A few ideas as I come up with them, mostly:
Interface/Layout/General in-game ideas:
- Simplest is probably just changing the snow from the ornate flakes to a fuzzy dot. This way you have the flexibility make it 'ash" from fires/apocalypse instead of only for snow, and would be slightly more realistic imo.
- Fast travel within a map. Using minimap, like in map-maker, it zooms the character, not just the camera to a point on the map. Also the ability to add 'bookmarks' in traveling. For example, Red dots would be 'standard' fast-travel points of the Portal locations; blue would be the 'bookmarked' ones.
>> Edit: Just so there isn't any accidental warping in the minimap, maybe have an icon to enable/disable fast-travel in the main GUI; when you click the minimap icon, it could ask you Fast-Travel? Yes/No, click what is appropriate for use.
- Sitting or laying down should only be reversed if you hit the control to turn it off/stand back up. E and Q key commands would be voided/null. This would eliminate accidental E/Q-keys most of the time.
- Map selection from Lonely Cave. This really should be the hub of everything FH. I think the Rules, Age requirements and everything should remain posted there. However having access to all default maps from the get-go would eliminate the lag that comes from people piling up by the portal of one map that everyone has to go through to get to the rest of the game. It'll boost exploration and use of other maps for idlers, too. It'll also help with maps that you presently have to go 3-4 portals from LC to get to.
- An option to show/hide items and/or effects for lag issues. Also helpful when there's a swarm of annoying effect-happy clones around and you don't feel like lagging every time you pan your camera in that direction.
- View distance should be more clear about what it does. Or more obvious in general. From what I can tell there is almost zero difference between 1 & 0.
- Icon or name-color change to indicate typing; to indicate staff; to indicate staff within groups
- A checkbox for AFK which would change users' name-color. Also, this could be triggered when someone tabs-out of the game, like an Auto-AFK.
-Seasonal map changes; the only issue being having to make maps for 3 seasons. [i figure summer/spring can be the same, with/without rain effects].. optionally holiday add-ons in those, but ik not everyone celebrates all holidays so that's probably not gonna happen.
Character-Building:
- Make animated gif's an acceptable preset image type. It would save frame-by-frame animators a bazillion hours of coding.
- Multi-layered markings. 3-layers of markings max.
- Preset folder count is created/deleted by character count. If you have 2 characters to choose, you have 2 folders. If you have 15 characters, 15 folders,etc. When you delete a character, you could get a pop-up that asks you which preset folder to delete, or opt not to do so.
- A way to organize characters on your list, not just the seemingly-random way it does it now. Order by when-added, name, last-used etc.
- Add in particle-effects and glow-effects for characters. Ash-fall, ice/fire-steps, things like that.
- Changeable/selectable textures for non-preset characters. Fluffy/unfurred/short-furred/scraggly fur, etc.
- More models to choose from. Particularly the canines. Bully-breed, lapdog, sight-hound type heads/body/tail choices. For feline it would mostly be domestic cat/cheetah/lion body/head type (should cover most).
- More non-canine/feline models: Perhaps selectable in tab1; choosing predator or prey, then choose/customize which one to make it easier.
- The ability to add/share custom models made by users. For example, user 1 makes a dragon rp, and makes (or finds) a couple models to use with it, adds it to their game, and is able to share with others, like an item pack.
- Body-styles change by age of character. For example, a pup/kitten/cub would have different proportions than a 'teen/yearling' pup/kitten/cub, and obviously that is different from adult. In Character maker, this could be changed with a drop-down with those 3 options and they can customize from there. This way Cubs/kittens/pups don't look like adults but tiny. Lol
- Figuring out a way to have various marking/item packs NOT overwrite eachother (or show different items). For example if user1 has a special marking pack, and user2 doesn't, it just shows as marshmallow for user2 rather than some other marking that happens to be in the same spot on user2's list (if that makes sense). For items it would just simply not appear (duh).
- Being able to scale the entire head up or down within reason. Some animals have a small head-to-body ratio and vice versa.
Off-game ideas
- Pre-registration. For when fh registration is closed, basically acts as a waiting list. Prioritising new players via IP, over duplicate accounts. When registration is open, it will auto-enroll players that have pre-registered. [With Registration currently unlimited, this isn't necessary]
[cont'd on next post bc it won't let me save]