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Messages - Misterwives

Pages: 1 [2] 3
11
Game Help / Exporting my maps - help?
« on: July 27, 2017, 06:07:03 am »
My FeralHeart automatically exports my maps without me even clicking the export button. And if I do actually overwrite the pre-existing export, my entire game crashes and I have to redownload fh entirely.

My current map is coming up as skyfall.map, not skyfall.fhm, and someone who has downloaded my map keeps crashing. Is there a way to fix this issue?

12
Game Help / Re: Wings for Preset
« on: July 26, 2017, 08:40:21 am »
Here's what the whole code should be, delete everything currently in the .material file and put this instead:
Code: [Select]
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
Also, re-export the wing images as .jpg 's. If all else fails, let us know.

It worked! Thank you so much!

13
Game Help / Re: Wings for Preset
« on: July 26, 2017, 08:29:15 am »
Code: [Select]
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eyes.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_11wings.png
         }
      }
}
material preset_11_equipMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_11wings.png
         }
      }
   }[code]
anything else that could be wrong?? Still not working, I'm gonna start yodeling. :I

14
Game Help / Re: Wings for Preset
« on: July 26, 2017, 08:11:29 am »
Okay...mind posting your preset's material code here? You can do that by using this tag:

[code]paste entire code contents here[/code]

Also it might be beneficial for us to know what the filenames of your files are.

And I'm working in the preset_11 folder as of right now.

15
Game Help / Re: Wings for Preset
« on: July 26, 2017, 08:11:00 am »
Code: [Select]
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eyes.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture(preset_11wings)_Right.png
         }
      }
}
material preset_11_equipMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture(preset_11wings)_Left.png
         }
      }
   }[code]

16
Game Help / Re: Wings for Preset
« on: July 26, 2017, 07:07:32 am »
Are you making sure that when you add in the additional material code that you change the number to your correct preset folder?

material preset_3_equipMatL

Where 3 is your preset folder number.



yep, I double checked a good three times too & I still don't understand what's wrong with it. It's doing the same thing for my eyes, too. The files are .jpg, and they're named correctly in the coding.



17
Game Help / Re: Wings for Preset
« on: July 25, 2017, 08:46:42 pm »
try this?

I figured it out XD     open the material file and under mane add :

material preset_(number)_equipMat    ^^ then add R or L for which wing you want to use. Then just fallow the normal pattern like this :

material preset_3_equipMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture(what you named it)_Left.png
         }
      }
   }


^^ Hope this helps!
}
[/color]

aaaa now the wings are just all white. ;-;

18
Game Help / Wings for Preset
« on: July 25, 2017, 08:36:03 pm »
Help!! I've done this countless times and I can't seem to fix whatever issue it is. My wings are .jpeg, named preset_12wings, and in the right folder, but the wings will still not work on my preset. Whenever I load the wings in game, they come out as bumble-bee. (same as eyes.)

19
I'd be willing to help out! It seems like an interesting idea and it'd be fun to expand on it.
Awesome! Would you wanna exchange Skypes so we can chat on there? My laptop is having issues as of late. :(

20
R U I T     A E T H E R E
[/font][/size]
S K Y F A L L
[/size][/i]

Ruit Aethere, a fantasy land in the making. The Kingdom rules the land, residing in the sky, with their god-like wings and their almighty abilities. They crush anyone who disobeys their rule, their law, but there is still rebellion afoot.
The Rebels, who no longer wish to be ruled under almighty law. Their wings have been stripped from them, a sign of utmost disgrace. Sent to live in the rugged terrain below, they fight for their rights that have been taken from them by the above.
[/i]

I'm looking for someone who would be willing to play the lead of The Kingdom - King or Queen, Priest or Priestess; if you want this role, we will create it together, as well as plot, create lore, etc, together. I'm pretty much looking for someone who'd be interested in building off this idea with me and creating it into a full on roleplay.
You must be active and literate, and be flexible to new ideas and plot changes.

This roleplay will be LITERATE, MAPPED, RPSR, FANTASY, MATURE, and ACTIVE. If you are interested, please let me know ASAP so we can begin! I've already begun working on a map as well!

Pages: 1 [2] 3