Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: FoxfangPitbull on April 18, 2012, 10:43:48 am

Title: Run Cycles [idea]
Post by: FoxfangPitbull on April 18, 2012, 10:43:48 am
Okay, even Impressive World have been able to update their run cycles to something midly more realistic, so I'm thinking, why not FH. I refrained from mentioning Aerokai for the obvious reason...it's flawless.
So, I was wondering why the run cycles couldn't be edited just to make it feel slightly more realistic, I know several animators out there who can replicate the basic feline and canine run cycle and who would do so for this game is asked nicely (and probably paid), also I think there are preset models or cycles somewhere as well, that I'm not too clear on.

Conclusion;
- current run cycles, whilst durable, are not realistic or believable. These can be changed but is anyone willing?
Title: Re: Run Cycles [idea]
Post by: Tigg on April 18, 2012, 11:01:12 am
Indeed it would be really nice to get it replaced. But i think the problem is, that Kov would have to give out the original Blender files, what he wont do as i know. I already asked for them to try myself on animating them, but i only have the old files and with these i cant animate them right, since the wings armatures are missing :/
Title: Re: Run Cycles [idea]
Post by: FoxfangPitbull on April 18, 2012, 11:19:56 am
Indeed it would be really nice to get it replaced. But i think the problem is, that Kov would have to give out the original Blender files, what he wont do as i know. I already asked for them to try myself on animating them, but i only have the old files and with these i cant animate them right, since the wings armatures are missing :/

I don't understand, why wouldn't he give out the original blender files to better futher the game? No-one is going to steal them, especially if they're given to someone trustworthy like yourself. Every other game has their own run cycles and are probably not interested in "stealing" Kovu's...on that matter, probably no one is interested in stealing them...
Am I wrong in saying Kovu's mistrust isn't allowing the game to progress? Or am I jumping le gun?
Title: Re: Run Cycles [idea]
Post by: CloudFish on April 18, 2012, 04:30:01 pm
I think, in my opinion, saying that Aro'Kai's running cycle is flawless is unintelligent at best, seeing as how the game has yet to be released or programmed far enough at all to even aim for flawless.

However, it is also my opinion that Kov's mistrust of /some/ of his staff is, to be blunt, stupid. I understand after the hackings with Impressive Title that sharing any thing game related may not be on his agenda... But then there's the FH+. Simba was given permission and access to altering game files. It simply makes no sense whatsoever. Considering even members like Tigg aren't allowed to change something as simple (in relation to signature files) as the running cycle. Or even for Red to create maps for the game, is all questionable and honestly, a bad move on Kov's end as he loses favor.

But yes, in relation to the actual post, the idea is a good one.
Title: Re: Run Cycles [idea]
Post by: FoxfangPitbull on April 18, 2012, 05:30:01 pm
I think, in my opinion, saying that Aro'Kai's running cycle is flawless is unintelligent at best, seeing as how the game has yet to be released or programmed far enough at all to even aim for flawless.

However, it is also my opinion that Kov's mistrust of /some/ of his staff is, to be blunt, stupid. I understand after the hackings with Impressive Title that sharing any thing game related may not be on his agenda... But then there's the FH+. Simba was given permission and access to altering game files. It simply makes no sense whatsoever. Considering even members like Tigg aren't allowed to change something as simple (in relation to signature files) as the running cycle. Or even for Red to create maps for the game, is all questionable and honestly, a bad move on Kov's end as he loses favor.

But yes, in relation to the actual post, the idea is a good one.

Love that, anyway.
Again, the issue of Kov's mistrust and I agree 100% with that.
Thanks for the praise for the idea, not so much the first bit though >D
Title: Re: Run Cycles [idea]
Post by: Ramine on April 18, 2012, 05:35:47 pm
Yes, it would be wonderful if the running cycle would be more realistic, but like Tigg said Kov probably wont give out the files. :/

However, it is also my opinion that Kov's mistrust of /some/ of his staff is, to be blunt, stupid.

To be honest, Kov never wanted staff, but we're still here. He didn't pick the staff members, so he doesn't know if we can be trusted, although I don't think he'd share the codes/models with any of us even if he did pick us.

FH+ isn't really a game of it's own you know. It's actually just a mod/add-on, Simba just altered the textures and maps a little.

The staff is trying their best to get Kov to add things to this game, it's just not that easy.
Title: Re: Run Cycles [idea]
Post by: FoxfangPitbull on April 18, 2012, 06:25:59 pm
Yes, it would be wonderful if the running cycle would be more realistic, but like Tigg said Kov probably wont give out the files. :/

However, it is also my opinion that Kov's mistrust of /some/ of his staff is, to be blunt, stupid.

To be honest, Kov never wanted staff, but we're still here. He didn't pick the staff members, so he doesn't know if we can be trusted, although I don't think he'd share the codes/models with any of us even if he did pick us.

FH+ isn't really a game of it's own you know. It's actually just a mod/add-on, Simba just altered the textures and maps a little.

The staff is trying their best to get Kov to add things to this game, it's just not that easy.

So yeah, we've come to the conclusion because of the "leaders" inability to trust to take steps forward, the game is staying in one place. He could pick game only staff, I mean, he probably has outside sources or could ask around for staff who specialise in that sort of thing. There are solutions to his "problems", it's a shame those solutions are being pushed away.
Title: Re: Run Cycles [idea]
Post by: Ramine on April 19, 2012, 11:09:58 am
Indeed, but I'm starting to think he doesn't really care about his own creation. He claims to be working on prey,
although I don't think it's true.
Kov's most likely spending all his free time on creating that Facebook game.
Thanks to his somewhat stubborn nature the game will probably not be updated any time soon. And that's just sad. :/
Title: Re: Run Cycles [idea]
Post by: FoxfangPitbull on April 19, 2012, 04:19:35 pm
Indeed, but I'm starting to think he doesn't really care about his own creation. He claims to be working on prey,
although I don't think it's true.
Kov's most likely spending all his free time on creating that Facebook game.
Thanks to his somewhat stubborn nature the game will probably not be updated any time soon. And that's just sad. :/


Oh, for a while I've thought/know he doesn't truely care. I mean when he lied the first time, it was a major slap in the face, just to wake up and get real, in a way. I very much doubt he's working on prey, but I'm not going to bash him completely, since he did get the wings up and running as well as roar and howl (or maybe that was something else), but yeah, it's a shame that he "trusts no-one" and isn't prepared to take that step forward.
None of our "complaints" or "suggestions" seem to be hitting him at all, either.
Title: Re: Run Cycles [idea]
Post by: Ramine on April 19, 2012, 06:41:31 pm
Title: Re: Run Cycles [idea]
Post by: CloudFish on April 19, 2012, 06:51:55 pm
Yes, it would be wonderful if the running cycle would be more realistic, but like Tigg said Kov probably wont give out the files. :/

However, it is also my opinion that Kov's mistrust of /some/ of his staff is, to be blunt, stupid.

To be honest, Kov never wanted staff, but we're still here. He didn't pick the staff members, so he doesn't know if we can be trusted, although I don't think he'd share the codes/models with any of us even if he did pick us.

FH+ isn't really a game of it's own you know. It's actually just a mod/add-on, Simba just altered the textures and maps a little.

The staff is trying their best to get Kov to add things to this game, it's just not that easy.

 I'm aware that the FH+ is more like a modded version, and I also know that Kov never wanted the staff. However, it's simply my opinion he's handling this all the wrong way.  But I can't really voice that opinion, as I've never did the same things he has, nor seen how hard it is to make these decisions and moves related to anything this big.

I mostly agree with Ramine, in terms of him not being up to the challenge of running an online game. I know it's a tough job, especially in terms of creating it on your own.

 But, he's not (again, personal opinion) really running the game. Raz and the moderation staff are. They're keeping it together, they're keeping people here. I hear people complain about the staff all the time, who are doing the best they can to keep the community and game upkept, while Kov sits back, unreachable to most of the users and works on other things, i.e. the Facebook game, like Ramine stated before.

As for us not using the things he's added... I know you've been to Fluorite. All I ever hear is roaring/howling. And I see plenty of users using the wings. They're being used, and people like them, it's just the always "More, more, more!" tendency people tend to have.
Title: Re: Run Cycles [idea]
Post by: shusuke on April 19, 2012, 11:27:12 pm
Animating four-legged animals - specifically walking and running - isn't really hard. Sure, getting the illusion of weight transfer with the legs and the proper flexes of the spine and tail can be rather tedious, but actually getting the animation roughed out isn't hard. When I animate, I drag stick figures as slides and use those to help with posing. It's really easy when doing that.

I've sort of stopped caring for the animations but my animation-nerdiness is still irked by it. It'd be a nice touch to the game if they were more accurate.

I've been part of staff on several dead projects and after seeing how many people farted out of the project and fell off the face of the planet, I don't really blame Kovu for his distrust. Stupid as it is, I'd probably be reluctant to share the models as well (even though every model I plan on making excluding one will be put on one of those free-download websites, LOL), because you never know if someone will just "poof" away. Though his reasons are more likely different than mine. Mine is just overwhelming paranoia.
Title: Re: Run Cycles [idea]
Post by: FoxfangPitbull on April 20, 2012, 11:44:04 am
In my mind, Kovu stopped running them game the moment he lied to us, but that is not the point. Maybe he could just step up because he wants too, to be honest. Not to please people, since most of the people here don't know what they want -.- I think it's a select few who have solid ideas and opinions and those just aren't getting through. The "unhappy players" as such, whine and don't really give their annoyance much thought and then leave it an forget it.

I agree that he is no longer up to running this online project, and yes, I think Raz and the support team and maybe some dedicated members are holding this up.

And yah, Cloud, I agree with you so much on the Flourite point. People love the wings and the howl and roar. I have one character with wings, and I'm sparce with roar and howl, but the new emotions and actions are not missed on me either, in fact, I love them. I love everything that's been added.
I think Kovu hasn't got a clear mind, it's either he's feeling too pressured or not feeling bothered at all.

Either way, I think for the players who notice and appreciate it, the running cycle with be very much appreciated, as well as a fun project even if he didn't want to work on it personally.