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Game Suggestions & Ideas / Remove the Width/Height/Length consrtaints.
« on: January 24, 2011, 01:56:40 am »
I quickly browsed through the topic names to see if this has been suggested, although I didn't check generic thread titles such as "Lots of ideas" or just "Ideas," so if this has been suggested before, I apologize.
Has anyone who has fiddled around with the Character Edit screen noticed the proportion constrictions that are set on the Width, Height, and Length attributes? To elaborate; when you move one slider, say the "Width" slider, the other two sliders automatically move to stick to a certain pre-set proportion system. These constraints are extremely irritating. It makes it more difficult to create more diverse species/breeds with these constrictions.
For example, if I have a character of a certain obscure canine breed, for example the Tosa Inu (which I have to use the feline model for, ironically) and set its length to the perfect length for its' breed, I might find that the width is too skinny. if I move the width slider it ruins my perfect length. Same with the height attribute. I can not get the perfect width, length, and height combination no matter how hard I try or how long I fiddle with the sliders.
I say these proportion constraints should be removed, for the sake of more diverse species/breed creation.
Also, the canines could use an extra body mesh to choose from, or extra settings so that more diverse canine breeds can be made. It's entirely too wolfish/skinny/lean to create breeds such as Tosas, Mastiffs, Pugs, and the more stockier/less lean canine breeds. I'm also in favor of fuller manes for canines, because there are some breeds that would benefit from the look of a thick mane, such as Fu dogs. Thicker/wider/taller/bigger muzzle, neck, and head settings would be beneficial too. Having separate settings for wider/thinner heads, necks, and muzzles would greatly improve customization and breed diversity.
I also am in favor of shorter/skinnier tails for both canines and felines, and curlier tails for such canine breeds as the Akita or Shiba Inu.
Hope this doesn't sound bossy or rude xD I tend to be rather blunt, lol. I love the work that has gone into FH so far, don't get me wrong. It's just that it could use a few improvements to better accommodate more diverse breeds. Also, a setting should be implemented to adjust the arch of a character's back; this would be helpful for hyenas and certain feline species.
(Credit to the arched back setting idea goes to Slycan; I can't remember which forum I read it on but Sly made a great comparison of back/neck arching differences between canines, felines, and hyaenidae).
Has anyone who has fiddled around with the Character Edit screen noticed the proportion constrictions that are set on the Width, Height, and Length attributes? To elaborate; when you move one slider, say the "Width" slider, the other two sliders automatically move to stick to a certain pre-set proportion system. These constraints are extremely irritating. It makes it more difficult to create more diverse species/breeds with these constrictions.
For example, if I have a character of a certain obscure canine breed, for example the Tosa Inu (which I have to use the feline model for, ironically) and set its length to the perfect length for its' breed, I might find that the width is too skinny. if I move the width slider it ruins my perfect length. Same with the height attribute. I can not get the perfect width, length, and height combination no matter how hard I try or how long I fiddle with the sliders.
I say these proportion constraints should be removed, for the sake of more diverse species/breed creation.
Also, the canines could use an extra body mesh to choose from, or extra settings so that more diverse canine breeds can be made. It's entirely too wolfish/skinny/lean to create breeds such as Tosas, Mastiffs, Pugs, and the more stockier/less lean canine breeds. I'm also in favor of fuller manes for canines, because there are some breeds that would benefit from the look of a thick mane, such as Fu dogs. Thicker/wider/taller/bigger muzzle, neck, and head settings would be beneficial too. Having separate settings for wider/thinner heads, necks, and muzzles would greatly improve customization and breed diversity.
I also am in favor of shorter/skinnier tails for both canines and felines, and curlier tails for such canine breeds as the Akita or Shiba Inu.
Hope this doesn't sound bossy or rude xD I tend to be rather blunt, lol. I love the work that has gone into FH so far, don't get me wrong. It's just that it could use a few improvements to better accommodate more diverse breeds. Also, a setting should be implemented to adjust the arch of a character's back; this would be helpful for hyenas and certain feline species.
(Credit to the arched back setting idea goes to Slycan; I can't remember which forum I read it on but Sly made a great comparison of back/neck arching differences between canines, felines, and hyaenidae).