your map but save them in a new objects list. Something easy to remember. Do this for every object that appears in the new map.

When all are converted to the new map, in the files for feral heart find the folder for your map and open it's object list. Every new mesh is listed as [location/name]. change the location to match the new object list you just created. save your changes.

Open the new map in mapmaker. If objects fail to appear, there is a spelling error in the object file for the map. Correct it if such an error occured.

If everything is as it should be (all meshes appear where you had them originally) then re-export the map.


When creating a new map, and you intend to export it for sharing, you MUST create a new objects list. You can NOT export the default objects.

144
Game Help / Re: Order of Markings messing up markings?
« on: June 15, 2011, 04:11:48 pm »
Yes. The order of the markings (and amount installed) will effect the way they are displayed to other users. Moving your markings to be above my set but below the official set would correct both of your visual anomalies.

145
Game Help / Re: Fireflies at night and only night?
« on: June 14, 2011, 09:11:47 pm »
After creating it as a weather effect, head to the weather cycle maker and put in the effect during the later half of the cycle bar. You can even give it a fading in and out for as the sun rises/falls. Running the test will show if you've put the effect at the right spot.

146
Game Help / Re: Map Height
« on: June 09, 2011, 04:36:31 pm »
Sounds like a spelling error. Locate the file itself and double-check the name. FeralHeart is also case sensitive. So even if all the letters are placed correctly, a lower case where there should be an uppercase would still say it can't find the file.

147
Game Help / Re: How To Get WaterMill
« on: June 07, 2011, 08:42:37 pm »
Open the map in map-maker, select "has portal" and give it some coordinates for you to spawn at. Save and exit. When you log in, there will be a portal to Watermill in the cape. Do /not/ export it.

148
Game Help / Re: Downloading Meshes.
« on: June 07, 2011, 03:48:36 am »

149
Game Help / Re: Poblem with downloaded meshes
« on: June 06, 2011, 04:41:54 pm »
Did the mesh come with a material file?
Are all the meshes effected this way?

If no, simply provide for this mesh a mat from the rock folder (making a copy of it if your planning on exporting later).

If all the meshes are effected this way and came with material files, open the mat files and get the mat from there. type it in manually in object-maker.

150
Game Help / Re: Preset Glowing Glitch?
« on: June 06, 2011, 04:38:11 pm »
Isn't the glow...only apparent when in dark areas of the game such as caves or at night?

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