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Messages - darkknight

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51
Game Discussion / Re: K9 Police Unit Roleplays?
« on: January 01, 2015, 08:10:22 pm »
I've noticed the trend of K-9 units roaming about the maps lately. It's both interesting and prompts research on the actual dogs themselves. I like any kind of dog group mostly for the various breed possibilities and origin of the character. Like people join sled-dog role-plays, mostly consisting of huskies, the K-9 unit type is no different. It's just another dog occupation people have taken interest in and wanted to explore.

52
Game Discussion / Re: Most annoying things about groups
« on: December 28, 2014, 04:03:48 pm »
The most annoying things in a group I can think of would be pride, drama, and leadership. (Hm, now that I think about it, I want to start something, this is going to be called, The P.D.L. of Feral Heart groups. Yeah, I wanna see if this catches on.)

The pride in a group can sometimes be over-the-top or just unnecessary. As Yognaught and Okami maintained about the sucking up to an alpha, this can be included into the pride scenario as well. People who feel the need to agree with anything and everything the leader says can be silly. There are plenty of times they could be corrected for their behavior or ideas, even I have had very interesting advice from my own members when I start a group. To be fair, I don't entirely blame the leader for this, I look at the members who encourage it.

Added to pride, I dislike how some people thing they're better than everyone else because of their species, role-play style, and ect. We join groups to interact with others in the intention to have fun. Not to compete over the out-of-character nonsense. Whether you're a wolf or a blob of slime, a newbie or an experienced member of the community, this pride is unhealthy. 
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Now to drama, in short, is going to happen. Yes, there are times you'll be lonely and want someone to play with you. Yes, there will be times when you have a bad day and want to talk about it out-of-character. However, if there is really something you want to change or let people be aware of, just say it.

For example, if you notice there is many people online in your group and you don't feel like you're pitching in, just tell them. Don't be over dramatic and "kill" your character, wrecking the mood of the role-play. Just let them know you're feeling left out. Understand, when people are engaged, they usually don't notice other people straight away. Pointing yourself out is the best and friendly way to go.

In real-life drama, of course, is different. If you've had a bad day or someone has hurt you, don't get online. If you want to be alone, don't get online. If your dog has died, don't get online. If you broke your ear because a kid thought it would be funny to hit you with a bat, don't get online. It's alright to be away from people for a while until you feel you're comfortable sharing about it later on with your group (if you feel you need to). However, just ranting about it to others is rude and inconsiderate.

Again, understand, no one want to be sad or angry. Once you bring this drama, now everyone's day has been dampened and people who want to say something can't. Mainly because they feel like it would be rude, when ironically, you're the one being rude. It's not fair to your group members and it's not fair to you to have friends expecting drama from you. Tone it down, spend some time away, don't get online.
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Leadership, the one we've been waiting for. I say leadership not for in-character purposes mainly because you can be whatever as a leader, a jerk, a noble one, whatever. I mean, out-of-character wise in leadership. We like to host groups, it's fun if done right. Whether it's for a short term or long term. For this instance, I'm talking about leaders who don't fit into the "lead" in leader.

When I think of a person of example in a group and it's expected to be, I observe the leader. Why, because they're a reflection of the overall group. You'll have leaders of their members who are friendly towards their players and encourage consideration of others. Then there are leaders who behave as bad as the occasional troll. I've joined a few groups that had this type of leader and it's often embarrassing. Not only are they representing themselves, but their group also. If you want to be in a leading role, do it as it should be. Be the bigger person in the occasional problem or misunderstanding. In-character leadership is easy, out-of-character, it takes some work. 

53
Game Discussion / Re: Re-using Names and Characters
« on: December 28, 2014, 03:28:20 pm »
I used to re-use characters very often when I started out, but now I don't. There are some characters I would just resurrect in another name, however I'm learning that this would restrict me from experimenting. With that, I don't re-use the same character or names.

I try to be as original as possible with my characters because like anyone else, I want to be different. Even if they're a similar character someone else has, it's just simple coincidence.   


Sometimes. If it's an unimportant character that I created in like 5 seconds, I'd probably re-use names. Mostly 'Arin' for characters. istgitsnotgamegrumpspls

I do this, too, when the mood rises. If I ever create a character just for the fun of it, I still want them to be different from the other characters I already have. Five seconds or five days, I still like for my characters to have some dignity. I mean, why not?   

54
Game Discussion / Re: Best thing about Feral Heart?
« on: December 28, 2014, 03:21:24 pm »
The best things about Feral Heart that I can think up on the top of my head is knowing it exists. I've always wanted to play a game where I'm an animal. It's not common to just find a place to be a beast, let alone a multi-player online game.

Another thing would be the community. Like finding a game to play as an animal, it's not common for me to find a community as friendly and laid back as this one. Most people in a multi-player are often too competitive, but not in good terms. However, you do find the 3 out of 6 people who are not part of the masses.
Added to the community, I like the interaction of people. Whether it's a friendly hello or even a kick in the face, it's an interaction, regardless. In some other places, you'd be lucky to even get a stare if you're the shy type.

I like that you can be almost anything you can think of in the game. You can make your own species or be a super dog from outer space if you want. I like the possibly of what you can be and how you present yourself to other players.

55
Game Discussion / Re: Your opinion on FNAF OCs?
« on: December 28, 2014, 03:07:08 pm »
The Five Nights At Freddy's original characters are no different than my opinion of other fan-based characters from various games. I have no mind to the characters and I, myself, don't even mind interacting with them if I'm approached. Spyro the Dragon, My Little Pony, Black Butler original characters, they're all fan bases just like Five Nights At Freddy's.

Some people like to derive influence from those shows or games to soon create their own characters. Even if they never do, they simply find enjoyment portraying that existing character. Then there are people who play those fan-based characters because they like the environment they exist in. It's many sides to what a person likes in a game or show. Thus, I could never bring myself to say it's not appropriate. It's a game, nothing more or less. There are no real-life symbols that needs to be questioned, no conspiracies, and no threat to young animals.

It's simply another game people enjoy or dislike for their reasons. Create the characters, draw them, avoid them, or debate why they do what they do. All and all, Five Nights At Freddy's original characters are just another added fan base that'll be here, short-term or not.

56
Screenshots / Re: Screenshots
« on: December 16, 2014, 03:26:15 pm »
That first one was going through some stuff, I tell ya. The second stares into your soul and all the rest are nice shots. Glitching at its best, folks! 

57
Screenshots / Re: Rava's Floofeh Shots !!BEWARE MAJOR DERP!!
« on: December 16, 2014, 03:22:39 pm »
These are some nice shots you posted and shared. Hey, I wonder, if a car is flipped upside down in Feral Heart, will it still move? 

58
Game Help / Re: Can i use Paint?
« on: December 16, 2014, 03:03:39 pm »
Since MS Paint or Paint in general works under a bitmap format, it may not be compatible with the formats used for maps and other media like presets. I've actually tried before, but didn't get any results. Programs like Gimp and Photoshop can work because their more flexible than Paint. Added, you can manipulate images to different formats.

Then, I could be wrong, it was ages ago since I tried to it in Paint. Someone may correct me if I'm wrong. 

59
Forum Games / Re: Rate the Signature
« on: December 14, 2014, 08:14:11 pm »
7/10
Reminds me of scenes where a cartoon is either starting /or ending, the flapping of bird wings. 

60
Forum Games / Re: How well known are you on FeralHeart? ---
« on: December 14, 2014, 08:11:25 pm »
1/10
I haven't seen you of late.   

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