you are probably missing the semi-transparency script in the items' material files.
replace the text in the ScouterBlue.material file with this. do the same thing with the other colors but just replace blue with the color it corresponds to. make sure to capitalize the name.
material F25B3E5D
{
technique
{
pass
{
diffuse 0.639216 0.639216 0.639216 1
specular 0.752941 0.752941 0.752941 1 25
lighting off
depth_write off
scene_blend add
cull_hardware none
cull_software none
texture_unit
{
texture ScouterTxt.jpg
}
}
}
}
material EE7D3E9B
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.25098 0 0 1
specular 1 1 1 1 128
lighting off
depth_write off
scene_blend add
cull_hardware none
cull_software none
texture_unit
{
texture Scoutermetal.jpg
}
}
}
}
material Blue
{
technique
{
pass
{
ambient 0.2 0.2 0.2 1
diffuse 0.8 0.8 0.8 1
lighting off
depth_write off
scene_blend add
cull_hardware none
cull_software none
texture_unit
{
texture ScouterBlue.jpg
}
}
}
}