-
I'm a little bit confused about this but let's start.
Okay i watched a Tutorial on Youtube about FH Presets . Like in the Tutorial i started with the Head and the Eyes witch are worked well in the Game but after i make the Body and the Tail i only see my Head and Eyes in the Game because my Body and my Tail are white
(https://scontent.xx.fbcdn.net/v/t1.0-9/13118907_1690848937842229_633187962850131281_n.jpg?oh=e8e5e21d842c9466f895a8e085a604ea&oe=57E15FAE)
i will send my code her to
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture see.preset_11.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
anim_texture n1.png n2.png n3.png n4.png n5.png n6.png n7.png n8.png n9.png n10.png n11.png n12.png 1
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
-
Usually when the body looks like that, that means there was an error in your coding and I believe I might know ( Could be wrong ).
On your body, where's the main body texture? Sure you have animations, but you still need 'preset_11body.png' as well. I don't think you need the 'see.' part in the coding so try saving without out.
Finally, make sure you're saving work and you're naming it the EXACT same way you're naming it in the files or else it won't show up as well as saving it as a .png file as well.
Hope something works ~!
-
I think you either are missing a code file, or you spelled something wrong in the note pad. You should check the coding file to see if anything was messed up or you're missing a texture of some sort. Also make sure you typed in everything correctly for it to work.
-
i
Usually when the body looks like that, that means there was an error in your coding and I believe I might know ( Could be wrong ).
On your body, where's the main body texture? Sure you have animations, but you still need 'preset_11body.png' as well. I don't think you need the 'see.' part in the coding so try saving without out.
Finally, make sure you're saving work and you're naming it the EXACT same way you're naming it in the files or else it won't show up as well as saving it as a .png file as well.
Hope something works ~!
should i redownload my Feralheart or is there something witch helps me?
-
Well if what was suggested didn't help and the problem still persists, then you can try uninstalling / reinstalling the game and starting fresh with inputting the codes and making sure everything matches up when you type them in.
-
Are you trying to create a basic preset? Or are you creating one with animation? I believe your code is the issue here. I can send you over the correct code via pm when I have access to my computer and see if that fixes the problem. c:
-
Seems like your coding file has gone a bit weird and that's caused an error in your preset. I'll give you the .mat file I use for my presets, but this will mean you'll possibly have to rename your .png files to match with the new .mat file.
material preset_11_bodyMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11bodyL.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11headL.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11eyeL.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
ambient 2.0 2.0 2.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture preset_11mane.png
}
}
}
}
-
On your body, where's the main body texture? Sure you have animations, but you still need 'preset_11body.png' as well.
This is untrue. If they are attempting to animate the preset, they've done it right. Animation is not laid over something, it is the base.
(I'd help more but I am currently on a time crunch and will check this thread later, ha)
-
On your body, where's the main body texture? Sure you have animations, but you still need 'preset_11body.png' as well.
This is untrue. If they are attempting to animate the preset, they've done it right. Animation is not laid over something, it is the base.
(I'd help more but I am currently on a time crunch and will check this thread later, ha)
Oh yes, I realized my error when I saw a tutorial and I meant to edit on here. Thanks again ^^
-
Are you trying to create a basic preset? Or are you creating one with animation? I believe your code is the issue here. I can send you over the correct code via pm when I have access to my computer and see if that fixes the problem. c:
Im doing a basic Preset
-
Seems like your coding file has gone a bit weird and that's caused an error in your preset. I'll give you the .mat file I use for my presets, but this will mean you'll possibly have to rename your .png files to match with the new .mat file.
material preset_11_bodyMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11bodyL.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11headL.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11eyeL.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
ambient 2.0 2.0 2.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture preset_11mane.png
}
}
}
}
alpha_rejection greater_equal 1128 im a little bit confused about that?
-
I believe that part will have to deal with the transparency of the preset c:
At least the 'alpha_rejection' part of it.
-
I believe that part will have to deal with the transparency of the preset c:
At least the 'alpha_rejection' part of it.
ah ok thx but should it be in the coding?
-
1128 is not a valid value for the alpha_rejection line.
So don't worry about adding that.
Try replacing your code with this:
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
anim_texture n1.png n2.png n3.png n4.png n5.png n6.png n7.png n8.png n9.png n10.png n11.png n12.png 1
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
-
1128 is not a valid value for the alpha_rejection line.
So don't worry about adding that.
Try replacing your code with this:
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
anim_texture n1.png n2.png n3.png n4.png n5.png n6.png n7.png n8.png n9.png n10.png n11.png n12.png 1
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
it works thank you so much :D but is it normal that half of my body looks white?
-
Based off of the coding, it seems that the animation is on one side of the body only. Just add it to the other part so it'll be on both sides and it should work c;
Where it says 'texture preset_11body.png' Copy the coding from the right side of the body material and paste it onto the left side of the body material and save. Hopefully it should fix that problem ~
-
i will try my best
-
Aye, I thought maybe you wanted the other side of the body to be a different, static image. xD
If you wanted them to be the same, Hakumi is correct. (+Floof)
You seem a tad hesitant on how the code works...
You'll have to pay attention to what comes after each material section, the first one being bodyMatL, is referring to the left side of the body, which is white because that section is looking for preset_11body.png, which is an invalid file.
You can just copy the bracketed section from the bodyMatR section, as stated above, or here's a fresh code with the fix.
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
anim_texture n1.png n2.png n3.png n4.png n5.png n6.png n7.png n8.png n9.png n10.png n11.png n12.png 1
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
anim_texture n1.png n2.png n3.png n4.png n5.png n6.png n7.png n8.png n9.png n10.png n11.png n12.png 1
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
Either way, hope you get it working. cx
-
Aye, I thought maybe you wanted the other side of the body to be a different, static image. xD
If you wanted them to be the same, Hakumi is correct. (+Floof)
You seem a tad hesitant on how the code works...
You'll have to pay attention to what comes after each material section, the first one being bodyMatL, is referring to the left side of the body, which is white because that section is looking for preset_11body.png, which is an invalid file.
You can just copy the bracketed section from the bodyMatR section, as stated above, or here's a fresh code with the fix.
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
anim_texture n1.png n2.png n3.png n4.png n5.png n6.png n7.png n8.png n9.png n10.png n11.png n12.png 1
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
anim_texture n1.png n2.png n3.png n4.png n5.png n6.png n7.png n8.png n9.png n10.png n11.png n12.png 1
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
Either way, hope you get it working. cx
i put it in my coding but for some reason the body and the tail turns into a marshmellow
-
Did you replace the whole file with that one?
Not sure what would be causing that if the other one worked...
You're welcome to zip up the preset's folder and upload it somewhere and PM it to me, or email it to me. I can try to get it working a little better that way.
Can do a site like https://www.mediafire.com/ (https://www.mediafire.com/) or just email me at [email protected] if you'd like.
-
Did you export your preset files correctly? Did you export the full body in Preset Maker? This has happened to me, if you did put files correctly, it might need time to load. Little than a day, or so. Hope this helped! ~unfoundedfern5
-
Did you replace the whole file with that one?
Not sure what would be causing that if the other one worked...
You're welcome to zip up the preset's folder and upload it somewhere and PM it to me, or email it to me. I can try to get it working a little better that way.
Can do a site like https://www.mediafire.com/ (https://www.mediafire.com/) or just email me at [email protected] if you'd like.
should i upload some screenshots?
-
If the problem isn't resolved you can upload some shots and a copy of the coding if you want so we can have a visual. ~
-
http://sta.sh/0m3wq01ayq3 (http://sta.sh/0m3wq01ayq3)
-
I see that you didn't add the animations to the other side. Copy that animated texture line and paste it where it says 'texture preset_11bodyL.png' so the coding matches. It should fix the problem c:
-
I see that you didn't add the animations to the other side. Copy that animated texture line and paste it where it says 'texture preset_11bodyL.png' so the coding matches. It should fix the problem c:
It works! thank you so much!!! *hugs*
-
- Pandeer Snuggles -
Glad that it works c:
-
I will go ahead and lock this up as the problem appears to have been resolved. ^^^