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Messages - Loumental

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31
Introduction / Re: Lou has returned!
« on: December 23, 2013, 11:02:45 am »
Aww thanks guys x3 *cuddles everyone*

32
Leaving / Re: Going to be gone for long.
« on: December 22, 2013, 01:22:16 pm »
Aw, dearie.. I hope these two months fly by, because our community will really need you back - you're such a kind, helpful and active member, and we appreciate all your efforts<3

It's also nice that you're making a new marking pack for errybody. +floof

33
Game Discussion / Re: Patterns Within Characters
« on: December 21, 2013, 09:38:21 pm »
'Aye, nice discussion you have going 'ere. I usually have some kind of patterns in my designs also.

- Always have a full tuft
- Always have the same color under/overeyes as the pelt
- The colors are usually always realistic (brown, black, white, etc)
- Back or sharp ears
- Neat/small markings (such as the striped leg marks)
- Most times, they have a purrdy flame/large mowhawk mane
- Eyes are usually very bright colors shifted into darkness
- The nose is usually the same color as the pelt, possibly same as markings
- I always have characters on the thin side
- They all have wolf tails if using the canine model
- Mostly all canine models

34
Game Help / Re: Crashing instantly!
« on: December 21, 2013, 09:28:41 pm »
Aha, well installing does always fix everything in most cases ;)

35
Finished Maps / Re: Meteor forest - Public map!
« on: December 21, 2013, 03:23:49 pm »
Lovely map. I like the screenshots too, especially the second last one. It gives me some kind of feeling.. Anyways, very well done. Nice characters by the way. +floof

36
Introduction / Re: ~~Hullur Floofs!!~~
« on: December 21, 2013, 02:35:33 pm »
Welcome to FeralHeart, floofie.
+Speaking of floofies, take this one.

37
Game Help / Re: Crashing instantly!
« on: December 21, 2013, 02:27:21 pm »
If it only lets you use OpenGL, try doing this to change it to Direct3D9 rendering system:

Go to your FeralHeart folder and open the ogre.cfg file. You should see: (as the first half)

Render System=OpenGL Rendering Subsystem
[OpenGL Rendering Subsystem]
Colour Depth=32
Display Frequency=N/A
FSAA=0
Full Screen=No
RTT Preferred Mode=FBO
VSync=No
VSync Interval=1
Video Mode=800 x 600
sRGB Gamma Conversion=No


What we want to change is the first row. All you have to do is change the Render System=OpenGL Rendering Subsystem to Render System=Direct3D9 Rendering Subsystem. Boot up FeralHeart, and it might possibly work. Please keep in mind that this mightn't be correct. Otherwise, I would suggest doing what Sarah said, (and what all the others said) because one of the map files might be the problem. Anyway, I'll keep this mind and sniff around to see if there is any other way to fix this.











38
Forum Games / Re: Rate the Signature
« on: December 21, 2013, 02:17:51 pm »
10/10 Pretty.<3

39
News Archives / Re: So it's this time of the year again?
« on: December 21, 2013, 02:15:25 pm »
Appreciate the update, Red! One more year to add to FeralHeart's length of time in our lives.

40
Forum Discussion / Re: Seems Legit...
« on: December 21, 2013, 09:32:30 am »
Yes, 'does seem legit. xD
They must have changed their post number. But I don't think they would like us blabbing about them.. :3

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