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Messages - kyuubi1161

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11
Presets & Markings / Re: ~Kyuubi's presets~ Taking free requests! Closed.
« on: October 06, 2011, 10:01:25 am »
Sure, ill see if i can do it just please remember that i dont have photoshop this second so it will have to wait a little while until i can sort it out. :)

12
Presets & Markings / Re: ~Kyuubi's presets~ Taking free requests! Closed.
« on: October 04, 2011, 02:04:34 pm »
Guys, presets are on hold due to having to re-install photoshop, And Copper4me, I really hate to say it but I have decided not to do your preset. there are just so many I have done like it and I would really like to do something different instead of having to do it over and over again. Please feel free to request a different one. remember I can do transparent, different sides, glow, shiny, etc. I'm really, ever so sorry about it but I have to be true to my own feelings. :(

13
To Jeanette; I sent you your preset but I'm not sure if you got it ._. let me know if you want me to resend it.

14
Yeah, dont worry, all i have to do on hawkfrost is make the tail colours, draw the fur for the body and tail, then do the eyes :) sorry i couldn't reply quicker but i couldn't get into the forum :S

15
okay, which side of the eye is blue? by the way i can do glow, transparent, (i even have a transparent preset tut on the member made tutorials page ;) ) different sides, shiny, etc. what tail and ears do you want? :3 also the mane needs to be the mane type. i cant make the mane a different colour from the tufts, sorry :S and just to let you know brown wont glow very well. :| and what are "browl's"? and what side of her leg and shoulder? right or left? (looking from behind the character) and what colour are the stars and pawpad?

16
OMG Zodiac i fail i accidently thought that was your request was your signature i was just like Hay its hawkfrost YAY I LOVED THAT VIDEO ON YOUTUBE! then im just like Oops e.e

17
Well, i cant remember what number it is, if its like preset_8body then you need to put it in the "my presets" folder, then the one called preset 8. same with a different number, if it said preset_7body you would put it in the preset 7 folder. make sure you replace the material file with the one that came in there or it won't work! :)

18
Sorry dude! I didn't realize I posted this and I haven't got the video up yet. I'm working on it now. :S I don't get why someone had to bite me though. just a common mistake made by a common person :(

19
just to let you know in my experience you need to download a zip program first :)

20
Hello Everyone! Tao here. today im going to show you how to make a transparent preset in Detail!

Here is the Video explaining how to do it:

Part 1: How to make a transparent preset in Feral Heart part 1

Part 2: How to make a transparent preset on feral heart part 2

TURN UP YOUR SOUND TO FULL OTHERWISE YOU WONT HEAR IT!

Here is the code: (i explain how to do it in the video :D )

Quote
material preset_8_bodyMatL
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8body.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
         texture_unit
         {
            texture preset_8body.png
         }
      }
   }
}
material preset_8_bodyMatR
{
   receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8body.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8body.png
         }
      }
   }
}
material preset_8_headMatL
{
        receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8head.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8head.png
         }
      }
   }
}
material preset_8_headMatR
{
   
        receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8head.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8head.png
         }
      }
   }
}
material preset_8_eyeMatL
{ receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8eye.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8eye.png
         }
      }
   }
}
material preset_8_eyeMatR
{
    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8eye.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8eye.png
         }
      }
   }
}
material preset_8_tailMat
{
   receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_8tail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_8tail.png
         }
      }
   }
}
material preset_8_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_8mane.png
         }
      }
   }
}

I really hope this helps as i spent hours trying to figure this out a while ago and i dont want people to have to do that either. Enjoy you guys and like i said before i hope it helps!

~Tao

PS. this is my first time talking in a video so i say Umm and and just EH? alot :D[/color]

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