Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - One True Tame

Pages: 1 [2] 3 4 5
11
Forum Discussion / Re: ACTA, SOPA, PIPA, Lawful Access...
« on: January 23, 2012, 10:03:02 pm »
Oh wonderful!!! I was actually trying to look for those. ACTA is a on stariods verson of SOPA that I see as highly invasive. Piece o crap....

12
Work In Progress Maps & Map Discussion / Re: Future Dream World? c:
« on: December 30, 2011, 07:28:07 am »
Becuase I can...I feel the need to make you interprait my idea. ^^ So here I go into a whim of a poem about some things that come to mind.

A gentle voice,
floating by.
A dacing song,
throughout the light.
Comes here to stay,
whilst hearts are grand.
But gone today,
as hearts fall ill.
Bright gentle,
darken skys.
Those that wish to see it,
must travel affar.
Be brave, be bright,
Be seen.


^^ have fun with that!!! mwahahahaha!

13
Game Help / Re: Preset Wings?
« on: December 29, 2011, 09:57:10 pm »
I figured it out XD     open the material file and under mane add :

material preset_(number)_equipMat    ^^ then add R or L for which wing you want to use. Then just fallow the normal pattern like this :

material preset_3_equipMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture(what you named it)_Left.png
         }
      }
   }


^^ Hope this helps!
}

14
Presets & Markings / Re: A R A C E L I ' S P R E S E T S (Moving texture)
« on: December 29, 2011, 09:52:36 pm »
Im working on a moving preset too, but I cant seem to get it to /move/ the way I want. Instead of continues stream it scrolls the image O.o, Any tips?

15
Game Help / Re: Animated presets
« on: December 29, 2011, 09:47:08 pm »

16
Game Help / Re: Preset Wings?
« on: December 29, 2011, 05:58:32 am »
I know to add items you use the items.cfg file, is there an equip one too? I havnt looked yet.

17
Im quite new so I dont know how to use friends presets. How do i do? If i try to open the file a FileCure-thing comes up.

If your friend has a preset all you have to do is download it from the link that they give you and place it into FH>presets  do NOT put into "my_presets" thats for ones you make.

18
Tame, do you think you could send me your exact coding files please? That would be great. thanks! It's usually an issue with the coding if there is white parts. :S

material preset_9_bodyMatL
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritBody_Left.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritBody_left.png
          }
       }
    }
}
material preset_9_bodyMatR
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritBody_Right.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritBody_Right.png
          }
       }
    }
}
material preset_9_headMatL
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritHead_Left.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritHead_Left.png
          }
       }
    }
}
material preset_9_headMatR
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritHead_Right.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritHead_Right.png
          }
       }
    }
}
material preset_9_eyeMatL
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 2.000000 2.000000 2.000000 2.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 1.0 1.0 1.0 1.0
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture preset_4eye.png
          }
       }
    }
}
material preset_4_eyeMatR
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 2.000000 2.000000 2.000000 2.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 1.0 1.0 1.0 1.0
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture preset_4eye.png
          }
       }
    }
}
material preset_9_tailMat
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritTail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritTail.png
          }
       }
    }
}
material preset_9_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture SpiritHair.png
         }
      }
   }
}

19
The video is up now but I just have a semple question becuase I can make the entire body trasparant/see-through and things but no mater what I do The eyes and jaw are pure white through the body -_- looks very akward.   :


20
Art Gallery / Re: Tame's Art
« on: October 13, 2011, 12:33:47 am »
Thats pretty cool ^^ I would have never know.

Pages: 1 [2] 3 4 5