Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: CrimCanis on December 02, 2011, 09:17:11 am

Title: Stat Bars Proposal
Post by: CrimCanis on December 02, 2011, 09:17:11 am
I'm not sure if they're planned to be added in eventually or not but! I have an idea if they're not.

Feral Heart doesn't feel like much of a game. I'm not trying to be critical, I'm just being honest. But let's face it. There's no goals or, well, there's actually nothing to do that involves actual gaming. RPing can be achieved just as successfully on a forum (if not better, since there's no constant dcing or lag between RPers on a forum) than in the FH game.

Adding in a stat bar would make the game more interesting and engaging. It would give players something to do and allow them to manage their character's strengths without having to add in experience and levels and making it another grind. I see a lot of worry about FH becoming another grind and level game. This idea will prevent that from happening.

"Well how would that work?" you may be wondering. It's fairly simple.

- - -

(http://i1136.photobucket.com/albums/n494/CrimCanis/FHstatbar.png)

Red = HP
Yellow = Stamina
Orange = Hunger
Blue = Thirst


Let's assume all stat points start at 100 except for HP. HP will be 150.

HP
Your HP (Hit/Health Point) bar is basically a bar determining how much damage your character can take before being knocked "unconscious". If your HP bar hits 0, your character is put into a dead/KO'd like state for a certain amount of time. Let's theoretically say 10 minutes real time. This presents a penalty for taking too much damage but it is not too harsh a penalty. After 10 minutes, you will revive with a certain amount of HP regained. Let's say about 10 to 15 points. Eating and drinking (this will be further explained) will allow for gradual regeneration of HP.

Stamina
Your stamina bar determines how much activity your character can do at one time. Running, jumping, roaring and other actions would take a certain amount of stamina to do. For example:
Walking: this takes 0 stamina to do.
Running: your stamina gradually decreases at -1 per 1 second of running.
Jumping: you lose -5 stamina.
Resting will allow for gradual regeneration of stamina.

Hunger (Until prey is added into FH this bar should not be implemented.)
You hunger bar will be a gradually decreasing bar. Lets say it decreases at a rate of -1 point for every 30 seconds. This would allow you to find something to eat within 50 minutes real time if you start from 100 hunger before reaching 0. So why should you worry about hunger? Here comes the fun part. Your hunger bar will be directly linked to your HP bar. Every point you lose from your hunger bar is subtracted from your HP bar. If your hunger bar reaches 0 you will be knocked unconscious just like if you were to reach 0 on your HP bar. When you revive, you regain 10 to 15 points back as well. Naturally, eating would be the the only way to recover hunger.

Thirst
Very similar to the Hunger bar. The only difference would be a faster decreasing rate and method of regaining thirst. -1 point for every 15 seconds would allow for 25 minutes real time if you start from 100 thirst before reaching 0. Reaching 0 would result in the 10 minute unconscious penalty and after revival, 10 to 15 points would be regained. Drinking water would be the only way to recover thirst.

- - -

Keeping your character well fed and quenched will allow your character to keep a higher HP bar. If pvp is ever released, keeping a higher HP bar would mean being able to take more damage. A limit on stamina would also support a strategical approach to pvping and hunting. You're not going to be able to sit down and recover stamina during a fight or hunt so you'd have to be smart and plan out your attack to best use your amount of stamina. It would also support a differing attack system. For example: using a claw swipe would only take -5 stamina but a lunging bite attack would take -15. This would keep players from spamming the strongest attack to win and allow for different styles of combat. One player might want to be fast at combat so they'd run to avoid attacks and use claw swipes while another might rely on their well-kept HP bar to tank attacks instead so that they can deal stronger attacks.

Your success will be dependent on how well you manage your character's stat bars and how skilled you are at strategical attacking or working with other players in hunts. No levels or experience would be needed. FH would feel like a game without being another grinding MMO game.

Anywho, that is my idea. I believe it best presents the "realism" that Kovu wanted. If you have any suggestions, criticisms or opinions, feel free to type them out.
Title: Re: Stat Bars Proposal
Post by: Peter on December 02, 2011, 03:41:54 pm
Nice idea! I support.
Title: Re: Stat Bars Proposal
Post by: HowlStar on December 03, 2011, 02:33:15 pm
I like your ideas, but it might get annoying to players if their characters are unconscious for 10 minutes. And, what if, like WolfQuest, you could change the speed, stamina, strength, and any other abilities of your char?
Title: Re: Stat Bars Proposal
Post by: Zaroque on December 03, 2011, 03:07:13 pm
Exactly what Larka said. I do like these ideas, but instead I would leave Stamina out, because each character is unique, and therefore every character will have a limit. My character Zaroque does not have any Stamina limits so I would stick to hunger and thirst once hunting comes out. C:
Title: Re: Stat Bars Proposal
Post by: CrimCanis on December 03, 2011, 08:39:44 pm
I like your ideas, but it might get annoying to players if their characters are unconscious for 10 minutes. And, what if, like WolfQuest, you could change the speed, stamina, strength, and any other abilities of your char?

The penalty could be reduced to 5 minutes or 3 minutes. Most of the numbers in my posts can be changed to best fit what people want. They were mostly examples.

I don't see Feral Heart becoming like WolfQuest. If it ever does and uses the same slider system then this system still works.  If you want your character to be stronger (have more hp points) then you'd have to give up stam points in exchange for example. Naturally, there would be a limit to this.

Exactly what Larka said. I do like these ideas, but instead I would leave Stamina out, because each character is unique, and therefore every character will have a limit. My character Zaroque does not have any Stamina limits so I would stick to hunger and thirst once hunting comes out. C:

That's not realistic though. If pvp ever comes out, not having a stamina limit will result in players just spamming the strongest attack to win. Pvp would become a spamfest. What would be the point of abilities if you could just spam the best one?

If prey comes out and there's no stamina limit then a player can just chase prey to the corner of the map, trap it there and not worry about having to work with others or play it smart to eat. Without stamina there's really no point in having any of these stat bars at all. There would be no challenge and you could essentially just spam your way to victory.
Title: Re: Stat Bars Proposal
Post by: Zaroque on December 04, 2011, 01:08:52 pm
Crim, I have my opinion and I don't except it to be thrown out a window.

Wolf Quest had limited imagination because it was realistic. Either you should have an on or off button when it comes to having a stamina bar of any sort of bars. My character is not realistic, therefore she has different points to a REALISTIC character.
Also, I wouldn't essentially become spam, I did like the point of speed, hunger and thirst. But having limitations is why I left WQ for good, I don't think FH should become the same.
Title: Re: Stat Bars Proposal
Post by: Kyugima on December 04, 2011, 01:30:09 pm
I like your ideas, but it might get annoying to players if their characters are unconscious for 10 minutes. And, what if, like WolfQuest, you could change the speed, stamina, strength, and any other abilities of your char?

The penalty could be reduced to 5 minutes or 3 minutes. Most of the numbers in my posts can be changed to best fit what people want. They were mostly examples.

I don't see Feral Heart becoming like WolfQuest. If it ever does and uses the same slider system then this system still works.  If you want your character to be stronger (have more hp points) then you'd have to give up stam points in exchange for example. Naturally, there would be a limit to this.

Exactly what Larka said. I do like these ideas, but instead I would leave Stamina out, because each character is unique, and therefore every character will have a limit. My character Zaroque does not have any Stamina limits so I would stick to hunger and thirst once hunting comes out. C:

That's not realistic though.


  At what point did FeralHeart become realistic? Just curious. Because I'm pretty sure I have never seen green lions in the real world XDDDD

  But seriously, I don't agree. Some people roleplay, and they wouldn't like being interupted by being forced to go off and feed or drink water, and I sure would hate to have to wait before I can can do something like jumping and running.

  I mean, it's well thought out and all, but it seems to just suck the fun out of the game. And as Zaroque said, being limited by all this stuff makes people give up and quit. The point of Feralheart in my opinion is freedom.
Title: Re: Stat Bars Proposal
Post by: CrimCanis on December 05, 2011, 12:29:41 am
Crim, I have my opinion and I don't except it to be thrown out a window.

Wolf Quest had limited imagination because it was realistic. Either you should have an on or off button when it comes to having a stamina bar of any sort of bars. My character is not realistic, therefore she has different points to a REALISTIC character.
Also, I wouldn't essentially become spam, I did like the point of speed, hunger and thirst. But having limitations is why I left WQ for good, I don't think FH should become the same.

I didn't throw your opinion out the window. If I had done that I wouldn't have replied to you at all.

You can do the exact same thing you do in FH as you can do in WQ except for the customization. What can you do in FH? You can run, jump, dance, roar/howl, and some emotes. What can you do in WQ? You can run, jump, wag tail, and howl. The stat bars are easily, EASILY managed due to the extreme amount of carcasses around.  You can't even hunt in that game because of the overload that causes other players to crash. People playing WQ do the exact same RPing as they do in FH because they can't do anything else. That's why I left it. It was beyond boring.

Your most valid excuse for not wanting a stamina bar is because "my character doesn't have one so I don't want one" but you don't realize that without the stamina bar, there is no point in any of these bars. Without stamina there would an enormous imbalance. You are trying to limit an entire player base just for your character. That's kind of selfish, no offense.

inb4 another bite, btw.

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At what point did FeralHeart become realistic? Just curious. Because I'm pretty sure I have never seen green lions in the real world XDDDD

FeralHeart MMORPG Interview Part1 (http://www.youtube.com/watch?v=y4DdxTNAkmM#)

You can start with those. He basically explains that the game itself is meant to be realistic or "feral" but the freedom people take with their own characters is up to the people. The removal of pets, wings and items was also to keep the game realistic.

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But seriously, I don't agree. Some people roleplay, and they wouldn't like being interupted by being forced to go off and feed or drink water, and I sure would hate to have to wait before I can can do something like jumping and running.

  I mean, it's well thought out and all, but it seems to just suck the fun out of the game. And as Zaroque said, being limited by all this stuff makes people give up and quit. The point of Feralheart in my opinion is freedom.

I don't really see how stat bars can become a limitation compared to what we are limited to now. If anything, they would enhance roleplaying because you'd have a reason to do things with people. Packs/prides would have a reason to visit watering holes and rouges would have a reason to be wandering about instead of just sitting afk all day waiting for someone to wander into their den to start RPing. These stat bars would not at all be difficult to manage and if you do end up getting the very short penalty then you were obviously just afking all day. They will not be too hard for the game at all.

The actual activity level in this game is extremely low compared to any other game I've played because nobody has to do anything. I'm presenting an idea that would fix that to a degree. I love this game and I know it has more potential to be better than what it is now.

I want to see Feral Heart alive with players actually doing stuff with other people besides typing into a chat box. I want to see Feral Heart be an actual game and not an imaginary wonderland. Said imaginary wonderland can be better achieved through forum RPing or even in my own head than through FH.

We can argue all day about what the point of FH is but the only point of FH is up to Kovu and his team, the creators. Not us.  
Title: Re: Stat Bars Proposal
Post by: Kyugima on December 05, 2011, 12:41:26 am

You can start with those. He basically explains that the game itself is meant to be realistic or "feral" but the freedom people take with their own characters is up to the people. The removal of pets, wings and items was also to keep the game realistic.

That would be a good explanation if Kovu hadn't announced wings were going to be added 3 months ago, saying that it WASN'T because of realism but because he had stuffed up the gravity coding or something so they COULDN'T be implemented. Thus realism was never the reason. And I'm pretty sure it was realistic ANATOMY not realistic all over, thus the BODIES look more realistic than in IT.

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We can argue all day about what the point of FH is but the only point of FH is up to Kovu and his team, the creators. Not us.

There is no team, just KovuLKD.

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I want to see Feral Heart be an actual game and not an imaginary wonderland. Said imaginary wonderland can be better achieved through forum RPing or even in my own head than through FH.

Well, that's the minorities opinion, the majority do it well. and some even do it better than in the forum on there. So it can be done better on the forum goes out the window. It seems to me you are saying ingame roleplayers can be stuffed and go on forum because you want REALISM.

Title: Re: Stat Bars Proposal
Post by: CrimCanis on December 05, 2011, 12:58:59 am
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That would be a good explanation if Kovu hadn't announced wings were going to be added 3 months ago, saying that it WASN'T because of realism but because he had stuffed up the gravity coding or something so they COULDN'T be implemented. Thus realism was never the reason. And I'm pretty sure it was realistic ANATOMY not realistic all over, thus the BODIES look more realistic than in IT.

I haven't been playing for the longest time but even I know that Kovu only said he was going to implement wings because so many players cried their hearts out over them. I still don't see any wings.

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There is no team, just KovuLKD.

http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=13867.60 (http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=13867.60)

Bottom of the page.

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Well, that's the minorities opinion, the majority do it well. and some even do it better than in the forum on there. So it can be done better on the forum goes out the window. It seems to me you are saying ingame roleplayers can be stuffed and go on forum because you want REALISM.

And you want FH to stay as stale as it is now because of ~IMAGINATION~.

Not once did I say that in-game roleplayers can be thrown onto the forum though. Don't put typing beneath my fingertips. I roleplay just as much as anyone else in-game and with an entire pride. Even I can see that this system would greatly benefit in-game roleplayers just as much as someone who doesn't roleplay. How you can't seem to see that is entirely baffling to me.
Title: Re: Stat Bars Proposal
Post by: Kyugima on December 05, 2011, 01:30:17 am
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http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=13867.60 (http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=13867.60)

Bottom of the page.

Kovu doesn't consider them his team, doesn't take their opinions into account most of thetime, and just casually seems to ignore them. They have no say in what truly goes on in his game. A team works together. Kovu obvioulsy doesn't consider them part of the FH team.

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. I still don't see any wings

The fact you say that shows how little you know. It was said they would be added in 6 months, and that was the best estimate, as in teh soonest that they would probably be added,  and that was only 3 months ago. So of course you haven't seen wings yet!

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And you want FH to stay as stale as it is now because of ~IMAGINATION~.

No actually, I do not. I WANT FH to change. But I don't want it to become so realistic I'm forced to go to water and hunt when I just want to freaking hang out with friends, or be in teh middle of an important part of a roleplay and be interupted by by hunger and thirst.

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Not once did I say that in-game roleplayers can be thrown onto the forum though. Don't put typing beneath my fingertips.

You know, I didn't ever say that was what you actually said, i said it seemed that way to ME. Don't put typing under my fingertips or words in my mouth thank you very much. That was MY OPINION and I was just saying what it seemed like to ME.

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I roleplay just as much as anyone else in-game and with an entire pride. Even I can see that this system would greatly benefit in-game roleplayers just as much as someone who doesn't roleplay. How you can't seem to see that is entirely baffling to me.

It's not that I'm not seeing how it could benefit, it's that I'm looking at the cons as well. And in my opinion, the cons outway the pro's. Like I said in my first post, it was well thought out and organised, and I liked it but I didn't think it would be a good part of FH. It wasn't all "NO GET THAT REALISM AWAY FROM ME BLARGH."
Title: Re: Stat Bars Proposal
Post by: CrimCanis on December 05, 2011, 01:55:28 am
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Kovu doesn't consider them his team, doesn't take their opinions into account most of thetime, and just casually seems to ignore them. They have no say in what truly goes on in his game. A team works together. Kovu obvioulsy doesn't consider them part of the FH team.

Just because Kovu doesn't consider them apart of the team doesn't mean they weren't part of the team that created FH. Without them, there would be no FH and if they dropped off the face of the earth, I highly doubt there would be any more updates for FH either. It's disrespectful to them to not credit them as well.

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The fact you say that shows how little you know. It was said they would be added in 6 months, and that was the best estimate, as in teh soonest that they would probably be added,  and that was only 3 months ago. So of course you haven't seen wings yet!

How little I know? I know there aren't any wings currently in-game and seeing how well Kovu keeps his promises then you should know just from observation alone that there may not even BE any wings. Why would you even bring up something that doesn't exist yet? If we're going to play it that way, why not bring up all the other little plans for the game that don't exist just to make points with? There's a whole lot we can bring up.

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No actually, I do not. I WANT FH to change. But I don't want it to become so realistic I'm forced to go to water and hunt when I just want to freaking hang out with friends, or be in teh middle of an important part of a roleplay and be interupted by by hunger and thirst.

How on earth could you be interrupted by a gradually decreasing bar? Did you even read my opening post? The examples given were 25 minutes from the exampled 100 thirst start point to get to 0. Considering how much water there is in FH, how could this possibly interrupt your RP? You can't RP taking a few steps to get to some water? And that was just an exampled time, I mentioned that the rates could be lowered or raised to best fit what people want.

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You know, I didn't ever say that was what you actually said, i said it seemed that way to ME. Don't put typing under my fingertips or words in my mouth thank you very much. That was MY OPINION and I was just saying what it seemed like to ME.

Trying to assume things over the internet is rather silly. I suggest you stop doing so because it only creates unneeded conflict. We can't hear eachother's tones or way of speech through text.

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It's not that I'm not seeing how it could benefit, it's that I'm looking at the cons as well. And in my opinion, the cons outway the pro's. Like I said in my first post, it was well thought out and organised, and I liked it but I didn't think it would be a good part of FH. It wasn't all "NO GET THAT REALISM AWAY FROM ME BLARGH."

No you weren't that way. But you did mock the idea that Feral Heart was supposed to be realistic with "lol green lions XDDDD".

As I said before in this post, I don't see how there could be a con. Surely, within 25 minutes you would be somewhere in the game near water. Unless you are just sitting somewhere for several hours typing into a chat box (which is why I brought up forum RP, why are you in the game just typing in a box when you can do that much more efficiently on a forum?).

But for the sake of reassurance, lets say the times were increased. Let's say it took an entire hour to get from 100 to 0 on the thirst bar and it took 2 hours for the hunger bar. What con would there be then?
Title: Re: Stat Bars Proposal
Post by: Kyugima on December 05, 2011, 02:14:59 am
*sigh* Now who is assuming. I mocked the idea FH is supposed to be realistic? I was just saying that if FH was meant to be so realistic then it wouldn't allow for green lions and purple wolves and what not.

  And all the things that don't exist yet? May I bring up the fact that the game isn't FINISHED? So all the things that don't exist yet could be added in the future?

  And the unneeded conflict is being caused by your tone of "my idea is so awsome anyone that objects to it MUST be stupid." Because that's the tone I'm getting from you, the way you just shoot down anyone that objects. I'm not saying that's what you are doing, but that is the vibe you give off. In every other idea thread if someone says I don't like it, people go on their way and say fine, whatever, you don't like it, I understand, but you have to go and start aguing against anyone who objects, which so far seems to be teh majority that has posted here. One person agrees and teh rest object. And you just shoot us down like we don't care for FH in anyway. Would we still be here if we DIDN'T?
Title: Re: Stat Bars Proposal
Post by: CrimCanis on December 05, 2011, 02:39:17 am
*sigh* Now who is assuming. I mocked the idea FH is supposed to be realistic? I was just saying that if FH was meant to be so realistic then it wouldn't allow for green lions and purple wolves and what not.

I've never heard of anyone using a laughing emoticon to just say something objectively.

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And all the things that don't exist yet? May I bring up the fact that the game isn't FINISHED? So all the things that don't exist yet could be added in the future?

Well that's certainly one way to miss my point on that subject. Like I said, we can pull up ideas and plans for the game all day to fight each other with but until they are implemented there's no point in trying to fight each other with them. Capiche?

 
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And the unneeded conflict is being caused by your tone of "my idea is so awsome anyone that objects to it MUST be stupid." Because that's the tone I'm getting from you, the way you just shoot down anyone that objects. I'm not saying that's what you are doing, but that is the vibe you give off. In every other idea thread if someone says I don't like it, people go on their way and say fine, whatever, you don't like it, I understand, but you have to go and start aguing against anyone who objects, which so far seems to be teh majority that has posted here. One person agrees and teh rest object. And you just shoot us down like we don't care for FH in anyway. Would we still be here if we DIDN'T?

More assumptions and that's not what is going on at all. One person agreed, another person didn't want a particular bar because of her fantasy character and I explained that without that bar then the entire system is imbalanced and then you just don't want it because "I just don't agree" or "it would make me do this and I don't want to".

I ask for criticism and suggestion to improve but I also want reasons behind them. Not once have I ever said "THIS IDEA IS PERFECT, EVERYONE MUST LIKE IT". Even my first map I made I asked for criticism so that I could improve and when I got it I welcomed it with open arms because it had reason and logic behind the criticism. This is a discussion board, I am going to discuss things not just "oh ok".

You're not giving me a reason or any logic behind why you don't like it which is why I'm discussing it so fervently with you. Even now you dodge my question from my previous post which was going to be the improvement to the system if that was the case.
Title: Re: Stat Bars Proposal
Post by: Kyugima on December 05, 2011, 02:51:36 am
I use XD in every sentence I say unless I'm irritated. So no, not mocking, compulsive obsessive.

  And they didn't want the stat bar just because of their fantasy character, but because your stat bars don't fit peoples characters. It is as simple as that, not everyones characters are the same, some can go forever without getting tired, some get tired really easily. your idea doesn't seem to allow enough CREATIVITY to create characters like that. They also said they would prefer it if it had an on/off thing, but you shot down that suggestion.

  Honestly, in all other threads about this (Yes this HAS been discussed before) people have preffered an on/off thing rather than just being forced to put up with hunger, and I would prefer it off as well. But I'm sure you would shoot that down too because of your realism. People left WQ because of it, and came here. I'm sure they don't want to leave FH because they are being forced to have hunger here as well.

  Yes, I actually do like realistic games, but on FH, where things ARE more based towards fun and RP and CREATIVITY, this kind of thing CAN get in the way. I mean, how many city maps are gonna have prey for you to eat? Did you forget the map maker? Are people expected to leave their map and RP just to go hunting when they get hungry? THAT is what I mean by it will be an inconveniance to people roleplaying. It would be a lot easier if there was an on and off function, not just extended time between when you have to hunt.
Title: Re: Stat Bars Proposal
Post by: CrimCanis on December 05, 2011, 03:11:26 am
I use XD in every sentence I say unless I'm irritated. So no, not mocking, compulsive obsessive.

Well my apologies, I don't know your compulsive obsessions.

 
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And they didn't want the stat bar just because of their fantasy character, but because your stat bars don't fit peoples characters. It is as simple as that, not everyones characters are the same, some can go forever without getting tired, some get tired really easily. your idea doesn't seem to allow enough CREATIVITY to create characters like that. They also said they would prefer it if it had an on/off thing, but you shot down that suggestion.

Which was why when WQ was brought up I said that the slider system would still work with this system. You could give up stam for more hp or give up how long you can go without having to eat for more stam. There has to be some sort of limitation to this if pvp is ever going to be released. Creativity does not equal god-like characters. There has to be a system that is fair or people WILL be quitting just because the pvp would be full of BS characters.

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They also said they would prefer it if it had an on/off thing, but you shot down that suggestion. Honestly, in all other threads about this (Yes this HAS been discussed before) people have preffered an on/off thing rather than just being forced to put up with hunger, and I would prefer it off as well.

I haven't been shooting anything down. They said an on/off for the stamina bar not the entire system of bars. I suppose an option to turn off the bars would be fine but then what happens when pvp and hunting is released and someone with the bars turned on fights someone with the bars turned off? Will that person with the bars off just be able to own everyone that does have bars?

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I mean, how many city maps are gonna have prey for you to eat?

Pigeons, rats, stray cats/dogs? You're not being very creative if you can't think of that.~

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Did you forget the map maker? Are people expected to leave their map and RP just to go hunting when they get hungry? THAT is what I mean by it will be an inconveniance to people roleplaying.

... Why wouldn't your map have prey on it? That's.. baffling.

And a bite right back at ya.
Title: Re: Stat Bars Proposal
Post by: Kyugima on December 05, 2011, 03:20:36 am
  So you are going to assume that there will be pidgeons and stray cats and dogs and rats for you to eat? Say none of these things exist? Then what? Just throw a deer in the middle of a city? THAT is why there would be maps without prey. Because I sure wouldn't put a bear or a deer in the middle of my city map.

  And not all characters would be god mod characters. I have a vampire character, and you expect her to get puffed despite the fact she is dead for your realism? Vampires and Zombies are MEANT to have a huge amount of stamina, to the point stamina doesn'ty come intyo it, because of teh fact they are dead, they no longer need to worry about those things. What about created species that can forgo their stamina in exchange for something and stuff like that? As I said, not all characters without stamina a "BS" characters, and having stat bars permanantly turned on would be a hassle to those who DO have such characters that need more openness for them to be used effectively.

  And what about this, you CAN'T fight someone with their bars turned off? People also don't want to be spammed with people begging for fights, turning that off would mean people could play old fashioned like now, and turning it on could mean the more realistic side. Thus there would be no hassles at all. And that's IF PVP is added.
Title: Re: Stat Bars Proposal
Post by: CrimCanis on December 05, 2011, 03:34:23 am
  So you are going to assume that there will be pidgeons and stray cats and dogs and rats for you to eat? Say none of these things exist? Then what? Just throw a deer in the middle of a city? THAT is why there would be maps without prey. Because I sure wouldn't put a bear or a deer in the middle of my city map.

If people can create the things they do now, I'm sure they will be able to create different types of prey. Even if not, I'd say city maps are the minority anyway.

 
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And not all characters would be god mod characters. I have a vampire character, and you expect her to get puffed despite the fact she is dead for your realism? Vampires and Zombies are MEANT to have a huge amount of stamina, to the point stamina doesn'ty come intyo it, because of teh fact they are dead, they no longer need to worry about those things. What about created species that can forgo their stamina in exchange for something and stuff like that? As I said, not all characters without stamina a "BS" characters, and having stat bars permanantly turned on would be a hassle to those who DO have such characters that need more openness for them to be used effectively.

I only see the option to create felines, canines or a slight mix of both in FH, sorry. I don't see vampires or zombies or gods or horses.

 
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And what about this, you CAN'T fight someone with their bars turned off? People also don't want to be spammed with people begging for fights, turning that off would mean people could play old fashioned like now, and turning it on could mean the more realistic side. Thus there would be no hassles at all. And that's IF PVP is added.

That would work but what if a person turns on their bars just to fight someone? Will their hunger and thirst be filled automatically when turned on meaning that the other guy who's been managing his hunger and thirst for several hours be at a disadvantage? What if you started getting low on hunger and thirst and could just turn the bars off and back on?

 There's obvious problems with this and I'm not really seeing how it could work unless it was decided upon character creation and couldn't be changed for a specific character... I guess that could work and would keep people from cheating. You could make a char that does have bars and make an RPing copy that has no bars.
Title: Re: Stat Bars Proposal
Post by: HowlStar on December 05, 2011, 04:22:53 pm
This thread has become a war zone between you two! Seriously? Over a SUGGESTION??!!? Come on, guys!

You each have your opinions. That's great. But you don't have to go back and forth telling each other off.
Title: Re: Stat Bars Proposal
Post by: Peter on December 05, 2011, 04:32:16 pm
It is indeed a war zone. Only one can win this flame war.

And the one who wins is Kyugima, because she's a mod.

Canis, I suggest you be careful around this chick.
Title: Re: Stat Bars Proposal
Post by: HowlStar on December 05, 2011, 04:43:49 pm
Well...just cause' someone's a mod doesn't mean they win everything...but Kyugima and Crim, you guys need to stop flaming at each other every time one of you posts something you don't like.
Title: Re: Stat Bars Proposal
Post by: Kyugima on December 06, 2011, 12:57:29 am
That would work but what if a person turns on their bars just to fight someone? Will their hunger and thirst be filled automatically when turned on meaning that the other guy who's been managing his hunger and thirst for several hours be at a disadvantage? What if you started getting low on hunger and thirst and could just turn the bars off and back on?

 There's obvious problems with this and I'm not really seeing how it could work unless it was decided upon character creation and couldn't be changed for a specific character... I guess that could work and would keep people from cheating. You could make a char that does have bars and make an RPing copy that has no bars.

What if they don't start at the fullest? what if they start at about 80 - 90 percent when they turn their stats back on?

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If people can create the things they do now, I'm sure they will be able to create different types of prey. Even if not, I'd say city maps are the minority anyway.

Creating working models of animals is a WHOLE lot harder than creating meshes or presets. So saying they can do it is a little bit like saying that because a kid is good with playdough they can sculpt with marble (Not the best image, but the best I could think of), it's not neccessarily true.

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I only see the option to create felines, canines or a slight mix of both in FH, sorry. I don't see vampires or zombies or gods or horses.

I think pretty much all of FH would argue with you on that one.

And to the others, no, this ISN'T A WAR. OR A FLAME WAR.

A heated arguement, yes, but do you see me plain out insulting this guy, calling him names? No?

Please, sometimes I get sick of people who go up to people and say Stop flaming each other! No fighting! When there was no issue, mostly just because things are heated or there is back and forth.

And Raikou, no, I do not win. No one wins. This isn't some petty battle.

Sorry for any offence.
Title: Re: Stat Bars Proposal
Post by: CrimCanis on December 06, 2011, 02:23:34 am
What if they don't start at the fullest? what if they start at about 80 - 90 percent when they turn their stats back on?

Hmmm... kind of like save states? One could turn their bars off but it would save what the bar stats last were? We've already established that one shouldn't be able to pvp without bars but what about hunting? We can agree that hunting and fighting without stat bars would create an enormous imbalance, yes? If one was disallowed from partaking in these activities without the stat bars turned on then it would prevent godding and it would give reason to use the bars.

And when/if you were done with these activities you could turn the bars back off to go RP or whatever.


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Creating working models of animals is a WHOLE lot harder than creating meshes or presets. So saying they can do it is a little bit like saying that because a kid is good with playdough they can sculpt with marble (Not the best image, but the best I could think of), it's not neccessarily true.

It is a lot harder yes but it is still doable. I was part of a game modding community for a few years and while I wasn't the best model builder, skinning and ai programming wasn't that difficult to learn. Regardless of my own experience, there were plenty of others who managed to make 3d models ready for skinning and programming on their own.

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I think pretty much all of FH would argue with you on that one.

I don't see how they could. I don't see horses or zombies anywhere in FH, I just see people RPing as them on canines or felines. Let's get real here. You honestly can't expect Kovu to create new models and skins for every person's RP character. In the same way, you can't expect an entire stat system to imbalance itself just for every person's RP character.

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A heated arguement, yes, but do you see me plain out insulting this guy, calling him names? No?

Ahem, *her.

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Please, sometimes I get sick of people who go up to people and say Stop flaming each other! No fighting! When there was no issue, mostly just because things are heated or there is back and forth.

And Raikou, no, I do not win. No one wins. This isn't some petty battle.

Completely agreed. The goal here is to discuss not tear each other apart. If you guys seriously think this is a flame war, you haven't been out and around much. It's just a little heated but sometimes the purest metals are pulled directly from the fire.

 Emphasis on sometimes. Don't go around starting flame wars just because I said that. Cough.
Title: Re: Stat Bars Proposal
Post by: Kyugima on December 06, 2011, 03:16:37 am
XD sorry bout calling you a guy, i tend to call most people I don't know him unless i know for certain what their gender is XD

And yes, like a save state. And when you create acharacter, don't start fully charged. Someone might create a new character just to attack someone they don't like at full power. That was what i was suggesting. I can see people doing that, creating a tonne of new characters just to spam attack one person they don't like.

And for hunting, perhaps hunting without stat bars would be harder? I don't know. I don't think removing hunting all together for those without stat bars would be too fair, some would have stat bars turned off to avoid PVP spamming probably, I know I would have it turned off if people kept trying to battle me. And PVP spamming would happen, considering spamming of everything else in teh game already occurs XD

And to model creating, yes, it can be done, but very few people on here can actually create meshes, and few of those who can make meshes have high quality meshes. Of those who can mesh probably few would be able to make working models. Most of us who make objects are either changing files around on meshes that don't work with teh game so they do, or are like me and are good at retexturing and good at putting meshes already in teh game together to make something else.

And I don't expect Kovu to, but at least what we have doesn't restrict people from allowing their creativity to run free. And I don't expect it to imbalance itself, I want for it to allow for people to be able to have their roleplay characters and not be hindered by it if they don't want it.

Title: Re: Stat Bars Proposal
Post by: CrimCanis on December 06, 2011, 03:27:08 pm
Nah, it's fine. No need to apologize.

Save states will certainly be in V2. At creation of character all base stats start at about.. 75%? This really depends on how pvp will work out. Will it be instanced after confirmation from both players or will you be able to attack anyone at random? Hopefully the former, in which case, the nerf on creation won't be necessary. If it's the later, then yes, a nerf will be necessary to keep from spamming. I really don't see that happening though. Imagine the chaos at Bonfire if it ends up being at random. XD;

Same goes for hunting, methinks. If pvp ends up being instanced then I don't think you'll have to worry about being spammed while hunting. I don't see how hunting without the stat bars could be... doable. Even IT had an hp bar although I certainly hope FH's hunting won't become like IT's. If someone really didn't like the stat bars but still wanted to hunt, they could turn them on temporarily, go hunting and then turn them back off.

Well, maybe if FH becomes more like an actual game it will attract more people who know how to do modeling and better meshing. Right now though, it feels like an RP/artistic community. Not that that's a bad thing. It's just something to ponder for a moment.

Understandable. I think we've found a solution to that though with the option to turn on/off the stat bars.