As we all should know, a few years back a code for a glowing outline came out (alongside some other neat effects!). Being quite excited to see some fresh effects out there, I jumped at the chance and downloaded them all. Upon trying to use the glowing outline code, I found that it fails to export. It looks like in preview, but I cannot export it.
I'd love to play around with it, make some adoptables/auctions to sell with it, and it still fails to export. I'm not going to sell a preset that you can't even use! I've seen other people that managed to get it to work, and can't help but wonder where in the coding I went wrong.
Here's what I'm using:
material preset_4_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_4body.png
}
texture_unit
{
cubic_texture RIM.dds combinedUVW
tex_address_mode clamp
colour_op_ex add src_texture src_current
colour_op_multipass_fallback one one
env_map cubic_normal
}
}
}
}
material preset_4_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_4body.png
}
texture_unit
{
cubic_texture RIM.dds combinedUVW
tex_address_mode clamp
colour_op_ex add src_texture src_current
colour_op_multipass_fallback one one
env_map cubic_normal
}
}
}
}
material preset_4_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_4head.png
}
texture_unit
{
cubic_texture RIM.dds combinedUVW
tex_address_mode clamp
colour_op_ex add src_texture src_current
colour_op_multipass_fallback one one
env_map cubic_normal
}
}
}
}
material preset_4_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_4head.png
}
texture_unit
{
cubic_texture RIM.dds combinedUVW
tex_address_mode clamp
colour_op_ex add src_texture src_current
colour_op_multipass_fallback one one
env_map cubic_normal
}
}
}
}
material preset_4_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_4eye.png
}
texture_unit
{
cubic_texture RIM.dds combinedUVW
tex_address_mode clamp
colour_op_ex add src_texture src_current
colour_op_multipass_fallback one one
env_map cubic_normal
}
}
}
}
material preset_4_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_4eye.png
}
texture_unit
{
cubic_texture RIM.dds combinedUVW
tex_address_mode clamp
colour_op_ex add src_texture src_current
colour_op_multipass_fallback one one
env_map cubic_normal
}
}
}
}
material preset_4_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_4tail.png
}
texture_unit
{
cubic_texture RIM.dds combinedUVW
tex_address_mode clamp
colour_op_ex add src_texture src_current
colour_op_multipass_fallback one one
env_map cubic_normal
}
}
}
}
material preset_4_maneMat
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_4mane.png
}
scene_blend alpha_blend
texture_unit
{
cubic_texture RIM.dds combinedUVW
tex_address_mode clamp
colour_op_ex add src_texture src_current
alpha_op_ex modulate src_current src_manual 1
env_map cubic_normal
}
}
}
}
Any and all help would be appreciated!