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Messages - alphaomegawolf

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11
Game Help / I need help creating my meshes!
« on: July 15, 2016, 08:17:14 pm »
Hello! So for 3D modeling, I use Sculptris. After I sculpt, I know I need to import my .OBJ file into Blender, however, I cannot seem to get Ogre mesh converter and Python to work. Its frustrating! Blender's console always says that I do not have Python. What am I doing wrong?


*EDIT*
I solved my own problem.. Ha

12
Phew! I think I'm happy with the Heightmap/mask.


13
After a couple months of hiatus, I decided to check the Feral-Heart forums. And it updated, with lots of new map making objects and such!
 Parrot Beach, a calm tropical peninsula inspired by the parrot. I plan to have bubbling hot springs, palm trees, and things that resemble parrots. Recently, I have gotten into 3D modeling, which means custom meshes! (If I can figure out how to make them)

I can't wait to show you all the height map once it is finished!
P.S. If anyone has map making tips, that would be extremely helpful to me.

14
Work In Progress Maps & Map Discussion / Re: Quiet Island
« on: January 02, 2016, 05:58:58 pm »
For the trees I will use the tree from final fantasy, brought to us buy the wonderful Galiou!
Go check out their converted meshes:
 http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=18553.0

Since these meshes technically don't belong to anyone, I can make unique trees with this mesh!

15
Work In Progress Maps & Map Discussion / Re: Quiet Island
« on: January 02, 2016, 05:52:05 pm »
Height map and mask done! Time to find/make meshes! (I can't design 3D things, but I could change the color of things once more. Is it allowed? It would only be the game's default meshes that I would make a copy of and change)

16
Work In Progress Maps & Map Discussion / Re: Quiet Island
« on: January 02, 2016, 05:46:50 pm »
I can assure you, it won't be so quiet when I get in there!
Huehue, keep up the good work. <3
Thanks!

17
Work In Progress Maps & Map Discussion / Re: Quiet Island
« on: January 02, 2016, 05:16:49 pm »
Okay, so I thought about it, and figured out how to make the perfect texture. I Simply made a copy of the African grass and seasand; then I changed the hue (Color) and brightness. It looks outstanding!

18
Work In Progress Maps & Map Discussion / Re: Quiet Island
« on: January 02, 2016, 04:57:54 pm »
So, I've tried to make a custom texture for the grass.


Looks pretty rad, right?

Until it turns out like this: (This isn't the height map, it's a different one I had worked on)
http://i.imgur.com/4blIf5T.png

It's very blocky, and doesn't blend along the edges, but I'm not sure how to do that. What do I need to fix?

19
Work In Progress Maps & Map Discussion / Quiet Island
« on: January 02, 2016, 03:04:22 am »
With the finish of my first map, it's time for my second map!

So basically, this map is explained all in the name; a place for quiet people, music videos, low-key roleplay, and more! It will be an environment with lots of blues, purples, mystical trees, and crystals. My mistakes I had made with Lake Of Forests now lead me to avoid them and create something great. I hope that everything stays well! Updates are to come very soon!

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Finished Maps / Re: Lake Of Forests- Public ~By Glory
« on: January 02, 2016, 01:17:16 am »
Love the water! ;o;

I am impressed to see this is your first map. Keep up the hard work! ^^
Thank you so much!

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