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Messages - deathbed

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News Archives / Re: Patch 1.17: Some things are better kept secret...
« on: July 09, 2019, 08:04:39 pm »
Congrats on getting the source code! What a great step in the right direction for the game. Since you guys have it now, will you be looking into optimizing overall gameplay, game functionality, and resource utilization? I know some folks might love being able to play without worrying about latency and crashes!


Most of these things are already planned.

That is probably the best news about this. Thank you so much for the quick response!

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News Archives / Re: Patch 1.17: Some things are better kept secret...
« on: July 09, 2019, 07:58:50 pm »
Congrats on getting the source code! What a great step in the right direction for the game. Since you guys have it now, will you be looking into optimizing overall gameplay, game functionality, and resource utilization? I know some folks might love being able to play without worrying about latency and crashes!

3
Game Help / Help Me Understand Own Collision
« on: October 17, 2017, 11:35:22 pm »
Hey there! I'm hoping this is the right place for this sort of question.

I've been messing around with the map and object maker a little bit over the past couple of weeks and I've stumbled upon an option called "own collision" in the object maker. I've noticed that this option is on a few pre-made objects as well and they work as if they have a collision box on them; however, for the objects I've been making, the own collision doesn't seem to be doing the same thing. I've tried using google search and going through guides but, unfortunately, I can't find any solid information on this helpful tool. Can someone help me understand what it is and how to use it?

Thank you in advance!

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