I think we should have acacia trees as playable characters.🤔
[====Plantastic====][Acacia Tree Replace]mesh=acaciaTree.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Oak Tree Replace]mesh=oakTree.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Fir Tree Replace]mesh=firTree.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Palm Tree Replace]mesh=Palm1.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Rock Replace]mesh=rock1.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Hill Replace]mesh=mount1.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Bush Replace]mesh=shrub2.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[FlowerBush Replace]mesh=shrub.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Fern Replace]mesh=farn1.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Flower1 Replace]mesh=flower1.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Flower2 Replace]mesh=flower2.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Flower3 Replace]mesh=flower3.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Mushroom1 Replace]mesh=shroom1.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Mushroom2 Replace]mesh=shroom2.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Sign Replace]mesh=fhsign.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Globe Replace]mesh=globe.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Log Replace]mesh=baumstamm.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Grass Replace]mesh=grass.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Big Grass Patch Replace]mesh=biggrasspatch.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Crystal Replace]mesh=crystal1.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Cube Replace]mesh=BasicCube.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Sphere Replace]mesh=BasicSphere.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Cylinder Replace]mesh=BasicCylinder.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Ring Replace]mesh=BasicRing.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[Cone Replace]mesh=BasicCone.meshbone=spine2offset_f=0 0 8.5rotation_f=-90 0 0offset_c=0 0 8.5rotation_c=-90 0 0[FH Logo Replace]mesh=flatplane.meshmaterial=flatplanefhlogobone=spine2offset_f=0 0 5rotation_f=-90 0 0offset_c=0 0 5rotation_c=-90 0 180
How about a rock and crystal playable characters?