69
« on: June 20, 2018, 11:45:34 pm »
I like small but highly detailed maps, although larger maps with low detail can also be nice if well thought-out. Sparsely detailed maps, with detail being restricted to certain areas, are best for roleplays, as they're less likely to lag.
As SophyTheLioness mentioned, maps are fun when they're interactive- add hidden dens, climbable areas, places hidden behind waterfalls or tall grass, small but beautiful places that will actually take some exploring to come across. I feel the default maps, especially Cherika Valley, are actually a good example of this- they're very well-done in my opinion.
Set up a boundary so the edge of the map isn't visible. I've always found maps where you can walk right up to the edge to be incredibly unappealing. When placing objects such as trees and rocks, make sure to have "Randomize Clone" on so the items aren't all in the same position. The sky you use should be fitting- the default sky is fine, but sometimes changing the colors around to fit the mood and atmosphere of the map can make it look much better.
I am incredibly picky with maps, but to put it simply- I like maps that are well-thought out, engaging, and nice to look at.