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Topics - yourlocalcrow

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21
Screenshots / Sigil's adventures in Cherika Valley
« on: July 29, 2018, 04:26:20 pm »
So I got bored waiting for some of my friends to come online, so I decided to narrate a short story of my new deer character Sigil exploring his new territory. Hope you enjoy!

This morning, Sigil woke up and decided that he wanted to go gather some flowers. The pink ones sure were useful, but any good witch needs his variety.


He grabbed a quick snack off a nearby bush, and with that, he was ready to set out!


The first new bunch of flowers he found was more pink ones. Not what he was looking for, he has enough of those.


No flowers around this fallen tree, but the it sure was good for scratching some fleas off. Plus, bark is good for magic, too.


Oh! Some yellow ones! Those will be great. He snatched up some of those to take back with him.


All this walking around got Sigil quite thirsty. He stopped by the crystal pond for a drink, and maybe to admire his reflection a bit.


Aha! Some blue flowers. Excellent, he was making great progress in his hunt for more flowers.


A tunnel of leaves? How curious. He'd have to return another day to investigate it furthur.


He wondered, do these rocks lead somewhere?


Indeed they do! To a cluster of beautiful blue flowers! But, wait a minute, why can't he go to them? Curse those invisible barriers!


Well, heading back down the rocks, he could always gather some of this grass.


Actually... this stuff's pretty tastey. Om.


Well, that was a pretty productive day. But Sigil has had enough for now, and lays down to take a nap.


Somewhat childish? Yes. Did I have fun with it anyway? Absolutely yes!

22
Presets & Markings / hooves? antlers?! these must be deer!
« on: July 29, 2018, 03:22:18 am »
Hello! Tarot returns with some deer for you to look at if you want.

First up, my two new babies Stratus and Sigil!

They're twins, despite the differences (6 eyes vs 2 eyes, the color schemes dont match, yadda yadda), and complement each other. Stratus is the muscle, Sigil is the magic. Go here to read more about them!

Next up, an auction that has been turning into an OTA because no one bidded. ¯\_(ツ)_/¯

A gorgeous not-so-little fella based off red deer because, let's be honest, red deer are the most majestic and fluffy of the deer family. Go here to place your offer on this absolute babe.

Thanks for looking at my presets!

23
Presets & Markings / A handful of eye inspired presets
« on: July 21, 2018, 11:54:19 pm »
First up is this awesome preset composed 100% of eyes that I made for my good friend Solar! A creepy design made out of soft and innocent colors.
Preview in the spoiler.

Next is a line-up of adoptables with varying amounts of eyes.
Warning, it's a very large image.

Go here to get one for yourself if you want.

24
Game Help / glowing outline code fails to export
« on: July 15, 2018, 05:17:58 pm »
As we all should know, a few years back a code for a glowing outline came out (alongside some other neat effects!). Being quite excited to see some fresh effects out there, I jumped at the chance and downloaded them all. Upon trying to use the glowing outline code, I found that it fails to export. It looks like in preview, but I cannot export it.

I'd love to play around with it, make some adoptables/auctions to sell with it, and it still fails to export. I'm not going to sell a preset that you can't even use! I've seen other people that managed to get it to work, and can't help but wonder where in the coding I went wrong.

Here's what I'm using:

Code: [Select]
material preset_4_bodyMatL
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_4body.png
   }
   texture_unit
      {
             cubic_texture RIM.dds combinedUVW
            tex_address_mode clamp
            colour_op_ex add src_texture src_current
             colour_op_multipass_fallback one one
            env_map cubic_normal
   }
  }
 }
}
material preset_4_bodyMatR
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_4body.png
   }
   texture_unit
      {
             cubic_texture RIM.dds combinedUVW
            tex_address_mode clamp
            colour_op_ex add src_texture src_current
             colour_op_multipass_fallback one one
            env_map cubic_normal
   }
  }
 }
}
material preset_4_headMatL
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_4head.png
   }
   texture_unit
      {
             cubic_texture RIM.dds combinedUVW
            tex_address_mode clamp
            colour_op_ex add src_texture src_current
             colour_op_multipass_fallback one one
            env_map cubic_normal
   }
  }
 }
}
material preset_4_headMatR
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_4head.png
   }
   texture_unit
      {
             cubic_texture RIM.dds combinedUVW
            tex_address_mode clamp
            colour_op_ex add src_texture src_current
             colour_op_multipass_fallback one one
            env_map cubic_normal
   }
  }
 }
}
material preset_4_eyeMatL
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_4eye.png
   }
   texture_unit
      {
             cubic_texture RIM.dds combinedUVW
            tex_address_mode clamp
            colour_op_ex add src_texture src_current
             colour_op_multipass_fallback one one
            env_map cubic_normal
   }
  }
 }
}
material preset_4_eyeMatR
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_4eye.png
   }
   texture_unit
      {
             cubic_texture RIM.dds combinedUVW
            tex_address_mode clamp
            colour_op_ex add src_texture src_current
             colour_op_multipass_fallback one one
            env_map cubic_normal
   }
  }
 }
}
material preset_4_tailMat
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_4tail.png
   }
   texture_unit
      {
             cubic_texture RIM.dds combinedUVW
            tex_address_mode clamp
            colour_op_ex add src_texture src_current
             colour_op_multipass_fallback one one
            env_map cubic_normal
   }
  }
 }
}
material preset_4_maneMat
{
 technique
 { 
  pass
  {
   alpha_rejection greater_equal 128
   texture_unit
   {
    texture preset_4mane.png
   }
   scene_blend alpha_blend
     texture_unit
   {
   cubic_texture RIM.dds combinedUVW
   tex_address_mode clamp
   colour_op_ex add src_texture src_current
   alpha_op_ex modulate src_current src_manual 1
   env_map cubic_normal
   }
  }
 }
}

Any and all help would be appreciated!

25
Presets & Markings / This preset's just creepy
« on: July 11, 2018, 05:14:46 pm »


Halloween in summer's acceptable, right? He's got unblinking, glowing eyes, the obvious half-skull jaw, and I tinted his ambient blue to add a little more creepiness. Go here to check him out and bid on him.

26
Presets & Markings / A curious preset
« on: July 07, 2018, 04:38:52 am »


So I got bored. And I made a preset. -shrug- Go look here to bid on it.

27
Calemvir, the holographic dragon

A gorgeous boy! Some of his scales change colour depending on your camera angle. He's based on the white-lipped python, a holographic snake. What better time for a rainbow dragon than during pride month, am I right?
Look here for a download to see him, and here for a video preview.


Saharaji, the dawn jackal

A pretty, pinkish and purple girl with golden jewelry. Her ambient code is tinted red, mimicking the pink light of dawn. Her eyes glow somewhat.
Look here for the download to see her.


Thank you for checking these out! I've been on a little bit of a hiatus from FH, but I'm happy to be back and doing things.

28
Presets & Markings / Pretty Neat Space-y Preset
« on: September 04, 2017, 08:12:21 pm »

https://narwhalpanda.deviantart.com/art/P2U-Star-Child-702737129

As you can see, I had a lot of fun playing with codes and colours.

The glow on the body is asymmetrical, to seem more like stars.
The ambient, or "shading" code, is tinted blue because I wanted to be extra. Plus it just looks cool

Anyway, hope everyone likes it, I'm extremely proud of it! Look at them stars!

29
Request/Find Meshes / Leg Warmer Mesh
« on: July 21, 2017, 06:17:06 pm »
Just looking for a mesh to lazily recolour as rainbow for a small pack I'm making that adds on to Legendary. It's missing from like all item packs, and who wouldn't love some leg warmers for their little FH buddies?

I've got no clue how to make meshes, and trust me I've tried, Blender is just way too confusing for me. So if anyone knows of good pre-existing meshes, or would be so kind as to make one, I'd be very happy!

30
Art Gallery / Frisky Frisk
« on: March 04, 2017, 01:25:03 am »
Frisky Frisk wearing a frisky red dress.


http://narwhalpanda.deviantart.com/art/Frisky-Frisk-666958430

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