Thank you so much! ^.^ I will try this out and see how it works.
*EDIT*
I tried it out and I got it to work, however, the one part I wanted to do it for was the mane. I did everything normally, colored in the base color and saved the glow part as a new material. The glowy parts glowed and the normal parts did not, which is good. However, if you turn the camera to the right angle, parts of the mane disappear, and it didn't do that before I used the new coding. I don't know what part of this code makes the hair look solid:
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1mane.png
}
}
}
}
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_1mane.png
}
}
}
}
But I want the hair to be solid while still fitting into this code scheme. o.o
{
technique
{
pass
{
alpha_rejection greater_equal 128
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1mane.png
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
alpha_rejection greater_equal 128
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1maneG.png
}
}
}
}
(I added the transparency code into the glow code so it wasn't blocky. It had no effect on the hair disappearing because it did that before I added that part of the code in.)