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Messages - TullileIsHere

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31
Forum Games / Re: Random Info About You
« on: January 18, 2016, 11:12:47 pm »
I honestly have trouble deciding between the original FMA and Brotherhood. I really like the plots they both have, but the original just gives me an odd sense of nostalgia that can't really be replaced. (Also, when I was about halfway through the original, my friend told me to watch Brotherhood because apparently it's better than the other, so I finished that before the first.)

32
Forum Games / Re: Random Info About You
« on: January 18, 2016, 11:07:28 pm »
I'm actually a little jealous of that^ The other day I was trying to find some other FMA fans to rp with.

33
Presets & Markings Tutorials / Re: Preset Contouring
« on: January 18, 2016, 10:58:54 pm »
Even though i don't know what this would necessarily do, I definitely do know this would come handy and helps others greatly! Thanks for sharing! ^^
It basically just adds "depth" to your preset by shading and makes it a little more interesting.

34
Forum Games / Re: Rate the Avatar
« on: January 18, 2016, 10:54:01 pm »
4/10
<- *knows nothing about GF*

35
Forum Games / Re: Rate the Signature
« on: January 18, 2016, 10:52:50 pm »
10/10

Tubbs ahh<33

36
Forum Games / Re: Random Info About You
« on: January 18, 2016, 10:51:25 pm »
I haven't roleplayed since September.

37
Presets & Markings Tutorials / Preset Contouring
« on: January 18, 2016, 10:47:35 pm »
Some of you may be familiar with the term "contouring" when it comes to drawing, sculpting, or even doing makeup. When it comes to drawing/doing makeup, it basically means adding shades to outline specific details. It can even be used while making presets, which is what I'll be showing you how to do in this tutorial.
(NOTE: This is for people who already have the basics of preset-making down.)

1. Begin with a preset (It can be colored or not; it wouldn't really matter either way.):



2. Make a new layer for your shading (it can be above or below the fur texture, just as long as it isn't below the actual colors). Using a brush with low opacity and a color that stands out compared to the rest of your preset (ex: red), color the following areas:



3. Lock the layer and color it all grey:



4. Unlock the layer, set the mode to "multiply", and then blur/blend around the edges of it. It should now look similar to this:



5. Create a new layer over the shades one and draw out the following:



6. Repeat the steps from before; then merge the new layer to the other shades one (this just saves space).

7. To add even more depth to your preset, outline the cheekbone and around the muzzle like so:



8. After repeating the same steps from before, your preset should now look like this:




I hope that this was helpful to my fellow preset-makers, and will come in handy in the future.


38
Forum Games / Re: Rate the Signature
« on: January 18, 2016, 10:22:22 pm »
6/10

39
Forum Games / Re: Rate the Avatar
« on: January 18, 2016, 10:02:50 pm »
7/10

40
Game Help / Re: Preset isn't showing up.
« on: January 18, 2016, 10:02:10 pm »
If you're using a new version of GIMP, be sure to go to the "exports dialog" to save it in the .jpg (or png, if you've changed the format in the coding to that) format.

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