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Messages - DesertofDeath

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Game Discussion / Re: When typos go horribly wrong...
« on: September 10, 2013, 09:56:47 am »
Once I wanted to say "I have a gay character but I don't play him much." but I forgot the p in play. XD

2
Forum Games / Re: Waiter, there is a ___ in my soup! (game)
« on: June 03, 2012, 12:18:24 am »
Waiter: I put it there. Eat it.

Waiter! There's a turd in my soup!

3
Game Suggestions & Ideas / Ideas for map making and NPC maker
« on: May 15, 2012, 12:14:07 am »
Maybe (if NPCs and fighting/hunting and quests are added) you could choose settings for these on your map. Like:

Health Bar (yes/no)
Get Slower when Less Healthy (yes/no)
Die when Health Bar Empties (yes/no)
NPCs (yes/no)
NPC Characters (list of characters with checkboxes)
NPCs Drop Items (yes/no)
NPC Breeding (realistic/spawning)
Hunting (yes/no/only NPCs)
Dying in Hunts (yes/no)
Fighting (yes/no/only with permission)
Fighting Location (normal map/special arena/either)
Dying in Fights (yes/no)
Quests (yes/no)

Also an NPC maker, which has all the options of the normal character maker, but with strength, speed, stamina, health (how big the health bar is), reproduction settings (choice of breeding seasons, how long it takes for them to grow up, etc.), lots of behavior settings, killing/eating settings, and what items they drop.

Plus there could be some of these settings in the normal character creator.

In the map maker you could make quests for NPCs to tell you to do and settings for how a certain NPC moves (not at all, follows, runs away, on a path, or randomly) and if they are able to be killed.

Just ideas for if NPCs/fighting/hunting/quests are made (I always think ahead). I know these probably won't get added but I want them to. No flaming please D:

4
Game Suggestions & Ideas / Re: Fights???
« on: May 14, 2012, 11:11:16 pm »
Maybe it could be made so it could be on a fight map or on the normal map, and people could request to join the fight, instead of always being two groups on a fight map.

5
YTP voice:  YES! YES! This would make the game more fun. The weight/time limit would be good for RPs.

Of course, not all of them could be used, because, let's say, what if you used the floating fall idea and make a booby trap, and someone traps you. What if you blocked them? If the computer didn't know what to do when you block them, one heck of a crash. :-\ But still, these ideas are fab  ;)

Maybe the rock could 'ignore them' on your computer if you block them.

6
Game Discussion / Re: Feralheart Used for Sexual Behavior?
« on: May 06, 2012, 05:46:50 am »
Uncreative unrealistic wolves bother me and they're allowed. If it bothers you ignore it or block them. Fake animals humping with no sexual parts isn't that inappropriate for kids, if you don't talk graphically in public (some kids have seen much more graphic mating in real life, animated animals bouncing their butts over each other is nothing)

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Game Discussion / Re: New animal body shapes!
« on: April 20, 2012, 02:39:45 am »
Rodents/rabbits, birds, bears, horses/deer, and fish would be fun.

8
Is mating allowed if it is in a private map and you say on the thread that mating is allowed on the map and that kids without parents' permission shouldn't play? (like the rule you have about kids playing FH at all) I don't have a map yet but I'm wondering if this is allowed.

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