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Messages - Hamilton

Pages: 1 ... 4 5 [6] 7 8 ... 17
51
Game Help / Re: Object making help?
« on: October 05, 2011, 04:01:13 pm »
mesh board for all your mesh needs~

tutorial board for learning and stuff.

52
Request a Preset/Marking / Re: Free Markings (taking requests)
« on: October 04, 2011, 09:59:00 pm »
No, two-toned markings aren't possible with the games current set-up.

53
Request a Preset/Marking / Re: Free Markings (taking requests)
« on: October 04, 2011, 09:14:32 pm »
Those links are invalid as they are. Also, google pics are friendlier pics. Downloads make my computer do sad faces.

54
Modding & Meshing Tutorials / Re: How to: work with Blender
« on: October 02, 2011, 06:56:45 pm »
yes! there is!

To link or merge two verts together:

select two or more verts. (i usually go 2 at a time, it is slower, but it's cleaner, you'll see why)

in the edit menu, highlight the sub-menu for vertices. it'll open various option.

find the option labeled "merge" and click on it. careful not to move the mouse very far.

You will get a pop-open menu with some options.

at first
at last
at center
at cursor
collapse

Stay away form "collapse"! it will take all your verts and condense them to one point, basically destroying your mesh!

at first will merge the vertices at the position of the vert you selected first.
at last will merge the vertices at the position of the vert you selected last.
at center will merge both vertices to the area directly between the two.
at cursor will drag the now merged verts to your cursor location (the cursor being the little red circle)


the hot-key for merge is :: alt + m (hit atl and m at the same time)

55
Request a Preset/Marking / Re: Free Markings (taking requests)
« on: October 02, 2011, 05:56:36 pm »
References are always a plus ;3

For future requests, tufts are not necessary. Currently, there is no manner to put markings on tufts. I'm not making a character or a preset. Tufts are completely unnecessary~ :3

And color. All markings are made the same way and pre-load in the game the same color. Useless data, I'm afraid lol

56
Request a Preset/Marking / Re: Free Markings (taking requests)
« on: September 29, 2011, 09:24:20 pm »
I still watch it from time to time...hoping someone will see it and go "awesome! I'm gunna make a request!"

57
Modding & Meshing Tutorials / Re: How to: work with Blender
« on: September 28, 2011, 08:59:12 pm »
thats strange. Try selecting 3 or 4 connecting verts and hit the 'f' key to make a face.

58
Game Help / Re: Why do I go through objects on my maps?
« on: September 28, 2011, 08:16:01 pm »
In the second tab of object maker, near the top. There is a small check box that says "own collision". Clicking on the box will place a check in it. the mesh that is highlighted at the time you click it, will now be solid (i.e you won't pass through them).

Also, the last tab has other collision options. Such as boxes and spheres that can be solid or trigger swimming.

59
Modding & Meshing Tutorials / Re: How to: work with Blender
« on: September 28, 2011, 04:01:59 pm »
A strange anomaly. But YAY! You got something out of blender and into the game! Party time!

60
Modding & Meshing Tutorials / Re: How to: work with Blender
« on: September 27, 2011, 08:47:36 pm »
Glad you found it  |3

and yeah. The exporter stuff goes in scripts.

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