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Messages - BlazeTheLioness

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11
Meshes / Re: Wearable Beak Item? -EDIT- DOWNLOAD IS UP!
« on: April 09, 2012, 02:21:48 pm »
Yes. But, if others do not have it, and they have another item  in place, you will see it as the gryphon beak, too. That's a very weird, but funny, issue.

12
Other Mods/Creations / Re: .:Realistic Sun Radiance Mod:.
« on: April 06, 2012, 01:26:34 pm »
Could ya post some pictures? Just in case people do not like it when they download, so they do not have to install FH all over.

13
Meshes / Re: Wearable Beak Item?
« on: April 06, 2012, 01:21:19 pm »
Omigawsh thank you SOOOOOO much! I've been asking around and no one's responded exept you. ThankyouthankyouthankyouthankyouTHANKYOU!!!!!

haha, no problem. I can't make meshes, but I am a map, emote and marking maker. But I understand about mesh converting and exporting too. :D

14
Finished Maps / Re: [v.1.13] Sirius' Kopje [Complete.]
« on: March 18, 2012, 11:40:14 pm »
OK. Enough from this one. I am working on an second version for Sirius' Kopje, will be way better than this!
Can't post pictures, this version is such a starting... when I start it, it will be done to an different topic

15
Meshes / Re: Wearable Beak Item?
« on: March 18, 2012, 04:31:40 pm »
You gotta use an Ogre exporter to convert a .blend file (I don't remember the name, but i think it is .blend) to a .mesh file, remember to use the lastest version from the exporter also.

16
Finished Maps / Re: [v.1.13] Pridelands [Complete.]
« on: March 18, 2012, 04:29:12 pm »
Horsefan, that is a glitch on the mesh file. I already know it, but I am not the right person to fix it. Sorry :(

17
Finished Maps / Re: [v.1.13] Pridelands [Complete.]
« on: March 15, 2012, 03:27:33 pm »
Thanks. It was that way of thinking that I decided to start this map. I were exploring the map topic once, and once all the pridelands projects are WIP and such, I decided to start an fully public project, and seems it works perfectly.

18
Meshes / Re: Wearable Beak Item?
« on: March 10, 2012, 03:42:01 pm »
Lol, a dodo... funny idea but quite creative ^^

19
Game Help / Re: FH Continues to Quit on me
« on: February 29, 2012, 11:04:18 pm »
Incorrect, it is not Kov working on the map that gets people stuck or kicked, it's a server problem. Like I said, it is solvable, by switching characters or waiting it out. It is never permanent. And it is next to always, a server issue.

I've had this glitch before, and like I've said, it fixes it self out. If you use the character for a lengthy amount of time, it ends up glitching, however, switching from it for a while, usually fixes the problem, as long as the server isn't acting up.

Well, i didn't say this was right, i said that is what I HEARD. I am still not sure though

20
Game Help / Re: FH Continues to Quit on me
« on: February 28, 2012, 03:26:34 pm »
Nothing solves, really. by what I heard, when Kov works on a map, it goes offline and everyone that attempts to go in gets kicked. you got to wait a few minutes and/or switch characters temporairly

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