Alright, I moved everything to a different folder and changed the code. I also renamed everything to be 'preset_9' instead of 'squid'.
So now, the images are like this:
And the code is like this:
material preset_9_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_9body.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9bodyglow.png
}
}
}
}
material preset_9_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_9body.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9bodyglow.png
}
}
}
}
material preset_9_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_9head.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9headglow.png
}
}
}
}
material preset_9_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_9head.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9headglow.png
}
}
}
}
material preset_9_eyeMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_9eye.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9eyeglow.png
}
}
}
}
material preset_9_eyeMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_9eye.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9eyeglow.png
}
}
}
}
material preset_9_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_9tail.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9tailglow.png
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_9mane.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9maneglow.png
}
}
}
}
material preset_9_equipMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_9equip.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9equipglow.png
}
}
}
}
material preset_9_equipMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_9equip.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9equipglow.png
}
}
}
}
And the problem is still there.