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Messages - Kamaete

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421
Game Suggestions & Ideas / Re: The Moon, The Weather.
« on: March 05, 2011, 05:24:50 am »
You can make it rain or snow in your custom maps.  I wish the moon had it's own cycle, even moving across the sky would be nice (if it could do that).  If Feral-Hearts could get more developed having season cycles would be fun, too, but that is way too complicated.

Thunder and lighting (even just more weather choices) would be awesome.  -wishes and longs-

Press esc in game and you'll eventually find the option that lets you turn music/sounds/ect off or lower.


422
Game Suggestions & Ideas / Re: Gender Differences!!
« on: March 04, 2011, 04:54:07 am »
Or maybe, in your character's bio, you could write: Female/Male.  It works just as well as a symbol.  Or maybe your character is genderless. 

Although, I usually go by size and mane if their isn't detail in their bio.

And I don't mean to be rude or anything.  I'm just saying, that's kind of what a bio is for.

423
Characters / Re: Kamaete's Characters
« on: March 03, 2011, 09:22:28 pm »
Reserved

424
Characters / Re: Kamaete's Characters
« on: March 03, 2011, 09:22:16 pm »


^Originally posted on dA.  That's why there's the credits and stuff.  Anyways, that's the complete list of my characters.  So far. D:

425
Characters / Re: Kamaete's Characters
« on: March 03, 2011, 09:21:58 pm »


NOTES: Noxious, 2yrs, SparkleDawg, preset-ingame.  Will add glow markings to preset. C:

426
Characters / Kamaete's Characters
« on: March 03, 2011, 09:20:55 pm »

LOL WIP.

427
Game Suggestions & Ideas / Re: hunting updates
« on: February 23, 2011, 07:50:01 am »
I'm not really opposed to items, but I don't think I really much like the idea of everyone hunting just to get some items. And that was a big problem with hackers, so I hear.  I just wouldn't find much use to them.

If there is under water hunting-- I would love sharks.  I mean, we can't be the only predators around.  And how fun would it be to take one down?!   Also, I guess a breath meter could work, too.  I do like that Idea.  And Shadowess' other ideas of a respawn place could work, too.  When I was talking about being forced down, though, I was thinking of just resting for five minutes tops, but if you were fed you could move around faster.  The same idea could be taken and twisted a bit so that you'd have a cycle, where you lay and rest for thirty seconds or more (the longer you lay the more energy you have) and then you can walk while regaining your energy/stamina until you have enough to run and hunt again.  I think regaining energy should be faster than loosing it, I hate it when I'm running in games, get tired and have to stop and wait for a full bar just to run for thirty seconds and do it again.  With this, you could wait or walk for a minute and run around for ten.  Or something.

428
Game Suggestions & Ideas / Re: hunting updates
« on: February 20, 2011, 10:51:25 pm »
I like the hunting option.  My character is a character who doesn't usually hang around groups (it's not in his species nature...)  Anyways, I also don't have many friends and I'm not always on when they are, so having a survival mode would be fun! 

My ideas would be:
I like the attack moves.  I mean, I really can't think of any other way that could be used to attack prey.  Maybe leap+bite, paw swipe, bit, nip.  Some of these moves can be used for different things than just hunting (like a paw swipe from a dominate to a submissive, a friendly nip...).  You could use the cursor to aim, I think.  So when you chasing pray you could autorun, aim with the cursor, press a hotkey to leap+bite and hopefully get the prey's neck which would get it's health down 60-100% depending on it's size.  Different areas of the body affect the prey differently.

Also, I wouldn't want them to drop items.  Maybe, if the carrying it whole wouldn't work, then maybe it could be programmed you have to bite and paw swipe at it until it breaks to carry-able pieces or something.  Dropping items seems too... uhm... not Feral-Hearts?  Even though that's presumptuous of me, but from what I've heard, it cause IT a lot of problems. ('ve never played IT, sorry)

I like the idea of modes.  Maybe in options you can have modes like Freeplay, pvp and survival.  Of course, in pvp it wouldn't effect anyone else that hasn't checked pvp themselves unless the map you're in is defaulted as a pvp map.  Also, I think that survival and pvp go hand in hand on the survival side.  So, if you click survival your immediately visible to those only in pvp mode. 

I like bars like food + water, but no skills bar or levels.  When the food + water bar run out (in survival mode) you're forced to lye down for a while (maybe five minutes) or until some kind person drags some food over to you.  Which isn't likely, but hey, it could happen.  Also, you could have a stamina bar that depletes (very slowly) when you walk or run since animals' endurance is high anyways.  It depletes faster when your food/water bars are down (which also deplete slowly) so you're forced to find food faster. The stamina bar depletes when you attack prey and when the prey hits you.  When the stamina bar is depleted you're rendered motionless for five minutes as well.  This is so a loner can take down rabbits, birds and fish and other small prey, maybe a deer if they're lucky.  And a pack is needed to take down larger prey.

 As an added bonus, if it's not too difficult, maybe program the prey's AI to act similar to their RL counterparts.  As in, a rabbit, when catches sight/sound/whatever it runs to hide (be it really tiny den you can get in, or a hole in the ground you can't get in.  And then, you have to paw swipe or dig until it pops out, or leave it.  Then, bison/elaphants/whatever can circle the weak/young in their herd and have the strong ones face out.  Deer/herd animals would run in a tight herd, birds would scatter and start flying. (Though it'd be pretty cool if you could leap+bite/jump and pawswipe and catch a bird.  Same thing for fish.)   

Uhm... those are just my ideas, though, and I'm not sure if they're good or not.  Sorry for my long post... >.>

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