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Game Suggestions & Ideas / Re: Reverse engineer + Clean room design
« on: July 28, 2016, 02:16:45 am »You will always have people that will support or deny the possibility of making a new game/etc.I've already redone almost all of the flora, including a lot of ground textures.
It's just like the difficulty of making a group on FeralHeart these days. You need to be EXTREMELY lucky = The best and most trusted base of people, the willing-to-be-there active people, sturdy plot lines and even stronger social structure (that would be the models and game design in this instance), and the time to do these things.
So, final note, it would be extremely difficult and you would always be toe-stepping without the permission of the original creator; Kovu. But- it is possible.
If you were to clean-cut the game and revamp it, I would suggest calling it a new game entirely and giving all the respects to the original amount of creation. Which, would include links to all of their public social accounts and things to contact them. Praising them for what they did.
Ruby- If you were to use the original models, I would suggest on using it as a temporary fix while you privately test out the features of the "revamped." new game.
That's my opinion on this matter.
I've run some test renders n whatnot, built hand-sculpted terrains, the like.
I've been using the originals as placeholders for a while now.
I'm at a halted progress stage because I'm not sure whether to focus on trying to implement everything into FH as a mod, or deciding to take everything and run to a new game entirely.
But I digress from the original point of the thread a bit.
The reverse engineering is 100% a thing. A lot of progress has already been made. There's methods to cracking open the game and getting at all kinds of original files, mostly for maps of course.
New features can be achieved, but would they become this FH, or have to become their own thing?
Largely depends on what the staff team is willing to do.
The update was received pretty poorly by a lot of the community, so I'm not sure where they're at with supporting something like this.
I've given as much as I could so far.