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Topics - Shadow_Fang

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Other Games / Looking for Programmers
« on: June 26, 2016, 05:26:46 am »
I used to be an on this game everyday, but life got the better of me :/ Needless to say, I'm in the process of creating an MMORPG of sorts. I'm looking for at least one person who is well versed in Unity, and knows how to think creatively in solving problems with code. If anyone is interested, email [email protected] for more details.

2
Game Help / Item Making and a Map Error
« on: February 25, 2013, 01:40:03 pm »
Alright, so I don't feel like doing anything fancy in my post, so it will just be plain text.

Part 1: Item Making

Unlike creating objects (which is a lot easier in my point of view...) I have not been able to get the items to work properly for wearing. I exported using the IOgre exporter for Cinema 4d, because I do not have the slightest clue on how to use Blender. (I find it completely messed up in every way....) When the export finished, it gave me two files. An xml, and a .material. I used the converter to convert xml to .mesh. I should be done, right? Wrong... when loading it into FH, it comes out all... silvery... so I tried changing the attributes in the items.cfg, and the item materials.cfg... in the end, I only made it turn bone white, and then miraculously get some of the right coloration... just distorted. To prove my point, I went into object maker, and lo and behold... I was able to get the mesh and material to work perfectly! So, does anyone have any solutions to getting something like this to work correctly? The reason it worked well in object maker, is because I baked the material in C4D, and saved it as a jpg... then applied it to the mesh in the OM. But, I was just wondering, if anyone knew how to cause the .mesh to automatically grab the picture I made, instead of the messed up silvery effect it was giving off... any help would be appreciated..

Part 2: Map Error

I have made a map, and well... it works great. I'll be in it in the morning and kinda running around in it. Then, if I get on later, it won't load right... and never will after that. I have to re create the exact same map, and then the process repeats. It'll work perfectly, and then randomly stop working. Absolutely no changes are being done to anything... I can't figure this one out either....

3
Request/Find Meshes / Potion Request
« on: November 22, 2012, 11:28:25 pm »
<center></FONT><center><table width="80" align="center" bgcolor="000000" cellspacing="0" cellpadding="0" style="border-color: 220000; border-width:2px; border-top-style:solid; border-right-style:solid; border-bottom-style:solid; border-left-style:solid;"><tr><td><img src=" http://i1288.photobucket.com/albums/b494/ShadowfangInnovia/screenshot_10092012_094347052.png" border="0" alt="Photobucket"></a></tr></td>
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Life can be full of surprises...
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I will be making a map, that is moreso a potion room, it will have some books and such, but I don't have any sciency things to put into the map whatsoever...

Potion Bottles - lot's of colors
Viles - big and small
Test tubes
A cauldron of sorts
Some particle effects to go with items..

The room will be fairly dark, and seem to be lit with candles, as it is somewhat a hidden area to begin with... just some help with these items would be nice, and thank you in advance.

Ps. I have a feeling that HTML does not work on here... but we will see...

</font color>

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... sometimes it's just better to expect the unexpected

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ShadowFang
Male
Adult
Winter
ColdFang
Ruler of Shadowlight

<iframe src="http://files.podsnack.com/iframe/embed.html?hash=az9l4m9c&wmode=transparent&t=1351122949" width="340" height="27" seamless="seamless" scrolling="no" frameborder="0" allowtransparency="true"></iframe>


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