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Messages - Spottedbears

Pages: 1 ... 48 49 [50] 51 52
491
Praise / Re: HAPPY BIRTHDAY TO ME HAPPY BIRTHDAY TO ME (Turning 11)
« on: February 08, 2014, 12:03:03 am »
Happy birthday! I can't wait for my 13th ;D it's in September though xD

492
My name's Cara

I'm fun, helpful (sometimes) and I scare a lot of boys in my school for some reason (even my crush *sigh*), also I'm nice, funny, friendly, but mostly only to girls and I don't like to be popular. I'm also pretty competitive but not openly c:

493
Game Discussion / Re: A guide to wolfspeak and why you shouldn't use it
« on: February 05, 2014, 03:30:27 am »


i think this is appropriate for the situation on our paws

494
Art Gallery / Re: My Art! c:
« on: February 03, 2014, 03:02:16 am »
You have lovely art! I hope to see more! c:

495
Request Other Mods/Creations / Re: Interface Title Request
« on: February 02, 2014, 09:27:00 pm »
Sorry it took a bit:


496
Request Other Mods/Creations / Re: Interface Title Request
« on: February 02, 2014, 04:03:46 am »
I can do this! Would you like the character drawn or just cut out from the picture??

497
Request Other Mods/Creations / Re: Old Feather Tail mesh?
« on: February 02, 2014, 01:34:50 am »
There's this, http://www.deviantart.com/art/Feather-Items-277582279 , but it was a commish.

498
Game Help / Preset Code?? (Nevermind)
« on: February 01, 2014, 11:34:22 pm »
I need a preset code, it's to make it so that when your camera goes inside the character it's not see through. Does anyone know about this code? My friend had it once.


EDIT: I found it after looking at the object codes. if anyone wants it, put this in your code:

Code: [Select]
material preset_#_bodyMat
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_#body.png
}
}
}
}
[/color]

499
That would be a really good idea! I think that will actually be possible if someone packs a new .exe file, but every single person would have to download it.

500
Species / Re: Mouse Lions
« on: January 28, 2014, 03:31:55 am »
Thanks! 8D

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