Feral Heart

Help & Guidance => Game Help => Topic started by: TaintedSoulz on May 12, 2014, 12:32:38 am

Title: Converting meshes(Solved)
Post by: TaintedSoulz on May 12, 2014, 12:32:38 am
I've tried to figure out how to make .obj files into meshes that I can put into Feralheart..but sadly it is too difficult for me to understand. Is anyone willing to do this for me?
Title: Re: Converting meshes
Post by: Aicosu125 on May 12, 2014, 12:48:48 am
Try looking for some help in the Member Made Tutorial section of the forums.
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&board=85.0 (http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&board=85.0)
Title: Re: Converting meshes
Post by: AlphaEclipse on May 12, 2014, 12:53:46 am
Quote from: Myself
I. - Required Downloads & Installation
-If you have newer versions of any of these, move/delete them, they won't work. You MUST have the exact downloads below.
**If you do not have a program that can open .rar files, you'll need 7-Zip (http://www.7-zip.org/).

Python (http://www.python.org/ftp/python/2.6.2/python-2.6.2.amd64.msi)
Blender (http://download.blender.org/release/Blender2.49b/blender-2.49b-windows.exe)

Download and install Python and Blender first.

Secondly, you'll need these scripts for Blender.

Exporter (http://www.xullum.net/lefthand/downloads/temp/BlenderExport.zip)
Script Bundle (http://download.blender.org/release/Blender2.49b/blender-2.49b-script_bundle.zip)

Once you have the scripts downloaded, you'll need to EXTRACT the contents, and copy them to the scripts folder, located in
C:\Program Files\Blender Foundation\Blender\.blender\scripts
OR
C:\Users\AppData\Roaming\Blender Foundation\Blender\.blender\scripts

Conclusively, you'll need the

Old OgreCommandLineTools (http://www.mediafire.com/?85wdd1ngexywjb3).
Pass: ITOCLT

Once you have downloaded the .rar, extract it directly to your C: drive. Don't worry, there is a folder inside the rar, so extracting it directly won't cause the contents to spill all over your C: drive.

^ Everything I use, and it works pretty darn good for me.
Now, once you got all that jazz.
In Blender you go to File->Import
find your Object Files, make sure Smooth Groups is selected, and import it,
then you make sure what you want to export as a mesh is selected (selecting in blender is right click)
Then Export->OGRE Meshes
and export it to wherever, preferably into your OgreCommandLineTools folder, then drag & drop the .mesh.xml onto the OgreXMLConverter.exe and it will spit out a .mesh.
It's a very complex process if you don't find that plugin (if it exists) for Sculptris.
Such is the way of making/editing a game I guess.
-
I suppose I could have explained better, but I didn't in case you didn't want to go through all this Blender jazz.
What exactly are you having trouble on? (after you install all of that)
I could help ya'. :3
Title: Re: Converting meshes
Post by: TaintedSoulz on May 12, 2014, 06:55:40 am
Cheshire helped me, Thanks for the offer though. ^-^