Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - starkwolf

Pages: 1 2 [3]
21
Important notice: The file should now read "icelabyrinth2." icelabyrinth was not an updated version.

This map is basically just like it sounds, it is a maze made completely of ice. Though I admit, it took little skill to make, it should provide you with plenty of confusing, exciting fun. RP is very lenient. There is no specific, all encompassing RP, so feel free to add whatever reason your character is here. As long as basic respect is shown for other players and there is no godmodding, feel free to RP in whatever manner you like (even ways prohibited in general maps). Just make sure that if someone complains about any behavior (e.g. swearing, sexual behavior) you stop immediately (though you are allowed to ask for clarification on whether it is the player or character talking first. As a means of respect, while your character may swear, you may not (at least, not at others in the room). Be respectful of all players at all times.

Optional Background information: The Ice Labyrinth is a very cold location, even the toughest wolves cannot survive for long. Some wolves can survive for up to 10 minutes, others not as long. For whatever reason you are here, whether it is a punishment, a personal challenge, or another reason, be warned that your life is at stake.




At the end of the maze is a portal that will take you to Watermill. If, by any chance, this maze is too simple for some, please respond in thread, and I will cook up a far more difficult one ASAP.

EDIT: LOL, forgot the download URL. http://www.mediafire.com/download.php?2me408q7rmvfo28
Sry guys, I will have the screenshot up ASAP. Screenshot is up. I hope you enjoy it!

Hopefully it works now. Please tell me if it does not.

22
I hope this is in the right section, since this isn't actually a "tutorial" as much as a group advice (almost to the extent of a discussion) thread. I want to get as much input from others as I can, as well as adding my own strategies for character creation.

Here is my strategy for creating new characters:

I like to start by listening to music. Whatever music you listen to should be fine, but more concrete lyrics are going to be easier to work with, whereas more abstract music will allow you to make your character more unique.

Examples:
http://www.youtube.com/watch?v=WzV3x9vGmGw (really concerete)

http://www.youtube.com/watch?v=TL_hkg7txv4 (really abstract)

As you can see with these two examples, one is not necassarily better than the other. Personally, I like to work my way from one extreme to the other. If coming up with a personality is difficult for you already, you might one to start out with more concrete music. Stuff that has lyrics, and a very direct storyline. Then maybe try replacing ideas with things that are analogous.

http://www.youtube.com/watch?v=RATEoDH9WiYNow, in this case, obviously there is no "law" for the character to break. Or is there......? When we think of "law," we think of regulations based on basic morality (like, don't kill people) that are written down by a powerful and inescapable government authority. However, wolves have something like this with alphas. However, every whim of the alpha is a law. Building upon this analogy, clearly this character has had "promises broken," particularly one about a "golden future." From this, we can derive about a character (who we may as well call Darrel =P) who has revolted against his alpha and his pack. He believes that his alpha has mislead him or is incapable of being a good leader. He stands by his decision, and has suffered greatly.

So, as you can tell with the above example, the basic system from here on out is analyze all of the aspects of the song, remember how that song makes you feel, and play it out.

Here are examples 1 and 2 as I would play them:

Example 1: Obviously, a victim of serious bullying. With the opening verse, it is clear that your character is regularly singled out for persecution. By using the word "freak" in the song, this implies that it is likely because your character is different, so I like to play on Jack London's wolf-dog rivalry. "When his sight goes read again..." this implies that you should have one particular bully that is/was particularly cruel, especially under certain circumstances. So far, this is lining up to be quite a bit like Jack London's White Fang, who's bully was Lip-Lip. Though it was White Fang who was driven mad by laughter, to keep it accurate to the song (which is completely unnecessary, but I will just do so for this example) we will say that it was Lip-Lip who was driven mad by laughter. The rest is fairly obvious, or at least you get the idea.

Example 2: This song has a good amount of energy in the beginning, but also a sense of patience, much like a predator preparing for the perfect hunt. It is highly focused, so for magic users, perhaps your character is psychic. It is also very persistant, as indicated by numerous repetitions. This character probably enjoys long distance running and exploration.

From this point on, we get more artistic freedom. What would likely cause a character to have these attributes, and how would such a character deal with conflict? Well, as mentioned, this character would be rather persistent, so backing off would probably be a last resort. Yet, the song does not have a particularly stubborn or combative sound, which implies that the character could be like a mental ninja: using manipulation to consistantly get what he/she wants. By being able to consistantly get what he/she wants, this character would likely be an alpha, though one that does not need to fight often. This implies that the character has excellent leadership. If this is the way that this character has always been, than his/her sibling may/may not have caught on to his/her strategies. I am getting kindof tired of saying "his/her," so let's say this character is a male. How would siblings react to such behavior? Did they resent being manipulated, or did they see it as a form of politeness? Neither is the right answer (and, in fact, you are only using the song as an inspiration, so there is no right answer to any of these questions.). Anway, continue to think in cause/effect terms until you have most of the character worked out. After that, situations will force you to develop your character more.



So, any other strategies that people here use to help them develop characters?


23
Alright, so suppose I were to setup a structured RPG limited to a small party under the RPG section. If I were to give adequate notice of permissions beyond the usual forum rules (where X is allowed, but usually isn't), would that follow the same principle as in the game where you are allowed to do whatever you want, so long as it is on a private map, or is this one of those no-exception rules? Does it depend at all on the extent and the rule? 

24
Alright, so far all attempts by me to modify the program with files not created within the game have failed. Music seems to be one of them.

However, I noticed that all of the FH music had 80kbps quality. I tried files with quality higher (128kbps) and lower (50kbps) and neither worked. Which got me wondering, do music files have to be exactly 80kbps, or is it a matter of matching the maps to the music (though both of them were .mp3 files, and if they are renamed to exactly the same name and have the same quality I would assume that the program should not be able to make out a difference, right?)

Anyway, any help on this matter would be appreciated.

25
Just out of curiosity. On some forums about trolling, I found some claims that a majority of players are 11-20. I am just curious if that is true, and if so, upper half or lower half. I am surprised that this poll hasn't already been made.

26
Game Help / 1st time mapmaking: how to setup portals?
« on: October 09, 2012, 04:27:37 am »
I had a lot of difficulty reading the manual, didn't understand much of it. Anyway, I haven't found anything on how to get the portals to reach an in game map. How do I do that? (Also, do I absolutely need gimp or photoshop in order to be able to make a heightmap? This is not an issue yet, right now I am just testing with my practice version of Watermill.)

EDIT: For clarification, my issue is that I do not know how to connect my Watermill portal to any other map. I find this important primarily so I don't have to hit "Go home" just to leave my map.

27
Game Suggestions & Ideas / [Moved thread] Dice roller chat command
« on: September 11, 2012, 08:34:16 pm »
First of all, I would like to apologize for misposting. If there is a way to delete posts, plz tell me.

Okay, just kindof an off the wall idea. Note that I have permitted 2 votes per user, in case multiple responses apply. Basically, players would have to use their bio for stats and preferred system. Just some pluses and minuses I can think of include:

+:
1) It would be a simple addition to the commands/chat box (as in no major world changes) that would likely be unnoticed by those that do not wish to use it, but could be a valuable addition to those that can make use of it.
2) As mentioned above, if players insist that other characters only interact with them based on a structured system, it could curb the powerplaying, which I have heard numerous complaints about.
3) Since jumping/athletics is/are already covered and no NPCs are present, it would simplify whatever system was used a lot. (See point 3 for the downside of this).


-:
1) Since most of the resident users are used to freeform, IDK how easy the transition would be.
2) I fear that very few people know of any RPG systems.
3) The only system that I know that directly applies to canines is the DAWGs system (d100 engine), which I have rarely heard about. We might actually need our own system, though I certainly hope not.


EDIT: I have been thinking about this further, and actually a very crude, easy to learn combat system should work out. For example, something like this:
Chance to hit: 1-100
Chance to dodge: 1-100
Attack dmg: 1-100
health: 1-100
Toughness (armor): 1-100
Theoretically, you wouldn't even need turns. just set a time limit as to how long until each character can attack again, and how long you must wait to let the other person roll defense. These of course would have to be agreed upon before the battle begins. If a player fails to roll defense, the attack automatically hits, and dmg is dealt.

Not saying it has to work this way, but just an example of how crude a system I think we could get away with.

28
Game Help / Preset question: Can you get basic idea then use art program?
« on: September 04, 2012, 04:48:00 pm »
Okay, so I was wondering if there was a way to get the basic colorations done in game, and then simply add details via an art program?

29
Game Help / Simple emote question
« on: September 04, 2012, 04:18:36 pm »
Is there a way to change which numbers correspond to which emotes?

Pages: 1 2 [3]