Aye, I thought maybe you wanted the other side of the body to be a different, static image. xD
If you wanted them to be the same, Hakumi is correct. (+Floof)
You seem a tad hesitant on how the code works...
You'll have to pay attention to what comes after each material section, the first one being bodyMatL, is referring to the left side of the body, which is white because that section is looking for preset_11body.png, which is an invalid file.
You can just copy the bracketed section from the bodyMatR section, as stated above, or here's a fresh code with the fix.
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
anim_texture n1.png n2.png n3.png n4.png n5.png n6.png n7.png n8.png n9.png n10.png n11.png n12.png 1
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
anim_texture n1.png n2.png n3.png n4.png n5.png n6.png n7.png n8.png n9.png n10.png n11.png n12.png 1
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.png
}
}
}
}
Either way, hope you get it working. cx