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Messages - Wolfexpert79

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51
Game Help / Re: Valis Map
« on: February 09, 2013, 08:09:24 pm »
A glitch probably., but you don't have to add your own export files to your exports because you have the map already, since you made it. (Confusing...^_^;)
Now, if it's like that for the other people that download your map then that could be a glitch too.

52
Game Discussion / Re: Kopat's Ideas!!!
« on: February 08, 2013, 09:47:55 pm »
Support all :D

53
Ask Me / Re: Ask Alex-
« on: February 08, 2013, 09:11:25 pm »
Progress on Gierra is slow and I have a little help now from the warrior cats untold tales forum, like a scripter; the forum has updates on stuff. My #1 most hated food would have to be every bean in existence :P

54
Game Help / Re: Importing Ogre .mesh files into XML files for Blender?
« on: February 07, 2013, 09:49:01 pm »
There a own collision checkbox in the object creator that'll make the mesh solid so you don't have to add boxes or anything to it. But depending on the mesh I can also make it sort of laggy.

55
Ask Me / Re: Ask Alex-
« on: February 06, 2013, 10:14:53 pm »
Bump, I guess :/

Idk i'm bored, sorry for double posting.

56
Game Help / Re: Loading screen
« on: February 06, 2013, 06:38:50 pm »
I don't know why it's doing that but you could save the images as another name and just edit the splashscreen.cfg file found in your materials folder:

material SplashScreenMat/Loading0
{
   technique 1
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading0.jpg
         }
      }
   }
   technique 2
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading0_f.jpg
         }
      }
   }
}
material SplashScreenMat/Loading1
{
   technique 1
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading1.jpg
         }
      }
   }
   technique 2
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading1_f.jpg
         }
      }
   }
}
material SplashScreenMat/Loading2
{
   technique 1
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading2.jpg
         }
      }
   }
   technique 2
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading2_f.jpg
         }
      }
   }
}
material SplashScreenMat/Loading3
{
   technique 1
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading3.jpg
         }
      }
   }
   technique 2
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading3_f.jpg
         }
      }
   }
}
material SplashScreenMat/Loading4
{
   technique 1
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading4.jpg
         }
      }
   }
   technique 2
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading4_f.jpg
         }
      }
   }
}
material SplashScreenMat/Loading5
{
   technique 1
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading5.jpg
         }
      }
   }
   technique 2
   {
      pass
      {
         lighting off

         texture_unit
         {
            texture loading5_f.jpg
         }
      }
   }
}

57
Media / My first model in blender!
« on: February 05, 2013, 06:14:53 pm »

It's a baby iceturrel! (Frozen lake dwelling sea dragons o3o) Sadly this was the best I could get it and the tongue is still purple because UV editing is SO derpish on this model. I made it from scratch and I think it looks like it came from one of those old spyro games, which isn't bad though. It has an animation which it just hops and flails it's fins(legs...?) around but I didn't feel like uploading that x_x

58
Oh, that makes more sense then, I wasn't sure xD

59
Nice short story but you could use the punctuation marks ("") to seperate the dialouge from the sentence to make it easier for the reader to seperate the words from the actions :)

60
Site/Forum Help / Re: Shortening URLs For Le Forumz
« on: February 02, 2013, 01:39:22 am »
<a href="url">Link text</a>

^ I think this is it

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