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Topics - yourlocalcrow

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1
Presets & Markings / some pretty painted presets [giveaway closed]
« on: August 06, 2019, 04:44:23 am »
Hi! It's me again. Makin some cool stuff.

The first of these presets started from me messing around with effects in GIMP. Me, being too lazy to make an entirely new preset just to play with a texture, decided to download a few different free presets and mess with them. Im not sure at what point I decided to put some paint of it, but I did. And then I repeated the process with the other two.

Due to none of these presets not being entirely my work (I'll link where I downloaded the originals beneath each), I won't be selling these. Instead, I'll be giving them away! If you're interesting in one of them, DM me with a story behind their body paint. Who put it on them? What does it signify? I'll select the winners on August 16.
Each download includes the .xcf files for the parts with paint on them so if you'd like to edit them, you can.

And now, THE BOYS.


Number one: adopted by Cytofin.

Original preset

Number two: adopted by Mage.

Original preset

Number three: adopted by no one.

Original preset

2
Game Discussion / FeralHeart and GPU usage
« on: July 10, 2019, 03:34:48 am »
Hi! I know I'm not a very active member of this community, but I had a thought after my computer bluescreened while FH was open: how resource-heavy is FH as an application? So I pulled up FH next to my task manager and made a character. Here's what I found:
> While simply loading the game and sitting on the title screen, the FH used up about 70% of my computer's GPU.
> While in the character creation and selection screens, FH used between 50-60% of my computer's GPU.
> While sitting in Lonely Cave, FH used anywhere from 40-60% of my computer's GPU.
> When I tabbed out of the game, it hovered around 15-30% GPU.

What's all that mean? If you're like me and had no idea what a GPU or a CPU was until about 15 minutes ago, here's a quote from an article I found:
Quote
Architecturally, the CPU is composed of just few cores with lots of cache memory that can handle a few software threads at a time. In contrast, a GPU is composed of hundreds of cores that can handle thousands of threads simultaneously. The ability of a GPU with 100+ cores to process thousands of threads can accelerate some software by 100x over a CPU alone. What’s more, the GPU achieves this acceleration while being more power- and cost-efficient than a CPU.

Your CPU, or central processing unit, does the basic things of your computer. Your GPU, or graphics processing unit, does the same things as your CPU but many times faster and can do a lot more of it at once. So if your GPU is being used up heavily, the application your running is pretty insane.

Out of my own curiosity, I made this survey that shouldn't take you more than 30 minutes. It asks about your setup, how often you usually lag and crash, in addition to asking about your GPU. I apologize if the wording is confusing, I tried my best. I'll leave it open for responses until next week (week of July 15), or until I'm happy with the amount of responses I've gotten, and then update this thread with the results.

If you don't know how to open task manager, here's how:
> WINDOWS COMPUTERS: press CTRL + SHIFT + ESC, and it will pop up.
> MAC COMPUTERS: Press COMMAND + SPACE to bring up Spotlight search field, and search for Activity Monitor, then open it. (I don't have a Mac myself, so I'm not sure what this will show you.)


I'm honestly not sure what I hope comes of this information, other than all of us being a little more informed of FH's impact on our computers.

3
Presets & Markings / oil slick preset
« on: July 07, 2019, 10:19:36 pm »
I really went wild on this one. The coding is really messy, but it gets the job done and it looks cool, so ¯\_(ツ)_/¯



YOU WANT SOME ACTION SHOTS?




I've only got those two. Sorry to dissapoint.

I've already uploaded her to the preset sync, but in case you don't have it, here's a download.

Features:
Oil slick effect with env_map spherical
Glowing eyes
Colored outline
Everything is on a different layer. Everything

A little background on how I did it. I actually wanted the outline part to have that "oil slick" effect, but couldn't figure it out, so instead I did it with the preset itself. Took some trial and error (using images of actual oil slicks as the env_map spherical overlay, using a gradient, what opacity to put it at, etc) but I got it where I liked it. Then I slapped some markings and a texture on top. At that point i had 3 passes, and then the outline made 4. When i say that code's messy, it's messy.

As always, if you'd like to see the code I used, shoot me a pm and i'll happily send it to you!

4
Praise / Happy pride month!
« on: June 01, 2019, 03:40:36 pm »


Happy pride month everyone!

Whether you're out and proud, in the closet, or in the process of coming out, I hope you have a very fun and gay June.




5
Screenshots / The Wild Hearts' debut album: The Cult of Glitter Papi
« on: April 29, 2019, 01:10:52 am »
BEFORE EDITS

AFTER EDITS

I wasted so much time on this. But it was 100% worth it.

6
Presets & Markings / a preset with animated fireflies on it!
« on: April 21, 2019, 06:59:02 pm »




I spent way too long trying to get that animation right, but after taking a day to cool off, i think it looks very cool!

go
here to buy it, or something else i've made!

7
Game Help / map terrain mask strange transition
« on: March 28, 2019, 11:09:13 pm »


No matter what I do, my terrain mask has this lighten transition between the textures and it's slightly infuriating. If I blur the color out in the mask, it spreads the "lighten" transition out. I've made sure all my textures are similar in saturation/color, yet this still happens with every one I make.

Does anyone know what could be causing this?

8
Work In Progress Maps & Map Discussion / the God of Paradise
« on: March 18, 2019, 01:21:18 am »

"Lay your head against the rock and bow before your God."


Just a little island map I'm working on. Release is planned for early-to-mid June. ;)

9
Game Help / FH deleting exported presets
« on: March 09, 2019, 01:19:52 am »
I finished my preset and exported it, then reloaded the game in the opposite rendering system because the screenshots were coming out cropped funky. When I loaded back up, the exported file for my own preset had been deleted.

#1: I do have preset sync, but did not upload this preset.
#2: It's been doing this with other presets I manually downloaded to see my friends because their presets aren't on sync.

Any potential explanations and/or solutions?

10
https://gyazo.com/3ca920fc238d227c224b3da74716ec56

I'll be turning this into a full adopt soon, so stay tuned. ; )
If anyone wants the codes I used, PM me and I'll send it your way!



UPDATE!



He's finished! I haven't decided if I'll keep him yet, so for now consider him an OTA in the range of 500 points. Now, onto the features!

  • env_map spherical layered underneath textures to create the look of sparkling/crystalline fur, eyes, mane and teeth
  • Borrowed code from here to apply env_map spherical to the mane
  • One-sided but i promise so much love went into this

Again, if you want to look at the final code I used, it's a little messy but I'd be happy to send it to you. ^^

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