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Messages - Windstrider

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21
Presets & Markings / Re: Wind's Presets (OPEN!)
« on: June 12, 2018, 09:47:36 pm »
I got the scrolling codes to work! Now I just gotta figure out how to make the translucency work with them. There's a way to do it, I just need to get it to work properly. The whole thing is coming along pretty well:


If the paws look weird like that, let me know and I can make it so only the paw pads are yellow. I can also get started on the wings and/or feline version if you want.

22
Presets & Markings / Re: Wind's Presets (OPEN!)
« on: June 12, 2018, 05:10:34 am »
It's fine, and ok, I'll start working on those too, then. There's different scrolling speeds too, so let me know how fast/slow you want the scrolling effects to be. Each thing (mane, wings, etc) can have a different speed if that's how you want them.

23
Presets & Markings / Re: Wind's Presets (OPEN!)
« on: June 12, 2018, 03:53:41 am »
Ok, got it. The head (including eyes, mouth, and teeth) and tail are basically done. Just gotta do the body and add the effects to the mane and tail. I can do optional translucent wings if you want, too. To match the mane and tail maybe? I think the scrolling should work for all of them, and the translucency will definitely work for all of them since I've seen people make 'ghost' presets that are all translucent.

24
Presets & Markings / Re: Wind's Presets (OPEN!)
« on: June 11, 2018, 11:32:28 pm »
Ok, so black tongue and teeth too?

And ok

25
Presets & Markings / Re: Masked Man Preset {With Custom Items)
« on: June 11, 2018, 10:56:48 pm »
Looks awesome!

26
Presets & Markings / Re: Wind's Presets (OPEN!)
« on: June 11, 2018, 09:39:28 pm »
Thanks!

And ok cool, I'll add the space preset to the request list, and I'll add the sunset one to the ideas to-do list. I'll make a canine and feline version of each of these. :3 I'll do the canine versions first, since I have experience making canine presets.

If I can, I'll try to give the space one an ambient gold light effect, and some glow effects, to match the gold lines and glowing things in the pic.

Edit: I made the inside of the mouth as well as the tongue gold, and I think I'll leave the teeth white? But let me know what you want the mouth/teeth/etc to be, since they're not in the pic. Also, should the mane be opaque, translucent, scrolling, etc?

-----------------
Here's what it looks like so far:

27
Presets & Markings / Re: Wind's Presets (finished request #1!)
« on: June 11, 2018, 12:59:37 am »
I haven't been on here in ages (people have said junior year in hs is the busiest and/or hardest year and it's true, this year was soo busy!) but I'm back since it's summer break now! Plenty of presets are on the way and requests are back open. If there's anything I forgot, since it's literally been like an entire year lmao, please remind me.

28
Forum Games / Re: Battle of the Zodiacs!
« on: June 10, 2018, 05:10:36 am »
965

29
Thanks for the tutorials! The scrolling one looks awesome, but I don't understand why the mane is totally fine on one of them but the mane is white/textureless on another. Also, the back legs turned out a bit weird on the one with leg markings. These are most likely mistakes I've made because my preset skills are rusty lmao, and I'm still kind of a beginner, but I don't know why they happened.





I didn't know if you need the code for them but here it is.

The one with the mane issue:
Code: [Select]
material preset_9_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9body.png
}
}
}
}
material preset_9_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9body.png
}
}
}
}
material preset_9_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9head.png
}
}
}
}
material preset_9_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9head.png
}
}
}
}
material preset_9_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9eye.png
}
}
}
}
material preset_9_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9eye.png
}
}
}
}
material preset_9_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9tail.png
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 129
texture_unit
{
texture preset_9mane.png
scroll_anim 0.1 0.1
}
}
}
}material preset_9_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9body.png
}
}
}
}
material preset_9_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9body.png
}
}
}
}
material preset_9_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9head.png
}
}
}
}
material preset_9_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9head.png
}
}
}
}
material preset_9_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9eye.png
}
}
}
}
material preset_9_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9eye.png
}
}
}
}
material preset_9_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9tail.png
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_9mane.png
scroll_anim 0.1 0.1
}
}
}
}

The one with the leg issue:
Code: [Select]
material preset_8_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8body.png
}
}
}
}
material preset_8_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8body.png
}
}
}
}
material preset_8_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8head.png
}
}
}
}
material preset_8_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8head.png
}
}
}
}
material preset_8_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8eye.png
}
}
}
}
material preset_8_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8eye.png
}
}
}
}
material preset_8_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8tail.png
}
}
}
}
material preset_8_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8mane.png
scroll_anim 0.1 0.1
}
}
}
}

Fyi, the picture I used for the mane is a solid color 512x512 png, instead of the mane with the jaggedy looking edge. Manes are the one thing I don't really get when it comes to presets.

Thanks in advance to whoever helps.

30
Praise / Re: Happy Pride
« on: June 03, 2018, 02:35:18 am »
Happy Pride, yall!

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