I strongly suspect you are not being honest.
Those who disagree with moderator free October. You seem to be wildly over simplifying its operation. I'll give you a hint block != ban or even blockx9000 != ban.(important note != is not = for those unaware != means does not equal)
Unless you are doing some kind of throttle check, that's the only other way it can work. But you know what would be easier? Implementing nothing, but getting people to block each other. Was that the real intention? You could have just said that, you know. I'm calling a bluff.
As for lost characters. PLEASE in future check where your download is coming from. If it doesn't come directly off feral-heart.com I cannot be held responsible for its content. So if its some random mediafire link think twice before you download.
Maps pretty much never contain no executable content and aren't used in a way to be executed. There is no attack surface. You probably know that. Characters are stored server-side anyways. Seems like only one person could be behind this.
I'm also aware prior to the staffs departure, certainly in the staff room and possibly around the forum posts were blanked out. I will also have these restored in good time.
I wonder what you mean by blanked out. Not deleted, no?
Hey, so, I really like how you implied that it's possible for a map obtained from a zip file with zero executables inside to delete someone's character. This is impossible.
Lesser known fact: Feral Heart was taken apart and datamined years ago. The hacking incident would not have been possible without it. This is almost as good as having the source code, and good enough to show with absolute certainty that it is impossible for Feral Heart, client or server, to run malicious scripts from entering a map, no matter what it contains. The only way to make FH capable of doing this is to edit the source code, which can only be done intentionally. It is impossible to accidentally edit Feral Heart's source code, because you would need to either replace the EXE or run software to intentionally inject a dll--neither of which is possible in this case.
In fact, the only way for these characters to have been deleted like this is for someone with access to the server--which, might I remind you, is just you and ONLY you--to go through and delete them all manually.
I know you want to rely on people not knowing about computers to say what you want, but it won't fly. People are not stupid. Your precious little game is falling apart.
And don't forget that some of us remember your history.
I definitely see the merit in these two points regarding the maps and how FH maps actually work. How is this explained, Raz? I downloaded the maps, but did not implement it. Inside there were no executable files. It was just like any other map from any other member of the community. It was simply the equivalent of a privately made map released by people who, as of now, used to be staff. Regardless of them releasing it with or without your consent, the actual FILES and the maps themselves would not have been able to delete the characters.
Please, if you did something server-wise to those maps to cut them off from the public, including people who actually downloaded them, and a side-effect of that server-based cut off hid people's characters, then will you tell us if that truly is the case? By any normal standards of map making and the way maps work, characters being deleted would not have happened.
If you ended up accidentally causing a side-effect of hiding characters or deleting/making them inaccessible because of a specialized method of deleting maps that no member would be able to do, nor would be able to code into a
normal FeralHeart map, but something that could be changed via
server-based access, then could you please come out about it and tell us?
At this point owning up to any mistakes or explaining what's going on, what you did, or being more transparent will ultimately be better for everyone in this community going forward, INCLUDING you.