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Messages - IcexWolf1

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11
Game Discussion / Re: Attack of the Short-Posts?
« on: October 19, 2013, 05:20:15 pm »
Usually I only say it's short when it's one or two sentences long, apart from my normal three or more. I'm not apoligizing for it being short, I'm just saying that that one post in particular was shorter than what I normally go for. Ran out of ideas for what to say, not enough to go off of from someone else's post to make something out of it, not in the mood, etc. I'm not saying my post is inadequit, just that it is shorter than what is the usual for me.

12
Game Discussion / Re: Rape jokes.
« on: October 19, 2013, 04:32:36 pm »
I can't stand these jokes. People seriously need to grow up and think about other people for a change. Any form of rape or sexual harssment isn't humorous at all. Both my best friend, and my boyfriend were victims of it, and I know their pain. It hurts. And people who haven't been through it have no hope of knowing, but that doesn't make it right.

13
Game Help / Re: ~A Litte Question~
« on: August 10, 2013, 10:43:53 pm »
Alright. Thanks. :D

14
Game Help / Re: ~A Litte Question~
« on: August 10, 2013, 05:46:11 am »
Oh, alright. Thanks guys. ^^ I'm not all that good with mesh making, and making a mesh that would be used as a map would sound really laggy for most people. x.x

15
Game Help / ~A Litte Question~
« on: August 03, 2013, 04:49:28 am »
I was wondering if it would at all be possible to make a map using Blender. If so, can you point me to a tutorial or tell me how? I saw this same question on a mesh making tutorial, and the tutorial maker said it was. Thanks. ^.^

16
Other Mods/Creations / Re: Canine Fur Texture~ Finished!
« on: July 18, 2013, 05:12:55 am »
The first link isn't working for me. >:Y

17
Game Help / Re: Preset Coding
« on: July 12, 2013, 03:26:08 pm »
Thank you so much! Again. xD We're working smoothly now. :3

18
I see nothing wrong with someone seeing the progress I'm making on a game, particularly if there is no personal information being displayed.

If the evidence I give them isn't good enough, then nothing is.

19
I wouldn't show them EVERYTHING. I would show them what they ask for (within reason), and that's it. And I agree, I would only care that my friends and staff knew who I was, but it would save me a bunch of crap if everyone knew I was really me, ya know?

20
Game Help / Re: Preset Coding
« on: July 10, 2013, 10:18:34 pm »
Thank you so much! ^.^ I will try this out and see how it works.

*EDIT*
I tried it out and I got it to work, however, the one part I wanted to do it for was the mane. I did everything normally, colored in the base color and saved the glow part as a new material. The glowy parts glowed and the normal parts did not, which is good. However, if you turn the camera to the right angle, parts of the mane disappear, and it didn't do that before I used the new coding. I don't know what part of this code makes the hair look solid:
Code: [Select]
{
        technique
        {
                pass
                {
                       cull_hardware none
                       cull_software none
                       alpha_rejection greater_equal 128
                       texture_unit
                       {
                                texture preset_1mane.png
                }
          }
     }
}
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_1mane.png
         }
      }
   }
}
But I want the hair to be solid while still fitting into this code scheme. o.o
Code: [Select]
{
technique
{
pass
{
alpha_rejection greater_equal 128
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1mane.png
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
alpha_rejection greater_equal 128
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1maneG.png
}
}
}
}
(I added the transparency code into the glow code so it wasn't blocky. It had no effect on the hair disappearing because it did that before I added that part of the code in.)

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