I've been meaning to post here earlier but at the hour of first seeing it, I was quite tired. Now I am back and will probably answer this in sections.
What initially inspires a new character?
When Vespian crafts a new character, it's usually out of muse. The ideas come to me without warning, without consent, and I am left nursing the ideas until I can harbor them no longer. I never make characters because I have to or because the role-play I seek to join calls for it. If I did that, there would be no love put behind that character's creation and I more often than not end up scrapping them once the role-play falls.
Some characters of mine have approached me in one, or some, of my lucid dreams. They are quite hideous and grotesquely beautiful. I recall my character, Vespian, giving me a couple of bad frights, crying and trembling once awoke but those whom dwell in my dreams end up becoming the most memorable and the more enjoyable once I have them written out and assigned to the specifics.
Others, like my characters, Sul Oren and Hermesiel, I have crafted through the muses that come to me uninvited and sometimes in the most bizarre of situations. While they are definitely of the more simplified than those creatures in my subconscious, I've developed an attachment to them nevertheless.
What goals do you have in mind for your characters? A full story? Casual interactions?
All of Vespian's characters have a full story written behind them no matter how detailed or simplified it may be. I'd have it not any other way. To have a character with no set background history is an incomplete character in my eyes. Upon creation, all of my characters already have a concept of what their history tells. Some a bit more intricate than others.
Hermesiel's tells the story of a young wolf whom was destined to be Alpha until a rogue pack attacked his pack and shattered his peaceful life. He endures terrible scars and a case of PTSD of his deceased/murdered mother as a result. I hope that through future role-play interactions and settings, Hermesiel will come to accept her death and gather the bravery of overcoming his mental trauma.
Yusei's story, on the other hand, tells the tale of a clone brought back into existence from an extinct specie called the Lutphen. Yusei spent most of his life in a lab, created in a test tube, raised in a dog crate. His story is a sad one and sadder still as he is just a clone, able to expire at any given moment in time. He is very weak and very unstable with a weak constitution and the inability to do certain tasks. I hope to make Yusei gradually experience the good in life and live happily until the day comes when he is to die.
Those are but mere examples. With each character comes a story I must see to the end.
What makes a good character to you?
Lore, properly written lore. I couldn't care less on what the character may look like nor how they may act. What I care about is how they are developed, built, and what story they are to tell. I enjoy seeing dedication and love put behind characters. Not characters made on a whim then blatantly thrown away to rot. I like seeing characters put into use, characters that will not end up so easily abandoned.
Do you judge other characters harshly or are you pretty lenient?
I won't fib, I do tend to be a bit of a stickler but never will I voice it to anyone for it is not my right to enforce my own opinions onto another when the character in question isn't even my own. Every character's owner are known to be proud of their work, as the saying goes, "Beauty is in the eye of the beholder," so who am I to intrude on that?
What do you like in physical design elements?
I do not have a set preference. However, I've always been attracted to naturalistic colors. Characters of the rainbow haven't exactly gained my favoring before, or ever. I can make exceptions, though. I like realism with a bit of fantasy, something I haven't seen before or scarcely. It's originality that leaves me impressed.
I'm a tad bit vague on this answer, sorry.
Do you pay more attention to color or form?
As many before me have stated, both. One without the other, or one lacking while the other excels, leaves the character with a sense of inbalance in design and that can severely mess with my OCD.
Do you make a character in the creator before having a story in mind or the other way around?
The other way around, actually. All of my characters have started out as vague ideas and muses in my head before I was to place them on the drawing board or the lab table.
Me hopes I've answered these decently well and have gotten my point across without bewilderment.