Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Aedre

Pages: 1 2 [3] 4
21
Site/Forum Help / Re: ScreenShots
« on: July 30, 2011, 02:46:32 am »
Photobucket works too, and has a decent editor if you want to mess with the image a bit.

www.photobucket.com

22
Modding & Meshing Tutorials / Re: Introduction to the Object Maker
« on: July 30, 2011, 01:36:17 am »
This is a simple blurb of things I like to do with my textures.

http://i486.photobucket.com/albums/rr223/Aleakim/Aedit.png

I have a picture. I want to make a picture to put in-game. If it is a regular texture, it shows up distorted and blown-up and totally indistinguishable. So I played around.

When you put a texture into the files, and call it up in the object maker (on a basiccube.mesh, which is easiest to get a picture on) the texture is 'wrapped' around the object any way it can to fit over and cover it. It is also up-side-down.

To fix this? Rotate the picture 180 degrees (you don't even need a photo-editing software to do this; just right click the thumbnail image.)

I find Gimp is the easiest to do this next step on, because its a few right clicks and a save and you're done.

Open image. It is upside down now (if it isn't, make it so!) this means it will appear right-side-up in game.

Go to the layers palette, right click layer, 'duplicate layer'.

Select the background copy, right click, 'scale layer' and size it much smaller than the original - it should fit in the very center of the image. You may need to play with the size depending on how big the original image is, but you have plenty of wiggle-room.

Flatten image (right click layer > flatten image), save it as a jpg and make sure it's in the files with your other textures and written in the MATERIAL file. As long as the name does not change you do not need to add a new file to the texture material file.

When you load the basiccube.mesh and call up the new material file, the picture (the centered mini one) will appear on the TOP face of the cube. This is because it is centered. This is the only way I have done it so far (I only did it today, after all) so you will have to use the Pitch button to rotate it to the side, unless you want to make a doormat or something and then you can just flatten the cube a bit...

I believe that if you take the miniaturized version of the upsidedown image and, instead of placing it in the center, place it towards the bottom, top, or side of the image, it will appear on different sides of the cube. Perhaps even rotating the image can make it appear right-side-up on the sides of the cube. Feel free to experiment.

I might post a 'place mini image here with this side up if you want X orientation on cube' later once I go through the learning process myself, but I've done enough thinking and explaining for today. XD



Now, with that said. I ask you all to please respect the copyrights of artists and photographers when you are making textures! As a growing photographer myself, I am especially keen on emphasizing this point and even more especially vehement in defending my own artwork from theft. Would I be thrilled if someone asked to use one of my images for something? Yes! Would I give them permission? Probably, so long as the user agrees to respect my work and use it in a limited environment. Many (non-strictly-professional, non-sells-for-a-living) artists and photographers would not mind their art being used WITH permission (I mean, how else would people appreciate it?) but I promise you nothing pisses us off more or draws a more immediate reaction than seeing our work somewhere it is NOT supposed to be.


Heh....talk about ending on a down note... >.> Well, yup, I think that's all I wanted to say.

23
Modding & Meshing Tutorials / Re: Introduction to the Object Maker
« on: July 29, 2011, 10:50:23 pm »
i'm sure this will be very helpful to people who don't know how to use it. nice one! that must of taken a while to write! *gives karma*

:3 Yay! Thank you for the karma. ^.^ I have fun writing these things to help people. I actually had a job once, writing guides and informational articles and how-to-care-for animal sheets...

I have just one more thing I'm going to write and then I'll be done for now. Maybe I'll put up a thread of tips/interesting things I've stumbled across while building objects. I hope everyone finds it useful. :)

24
Modding & Meshing Tutorials / Re: Introduction to the Object Maker
« on: July 29, 2011, 10:45:55 pm »

25
Modding & Meshing Tutorials / Introduction to the Object Maker
« on: July 29, 2011, 09:37:25 pm »

26
Game Help / Re: cool meshs
« on: July 29, 2011, 07:37:17 pm »
Sure ^.^ I love teaching people.

I will move this to a new thread to avoid totally hijacking Jazz's thread though. I'll link it once it is made.

Edit: Ok! The intro is made and awaiting pictures.

http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=10002.msg138372#msg138372

27
Game Help / Re: cool meshs
« on: July 29, 2011, 05:50:10 pm »
Couple more ideas!

Fountain
Ink Pen/feather pen/well
Bone tools, flint scrapers and knives, bead jewelry
Spear, sword
Fence (Different style :D Picket fence, horse pasture type fence, chain link fence?)
Grrrrrizzly bear >.>
Clay pots/urns/bowls/cups <- maybe painted with some aboriginal type designs?

And a few basic objects that would make from-scratch building easier. T

..Like the basicring.mesh, but cut in half so you can walk into a room/tower but can still have a collision for the other side. :P Or even just a ring with a little slice cut out of it for a door. *nod*
A cone with a hollow center would make for some interesting tower rooms, rather than flat-topped.

Any of the basic objects - square, cone, cylinder, etc. would be useful if they had copies that were
1. Hollow (lol ring = hollow cylinder...) and/or
2. Turned on their side - perfectly. Not that almost-straight and almost-level frustration of the Pitch and Roll buttons XD If you're making something over 2000 pixels wide, it has to be straight. >.>
3. Upside down! It's hard to get an ice cream cone perfect. :P

Ohohohoh! New idea. You know how you put a texture on the meshes but it only shows like a big BLOB of the texture? What if we could make pictures....like pictures to hang on walls..........I'm going to go try it!

Edit: I feel like I'm stealing Jazz's thread... >.>' lol But coming up with ideas is giving me ideas too. XD

Edit Again: :3 I have an art gallery now. *twirls* All are my own images. On that wall, anyway...lol the other walls are standard textures, I didn't have enough patience to play with the pitch tool again o.o

http://i486.photobucket.com/albums/rr223/Aleakim/Aedit.png

28
Game Help / Re: cool meshs
« on: July 28, 2011, 04:58:16 pm »
Some interesting ideas! I didn't even realize I already started doing some of this stuff. You don't need blender to make the dens, certain trees, various shrubs, etc.

I have a sakura (cherry blossom) tree already, from the same map where I got the colored crystal files (linked above.) You can mix and mash textures in the object maker to create different dens - and its super easy to make a texture for a den, rather than making an entire den mesh. Jazz seems to be working more on custom objects than on textures, so maybe if you want a differently shaped den than what the game provides...And yeah you can also mix tree barks and leaf meshes and such. And flowers, though they're kind of funky flowers the game provides.

I'll link some of what I am talking about if Jazz doesn't mind...? And not in picture form so I won't lag up the thread lol. They're just standard objects the game has by default, I think.


29
Game Help / Re: cool meshs
« on: July 28, 2011, 03:53:39 am »
Links!

http://tigerpython.deviantart.com/art/Meshes-for-FH-are-needet-201904664

=/ Did not find the one I wanted. But lol I found this!

http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&action=printpage&topic=8475.0

The page is definitely not loading for me. I'll go find another computer and try it. o.o

Edit: The page did load. The text is black. Why this is, I am not sure. crtl+a works...lol It was also a rather confusing tutorial, but I'm still deciding to just not-bother with the converting yet. XD I'll get myself worked up and frustrated about it when the time comes - after I've gotten nice and settled and done pounding my head against the blender-wall. lol

30
Game Help / Re: "Invalid Map Name" Can't Save Maps
« on: July 28, 2011, 03:31:02 am »
Oh o.o
I feel kind of embarrassed I forgot about this thread.

I got the heightmap onto the game and couldn't save it at the time. The problem thankfully has never reoccurred.

I ended up with a much more interesting (and certainly more shiny) map than the first one. lol

Thanks for the responses, all were helpful. :)

Pages: 1 2 [3] 4