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« on: February 20, 2011, 10:51:25 pm »
I like the hunting option. My character is a character who doesn't usually hang around groups (it's not in his species nature...) Anyways, I also don't have many friends and I'm not always on when they are, so having a survival mode would be fun!
My ideas would be:
I like the attack moves. I mean, I really can't think of any other way that could be used to attack prey. Maybe leap+bite, paw swipe, bit, nip. Some of these moves can be used for different things than just hunting (like a paw swipe from a dominate to a submissive, a friendly nip...). You could use the cursor to aim, I think. So when you chasing pray you could autorun, aim with the cursor, press a hotkey to leap+bite and hopefully get the prey's neck which would get it's health down 60-100% depending on it's size. Different areas of the body affect the prey differently.
Also, I wouldn't want them to drop items. Maybe, if the carrying it whole wouldn't work, then maybe it could be programmed you have to bite and paw swipe at it until it breaks to carry-able pieces or something. Dropping items seems too... uhm... not Feral-Hearts? Even though that's presumptuous of me, but from what I've heard, it cause IT a lot of problems. ('ve never played IT, sorry)
I like the idea of modes. Maybe in options you can have modes like Freeplay, pvp and survival. Of course, in pvp it wouldn't effect anyone else that hasn't checked pvp themselves unless the map you're in is defaulted as a pvp map. Also, I think that survival and pvp go hand in hand on the survival side. So, if you click survival your immediately visible to those only in pvp mode.
I like bars like food + water, but no skills bar or levels. When the food + water bar run out (in survival mode) you're forced to lye down for a while (maybe five minutes) or until some kind person drags some food over to you. Which isn't likely, but hey, it could happen. Also, you could have a stamina bar that depletes (very slowly) when you walk or run since animals' endurance is high anyways. It depletes faster when your food/water bars are down (which also deplete slowly) so you're forced to find food faster. The stamina bar depletes when you attack prey and when the prey hits you. When the stamina bar is depleted you're rendered motionless for five minutes as well. This is so a loner can take down rabbits, birds and fish and other small prey, maybe a deer if they're lucky. And a pack is needed to take down larger prey.
As an added bonus, if it's not too difficult, maybe program the prey's AI to act similar to their RL counterparts. As in, a rabbit, when catches sight/sound/whatever it runs to hide (be it really tiny den you can get in, or a hole in the ground you can't get in. And then, you have to paw swipe or dig until it pops out, or leave it. Then, bison/elaphants/whatever can circle the weak/young in their herd and have the strong ones face out. Deer/herd animals would run in a tight herd, birds would scatter and start flying. (Though it'd be pretty cool if you could leap+bite/jump and pawswipe and catch a bird. Same thing for fish.)
Uhm... those are just my ideas, though, and I'm not sure if they're good or not. Sorry for my long post... >.>